Commit Graph

195 Commits

Author SHA1 Message Date
Rob Loach
c0da80c2b8
cmake: Update CMake project template with docs and web (#2274) 2022-01-10 08:55:32 +01:00
Ray
549ca669aa Added VS2022 project 2022-01-05 23:40:22 +01:00
raysan5
a940f41b4b Update year to 2022 2021-12-31 20:06:22 +01:00
shivajiva101
0d064b7808
Added: missing / (#2253)
Specify root as the starting point for the linux compiler path
2021-12-29 01:07:30 +01:00
Ray
13376de059 Reviewed scripts 2021-11-02 20:58:15 +01:00
Ray
677f5b0795 Review Notepad++ scripts for the supported compilers 2021-11-02 20:40:33 +01:00
Ray
c3d32c156c REMOVED: Network examples
They were not working
2021-11-02 18:59:52 +01:00
Ray
1aaa55c38e Update Makefile 2021-11-02 18:54:01 +01:00
Ray
de0fca51a8 Updated scripts 2021-11-02 18:49:53 +01:00
Ray
5e3db0aa83 Updated some scripts paths
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-11-02 18:40:45 +01:00
Ray
ef32377336 Updated Notepad++ raylib intellisense functions 2021-10-31 18:12:50 +01:00
raysan5
1fd8052527 Update raylib.vcxproj 2021-10-22 21:24:39 +02:00
raysan5
83b6cd00c6 Reviewed VS2019 projects 2021-10-22 15:41:28 +02:00
Richard Smith
8e599908d9
Re-write Code::Blocks template to work on Linux and Macos (#2073)
* update code::blocks example to support linux

* add macos support

* update screenshot

* update templates readme
2021-10-19 19:50:21 +02:00
procfxgen
963021d393
VS2019 solution update (#2071)
* new models_magicavoxel_loading example

* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.

* models_magicavoxel_loading example added to CMakeLists.txt and Makefile

* fix models_magicavoxel_loading example for linux.

* * vox_loader into "src/external/vox_loader.h"
 * vox file support for "models.c"
 * updated example "models/models_magicavoxel_loading.c"

* * Fix Vox_FreeArrays (removed memory leak)

* * removed magicavoxel_loader.h

* * Revert vs2019 solution

* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center

* * vox_loader.h -> Removed Raylib dependencies

* * Changed Vox_LoadFileName to Vox_LoadFromMemory

* VS2019 models_mesh_magicavoxel_loading.vcxproj added

* vs2019 project rename models_loading_vox
2021-10-19 10:50:14 +02:00
Jarosław Jaros
d8e0b2e27c
Allow to run any file (#2069) 2021-10-18 22:00:54 +02:00
raysan5
007e840be1 Remove VS2019 solution projects 2021-10-12 20:27:03 +02:00
Ray
03a88678da Update core_basic_window.c 2021-10-03 12:14:31 +02:00
Dennis E. Hamilton
f60e0e6c94
Tidying the core_basic_window.c in projects/scripts (#2025)
* Match build-windows.bat changes

The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.

* Update flags for clean x64/x86 building

std:c11 is required for initialization features used in raylib.  UTF-8 for consistency in contemporary systems.  /W3 gets rid of puzzling slack byte and linker in-lining warnings.  /sdl for some insecure library usages in the user code that beginners should learn about early.

* 2021-10-01 core_basic_windows.c adjustment

 1. The press F6 message and the placement of the compiled executable statement are incorrect for the scripts case.
 2. <raylib.h> because "raylib.h" is meaningful only when compiling inside raylib/src/ folder.
 3. main(void) to get rid of a novice-confusing warning.
2021-10-03 12:13:46 +02:00
Dennis E. Hamilton
e34c0911f9
Cleanup x64/x86 options in scripts/build-windows.bat (#2023)
* Match build-windows.bat changes

The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.

* Update flags for clean x64/x86 building

std:c11 is required for initialization features used in raylib.  UTF-8 for consistency in contemporary systems.  /W3 gets rid of puzzling slack byte and linker in-lining warnings.  /sdl for some insecure library usages in the user code that beginners should learn about early.
2021-09-30 22:29:35 +02:00
Vadim Boev
92f6290dbb
Build Android App with Visual Studio 2019 (#2013)
* Add support Android build for Visual Studio

* Delete projects/VS2019-Android/raylib_android/ARM64/Debug directory

* Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.NativeActivity/ARM64/Debug directory

* Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.Packaging/ARM64/Debug directory

* Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.Packaging/ARM/Debug directory

* Delete projects/VS2019-Android directory

* Build Android App with Visual Studio 2019
2021-09-27 17:57:06 +02:00
Ray
99ab4d6cb8 WARNING: MODULES RENAMING!!!
raylib modules have been slightly renamed to add some identity and note that they are independent modules that can be used as standalone separate parts of raylib if required.

The renamed modules are:
 - `core` -> `rcore`
 - `shapes` -> `rshapes`
 - `textures` -> `rtextures`
 - `text` -> `rtext`
 - `models` -> `rmodels`
 - `camera` -> `rcamera`
 - `gestures` -> `rgestures`
 - `core` -> `rcore`

All the build systems has been adapted to this change.
2021-09-22 00:15:06 +02:00
procfxgen
dfc465ca6d
new models_magicavoxel_loading example (#1940)
* new models_magicavoxel_loading example

* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.

* models_magicavoxel_loading example added to CMakeLists.txt and Makefile

* fix models_magicavoxel_loading example for linux.

* * vox_loader into "src/external/vox_loader.h"
 * vox file support for "models.c"
 * updated example "models/models_magicavoxel_loading.c"

* * Fix Vox_FreeArrays (removed memory leak)

* * removed magicavoxel_loader.h

* * Revert vs2019 solution
2021-09-04 19:55:09 +02:00
Richard Smith
cac856119c
Change GetColor to take unsigned int (#1954) 2021-08-26 17:31:01 +02:00
Dennis E. Hamilton
e203fb58c6
Match build-windows.bat changes (#1923)
The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.
2021-08-16 09:53:14 +02:00
raysan5
8fecf45f4c REVIEWED: rnet include from extras 2021-07-28 19:48:20 +02:00
raysan5
bcf3ad87e8 Update raylib.vcxproj 2021-07-05 20:00:53 +02:00
raysan5
c0ca8a74bc WARNING: BREAKING: REMOVED PLATFORM_UWP support
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.

Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.

And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
2021-07-05 12:34:23 +02:00
Ray
63b1860010
Update README.md 2021-07-05 11:52:50 +02:00
Ray
0c78b8d182
Update README.md 2021-07-05 11:52:31 +02:00
Ray
4e79e23a20
Update README.md 2021-07-05 11:52:13 +02:00
raysan5
dbb2bbf207 REMOVED: VS2017 project, outdated
This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples
2021-07-04 20:58:18 +02:00
raysan5
64916ba232 REMOVED: Old VSCode project
It would be nice that TCC option was integrated in main VSCode project
2021-07-04 20:55:39 +02:00
Ray
8a7812f1f5
Update README.md 2021-07-04 20:51:57 +02:00
raysan5
a6728a2203 REVIEWED: emscripten versions 2021-06-30 17:12:58 +02:00
PtitLuca
c37f776e87
fix: change relevant occurences of MeshBoundingBox to GetMeshBoundingBox (#1836) 2021-06-18 13:11:10 +02:00
FSasquatch
ae9cea03f0
Changed windows-build to build-windows (#1822) 2021-06-12 18:23:56 +02:00
Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. (#1806)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-06-03 19:09:43 +02:00
DanielG
e5e401c640
Fixed CMake linking on MacOS (#1783)
Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
2021-05-24 11:05:08 +02:00
Bxil
352db3a183
Removes debug information from release builds (#1780) 2021-05-21 21:59:21 +02:00
Ray
7b6b87ec5b Update VS2019 project: rlgl_standalone 2021-05-20 19:14:20 +02:00
Bxil
dbe1c9c6e6
Removes Whole Program Optimization (#1767) 2021-05-12 19:20:27 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
c4eaf0076d Update raylib version 2021-05-04 11:19:28 +02:00
Ray
fe607323aa Updated projects 2021-04-27 23:00:49 +02:00
Ray
131672f199 Updated linkage libraries #1732 2021-04-27 22:58:49 +02:00
Jeffery Myers
30db611e92
Disable projects that won't build by default from 2019 solution build configuration. (#1734) 2021-04-25 23:56:32 +02:00
raysan5
8719858655 Added opengl32.lib to the linker #1732 2021-04-25 13:51:17 +02:00
raysan5
c4041043f5 Reviewed VS2019 projects 2021-04-24 19:58:24 +02:00
Ray
09e6f42f2e Update Notepad++ Intellisense 2021-04-09 01:28:52 +02:00