Commit Graph

697 Commits

Author SHA1 Message Date
Gordon McShane
c9ac176fa7 remove user-specific ant files 2016-05-20 11:27:18 -07:00
raysan5
6dac1efefe Comented buggy code to avoid problems...
...on model drawing
2016-05-20 15:01:36 +02:00
Ray
8b3603cd48 Merge pull request #117 from victorfisac/develop
MTL loading shininess to material glossiness
2016-05-20 14:59:49 +02:00
victorfisac
3fa6fdacf2 Improved MTL loading shininess value 2016-05-20 14:24:53 +02:00
victorfisac
90c62c4cc0 Fix small warning
Material glossiness is a float type value...
2016-05-20 14:07:50 +02:00
victorfisac
4f1bee3165 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-20 14:03:23 +02:00
raysan5
dcf5f45f68 Add lighting system -IN PROGRESS-
Improved materials
2016-05-20 12:28:07 +02:00
raysan5
af890cf210 Updated to avoid pointers 2016-05-20 10:53:58 +02:00
raysan5
c9e30f7754 Review struct typedef to avoid pointers for users 2016-05-20 10:53:31 +02:00
raysan5
03cc031d00 Remove TODO comments (already done) 2016-05-20 09:40:48 +02:00
raysan5
7d1d9ff143 Support DYNAMIC_DRAW mesh loading 2016-05-20 09:36:02 +02:00
Ray
bdb450fccb Merge pull request #116 from kd7tck/newaudio
Redesign audio system to support multiple mix channels
2016-05-20 09:22:07 +02:00
Joshua Reisenauer
179f2f9e4f windows automated compile
Only works when raylib is installed on windows system.
2016-05-19 20:56:38 -07:00
Joshua Reisenauer
41c5f3a017 Buffer for raw audio 2016-05-19 20:44:09 -07:00
Joshua Reisenauer
847944e240 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-19 15:31:56 -07:00
Joshua Reisenauer
b10425492a name correction 2016-05-19 15:22:12 -07:00
raysan5
8bbbe8cd76 Corrected namings 2016-05-19 13:50:29 +02:00
raysan5
037edbaa13 Reorganize data for consistency 2016-05-18 13:22:14 +02:00
raysan5
bc08271da3 Updated shaders with comments 2016-05-18 12:04:27 +02:00
Ray
0e29aa2951 Corrected function name
texture2D() is deprecated on GLSL 330
2016-05-17 00:39:56 +02:00
Ray
d84f922372 Merge pull request #114 from cHemingway/osx-fixes
Fix building examples on OSX
2016-05-17 00:10:28 +02:00
Joshua Reisenauer
76ff4d220e renamed everything so it is obvious what it does 2016-05-15 19:37:15 -07:00
Joshua Reisenauer
86fbf4fd8f logic bug fix 2016-05-15 02:09:57 -07:00
Joshua Reisenauer
d38d7a1bed clean up on buffering and preconditions 2016-05-14 16:30:32 -07:00
Joshua Reisenauer
8c5d403dda new function to check if music stream is ready
_g naming convention for globals, new error exit numbers.
2016-05-14 15:26:17 -07:00
Chris Hemingway
f575935ace Fix glfw name on OSX and remove unused directory warning 2016-05-14 10:45:29 +01:00
Joshua Reisenauer
ea4b5552c2 corrected typos 2016-05-14 00:25:40 -07:00
Chris Hemingway
b46a800597 Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113 2016-05-14 01:10:05 +01:00
Chris Hemingway
b62bbb78ed Fix building examples on OSX 2016-05-13 23:01:48 +01:00
Joshua Reisenauer
5107a2dc40 bug fixes 2016-05-12 21:14:02 -07:00
Joshua Reisenauer
ded07690fd Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-12 16:06:22 -07:00
Joshua Reisenauer
83dbc07650 buffering of music now uses update audio context 2016-05-12 16:02:23 -07:00
raysan5
e060944b34 Added QuaternionInvert() 2016-05-12 13:02:04 +02:00
raysan5
075f51e0a3 Simplified internal (default) dynamic buffers 2016-05-12 12:20:23 +02:00
Joshua Reisenauer
f0ada8c40d apply index to remaining functions 2016-05-11 22:37:53 -07:00
Joshua Reisenauer
9737c58054 PlayMusicStream now uses index 2016-05-11 20:15:37 -07:00
Joshua Reisenauer
529d20ee6a Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-11 18:15:46 -07:00
Joshua Reisenauer
ad3d270c42 added set pitch for music streams 2016-05-11 18:14:59 -07:00
Ray
454b422fd6 Merge pull request #112 from kd7tck/develop
Base Audio Context System
2016-05-11 20:14:12 +02:00
raysan5
4d78d27bd9 Updated structs Mesh and Shader 2016-05-11 19:25:51 +02:00
Joshua Reisenauer
6db44500b7 adding multiple music streams 2016-05-11 00:37:10 -07:00
raysan5
6acfda599e Support indexed mesh data on OpenGL 1.1 path
Keep asking myself why I maintain this rendering path... -___-
2016-05-10 19:25:06 +02:00
raysan5
5c112ff542 Corrected tipo 2016-05-10 19:24:25 +02:00
raysan5
aee5d9a390 Code tweak 2016-05-10 19:24:05 +02:00
raysan5
1ddf594d15 Added support for indexed mesh data 2016-05-10 18:24:28 +02:00
Joshua Reisenauer
9799856ad4 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-10 02:00:42 -07:00
Joshua Reisenauer
b7f8e97b03 final fix for audiocontext system
now it works
2016-05-10 01:54:20 -07:00
Ray
ac44db26a2 Added reference 2016-05-09 13:16:44 +02:00
Ray
c85cd29049 Added defines for default shader names 2016-05-09 12:41:53 +02:00
Ray
3d0208223a First implementation of MTL loading
Not tested yet
2016-05-09 12:40:59 +02:00