Commit Graph

961 Commits

Author SHA1 Message Date
Ray
9811a37690 Merge pull request #120 from victorfisac/develop
Standard Lighting (2/3)
2016-05-21 20:11:23 +02:00
victorfisac
dcd6942ed1 Fix small bug and spacing 2016-05-21 18:22:15 +02:00
victorfisac
c320a21f2b Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
victorfisac
80eb4f3f50 Remove deprecated phong lighting shaders and example 2016-05-21 18:11:25 +02:00
victorfisac
30941c0dd1 Add Draw3DLine function and fixed MLT glossiness import value
In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized.
2016-05-21 18:10:06 +02:00
victorfisac
cf71e1242e Fix some audio module compile warnings 2016-05-21 18:08:09 +02:00
victorfisac
0da7c499b6 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-21 18:06:36 +02:00
Ray
0b65b44a78 Merge pull request #119 from gordonmcshane/remove-local-properties
remove user-specific ant files
2016-05-21 11:14:23 +02:00
Ray
46e7a26770 Merge pull request #118 from gordonmcshane/gamepad-example-fix
fix example
2016-05-21 11:13:42 +02:00
Gordon McShane
c9ac176fa7 remove user-specific ant files 2016-05-20 11:27:18 -07:00
Gordon McShane
c0983f3400 fix example
- fix gamepad axis query in example broken by db4585b Improved gamepad support
2016-05-20 11:03:44 -07:00
victorfisac
30c8058fca Add standard lighting (1/3)
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
2016-05-20 17:18:07 +02:00
victorfisac
c60cc9ee18 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-20 15:05:12 +02:00
raysan5
6dac1efefe Comented buggy code to avoid problems...
...on model drawing
2016-05-20 15:01:36 +02:00
Ray
8b3603cd48 Merge pull request #117 from victorfisac/develop
MTL loading shininess to material glossiness
2016-05-20 14:59:49 +02:00
victorfisac
3fa6fdacf2 Improved MTL loading shininess value 2016-05-20 14:24:53 +02:00
victorfisac
90c62c4cc0 Fix small warning
Material glossiness is a float type value...
2016-05-20 14:07:50 +02:00
victorfisac
4f1bee3165 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-20 14:03:23 +02:00
raysan5
dcf5f45f68 Add lighting system -IN PROGRESS-
Improved materials
2016-05-20 12:28:07 +02:00
raysan5
af890cf210 Updated to avoid pointers 2016-05-20 10:53:58 +02:00
raysan5
c9e30f7754 Review struct typedef to avoid pointers for users 2016-05-20 10:53:31 +02:00
raysan5
03cc031d00 Remove TODO comments (already done) 2016-05-20 09:40:48 +02:00
raysan5
7d1d9ff143 Support DYNAMIC_DRAW mesh loading 2016-05-20 09:36:02 +02:00
Ray
bdb450fccb Merge pull request #116 from kd7tck/newaudio
Redesign audio system to support multiple mix channels
2016-05-20 09:22:07 +02:00
Joshua Reisenauer
179f2f9e4f windows automated compile
Only works when raylib is installed on windows system.
2016-05-19 20:56:38 -07:00
Joshua Reisenauer
41c5f3a017 Buffer for raw audio 2016-05-19 20:44:09 -07:00
Joshua Reisenauer
847944e240 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-19 15:31:56 -07:00
Joshua Reisenauer
b10425492a name correction 2016-05-19 15:22:12 -07:00
raysan5
8bbbe8cd76 Corrected namings 2016-05-19 13:50:29 +02:00
raysan5
037edbaa13 Reorganize data for consistency 2016-05-18 13:22:14 +02:00
raysan5
bc08271da3 Updated shaders with comments 2016-05-18 12:04:27 +02:00
Joshua Reisenauer
cd7f25830b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-16 19:54:03 -07:00
Joshua Reisenauer
706755d146 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-16 19:42:16 -07:00
Ray
0e29aa2951 Corrected function name
texture2D() is deprecated on GLSL 330
2016-05-17 00:39:56 +02:00
Ray
d84f922372 Merge pull request #114 from cHemingway/osx-fixes
Fix building examples on OSX
2016-05-17 00:10:28 +02:00
Joshua Reisenauer
76ff4d220e renamed everything so it is obvious what it does 2016-05-15 19:37:15 -07:00
Joshua Reisenauer
86fbf4fd8f logic bug fix 2016-05-15 02:09:57 -07:00
Joshua Reisenauer
d38d7a1bed clean up on buffering and preconditions 2016-05-14 16:30:32 -07:00
Joshua Reisenauer
8c5d403dda new function to check if music stream is ready
_g naming convention for globals, new error exit numbers.
2016-05-14 15:26:17 -07:00
Chris Hemingway
f575935ace Fix glfw name on OSX and remove unused directory warning 2016-05-14 10:45:29 +01:00
Joshua Reisenauer
ea4b5552c2 corrected typos 2016-05-14 00:25:40 -07:00
Chris Hemingway
b46a800597 Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113 2016-05-14 01:10:05 +01:00
Chris Hemingway
b62bbb78ed Fix building examples on OSX 2016-05-13 23:01:48 +01:00
Joshua Reisenauer
5107a2dc40 bug fixes 2016-05-12 21:14:02 -07:00
Joshua Reisenauer
ded07690fd Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-12 16:06:22 -07:00
Joshua Reisenauer
83dbc07650 buffering of music now uses update audio context 2016-05-12 16:02:23 -07:00
raysan5
e060944b34 Added QuaternionInvert() 2016-05-12 13:02:04 +02:00
raysan5
075f51e0a3 Simplified internal (default) dynamic buffers 2016-05-12 12:20:23 +02:00
Joshua Reisenauer
f0ada8c40d apply index to remaining functions 2016-05-11 22:37:53 -07:00
Joshua Reisenauer
9737c58054 PlayMusicStream now uses index 2016-05-11 20:15:37 -07:00