Commit Graph

2030 Commits

Author SHA1 Message Date
David Reid
b9bb80d004 Add some logging and update mini_al. 2017-11-18 10:27:44 +10:00
David Reid
60d7215b2a mini_al: Unify the buffer system for Sounds and AudioStreams. 2017-11-18 08:42:14 +10:00
Ray San
6d317c7afe Remove glfw3 dependency
Full sources already included and compiled with raylib (rglfw)
2017-11-17 18:43:39 +01:00
Ray San
e2e4b8df28 Remove unneeded glfw dependencies
Only required by examples
2017-11-17 18:42:39 +01:00
Ray San
a6877c82c6 Added alternative license to rgif.h library
Just in case of legal conflict with public domain software, added MIT
alternative license.
2017-11-17 18:30:19 +01:00
David Reid
261b00e9e8 Update mini_al. 2017-11-17 21:12:05 +10:00
Ray San
a6416f82a7 Reviewed file comments 2017-11-16 17:59:35 +01:00
David Reid
96be62e88b Update mini_al.h 2017-11-16 21:49:45 +10:00
David Reid
e03afbf2fa Add support for pitch shifting.
This commit should bring the mini_al backend up to feature parity with
the OpenAL backend.
2017-11-15 22:04:23 +10:00
David Reid
322d868841 Fix minor errors with the OpenAL backend. 2017-11-14 21:44:57 +10:00
David Reid
88d2810fa3 Bug fixes for Music with mini_al. 2017-11-14 21:15:50 +10:00
Ray
68024f1b0b Added desktop platform check...
...to define proper values
2017-11-13 21:37:00 +01:00
David Reid
3a96a66fdf Bring up to date with changes to mini_al. 2017-11-13 21:46:29 +10:00
Ray San
9c65caea8c Added GLFW sources to raylib
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00
Ray San
6105ff9959 Added VS2015 UWP solution 2017-11-13 08:44:17 +01:00
David Reid
e52f4282d6 Update comments. 2017-11-12 22:57:31 +10:00
David Reid
ac4c911ad7 Work on porting Music to mini_al. 2017-11-12 21:55:24 +10:00
David Reid
68bf6c9701 Initial work on porting AudioStream to use mini_al. 2017-11-12 20:59:16 +10:00
raysan5
24b12e5e23 Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform...

Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
raysan5
02dd4d32b5 Allow custom distortion shader - IN PROGRESS - 2017-11-12 11:00:28 +01:00
raysan5
09228752ce Review default shaders usage on loading 2017-11-12 10:33:44 +01:00
David Reid
b0852002b8 Rename SoundInternal to SoundData for consistency with MusicData. 2017-11-12 14:54:37 +10:00
David Reid
75433a670e Initial work on adding support for mini_al. 2017-11-12 14:17:05 +10:00
Ray San
b6b58991e6 Working on UWP support
Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
2017-11-10 12:37:53 +01:00
Ray
e12182f59b
Merge pull request #384 from nounoursheureux/develop
Store the default shaders
2017-11-10 12:10:49 +01:00
Wilhem Barbier
7ef604fbf5 Store the default shaders 2017-11-09 20:47:22 +01:00
Ray San
0eb222bda1 Issue with libraries renamed on Raspbian Stretch
libEGL and libGLESv2 have been renamed on latest Raspbian Stretch
version (also included on latest Jessie upgrade).

It seems to be done to avoid conflicts between official Mesa libs and
Broadcomm provided ones.
2017-11-07 13:02:15 +01:00
Ray
99d3803d16 Added VS2017 raylib project 2017-11-06 23:56:03 +01:00
Ray San
37986b26cb Corrected issue with text drawing on image 2017-11-06 14:13:50 +01:00
Ray San
2f024dbfef Corrected possible issue on FBO creation
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06 13:58:11 +01:00
Ray San
4fe8e05a7f Review GLSL 120 shaders
Not tested, could have errors
2017-11-06 13:49:33 +01:00
Ray San
81518ccd13 Corrected issue with shader locations init
On RPI, after latest drivers update, models were not rendered properly
cause of that...
2017-11-06 13:41:13 +01:00
Ray
2eceecb7b7
Merge pull request #382 from nounoursheureux/develop
Have SetShaderValue(i) take a const pointer
2017-11-05 22:47:55 +01:00
Wilhem Barbier
879c2f484b SetShaderValue take const pointer 2017-11-05 21:57:29 +01:00
Ray
085779707f Uploaded shaders for GLSL 120 2017-11-05 17:13:17 +01:00
Ray
24657ca789 Review textures to be POT
Could correct possible issues on OpenGL 1.1
2017-11-05 17:06:50 +01:00
Ray
5f65380732 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2017-11-05 09:58:31 +01:00
Ray
aa6a1b4283 Corrected issue with missing defines 2017-11-05 09:58:25 +01:00
raysan5
36ae9c8c3a Compile DLL avoiding extra dependencies
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin>dumpbin.exe
D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll /DEPENDENTS

Microsoft (R) COFF/PE Dumper Version 14.00.24215.1
Copyright (C) Microsoft Corporation.  All rights reserved.

Dump of file D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll

File Type: DLL

Image has the following dependencies:

KERNEL32.dll
glfw3.dll
OpenAL32.dll

Summary

4000 .data
1000 .gfids
23000 .rdata
5000 .reloc
1000 .rsrc
68000 .text
1000 _RDATA
2017-11-04 18:36:15 +01:00
Ray
d43af4918b Improve textures support for OpenGL 2.1 2017-11-04 16:57:46 +01:00
Ray
9e0105a1a3 Corrected function name 2017-11-04 16:57:20 +01:00
Ray San
c570f7ca63 Rebuild dynamic libs for MSVC (VS2015)
Added support for raylib DLL building on MSVC
2017-11-03 17:32:13 +01:00
Ray San
244007a99b Review Fade() functionality 2017-11-03 12:41:03 +01:00
Ray San
3c3d56bb4a Renamed data types to standard names 2017-11-03 12:40:46 +01:00
Ray San
3d755d617a Some code tweaks... 2017-11-02 20:08:52 +01:00
Ray San
415e7e972c Review some issues, view description
- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
2017-10-30 13:51:46 +01:00
Ray San
f460b3842e Added new example: text drawing on image 2017-10-30 09:37:16 +01:00
Ray
743cc6add6 Review new build platform: FreeBSD
Corrected issue with RPI_CROSS_COMPILE
2017-10-30 00:14:13 +01:00
raysan5
ecf797cc7d Updated VS2015 project include and link paths 2017-10-29 14:33:35 +01:00
Ray
52cd0395b4
Merge pull request #373 from Martinfx/master
Added support FreeBSD
2017-10-28 22:22:04 +02:00