Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
This commit is contained in:
commit
cd7f25830b
@ -85,6 +85,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# add standard directories for GNU/Linux
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ifeq ($(PLATFORM_OS),LINUX)
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INCLUDES = -I. -I../src -I/usr/local/include/raylib/
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else ifeq ($(PLATFORM_OS),OSX)
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INCLUDES = -I. -I../src
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else
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INCLUDES = -I. -I../../src -IC:/raylib/raylib/src
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# external libraries headers
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@ -103,6 +105,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# add standard directories for GNU/Linux
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ifeq ($(PLATFORM_OS),LINUX)
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LFLAGS = -L. -L../../src
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else ifeq ($(PLATFORM_OS),OSX)
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LFLAGS = -L. -L../src
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else
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LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
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# external libraries to link with
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@ -129,7 +133,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# libraries for OS X 10.9 desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
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else
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# libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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@ -22,7 +22,7 @@ void main()
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{
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for (int j = -3; j < 3; j++)
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{
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sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
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sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
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}
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}
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@ -40,7 +40,7 @@ void main (void)
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}
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tc += center;
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vec3 color = texture2D(texture0, tc/texSize).rgb;
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vec3 color = texture(texture0, tc/texSize).rgb;
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finalColor = vec4(color, 1.0);;
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}
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@ -1447,7 +1447,11 @@ static void InitDisplay(int width, int height)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
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// Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // OSX Requires
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#else
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above!
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#endif
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//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
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}
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@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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LFLAGS = -L. -L../../src
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else
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LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
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LFLAGS = -L. -L../../src
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ifeq ($(PLATFORM_OS),WINDOWS)
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LFLAGS += -LC:/raylib/raylib/src
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endif
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# external libraries to link with
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# GLFW3
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LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
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@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# libraries for OS X 10.9 desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
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else
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# libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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LFLAGS = -L. -L../../src
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else
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LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
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LFLAGS = -L. -L../../src
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ifeq ($(PLATFORM_OS),WINDOWS)
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LFLAGS += -LC:/raylib/raylib/src
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endif
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# external libraries to link with
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# GLFW3
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LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
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@ -108,7 +108,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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LFLAGS = -L. -L../../src
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else
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LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
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LFLAGS = -L. -L../../src
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ifeq ($(PLATFORM_OS),WINDOWS)
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LFLAGS += -LC:/raylib/raylib/src
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endif
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# external libraries to link with
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# GLFW3
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LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
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@ -133,7 +136,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# libraries for OS X 10.9 desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
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else
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# libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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LFLAGS = -L. -L../../src
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else
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LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
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LFLAGS = -L. -L../../src
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ifeq ($(PLATFORM_OS),WINDOWS)
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LFLAGS += -LC:/raylib/raylib/src
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endif
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# external libraries to link with
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# GLFW3
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LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
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@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# libraries for OS X 10.9 desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
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else
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# libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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LFLAGS = -L. -L../../src
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else
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LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
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LFLAGS = -L. -L../../src
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ifeq ($(PLATFORM_OS),WINDOWS)
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LFLAGS += -LC:/raylib/raylib/src
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endif
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# external libraries to link with
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# GLFW3
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LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
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@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# libraries for OS X 10.9 desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
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else
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# libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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