Ray
4a9391ae83
REVIEWED: examples descriptions
2022-07-20 01:28:37 +02:00
Ray
c1b01c0d5d
Added new comment to examples
2022-06-21 19:53:18 +02:00
Ray
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
...
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
2021-03-19 20:14:14 +01:00
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
...
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
7e9028ae08
Update user name
2020-12-03 20:17:50 +01:00
Ray
37e2d993e7
Updated assets
...
Reduce size and better license CC0
2020-10-29 18:41:05 +01:00
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
...
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
2020-03-02 13:27:54 +01:00
Ray
3fcf2ee19a
Example renamed
2019-09-22 22:13:22 +02:00