Commit Graph

163 Commits

Author SHA1 Message Date
raysan5
0f8caeb186 Added new examples to Makefile 2021-10-17 19:10:28 +02:00
raysan5
9a568654be REMOVED: EXAMPLE: models_material_pbr 2021-10-12 12:46:41 +02:00
raysan5
b63c2619e3 Update Makefile for web compilation
Some flags are only for the linker, not the compiler
2021-09-10 19:01:09 +02:00
procfxgen
dfc465ca6d
new models_magicavoxel_loading example (#1940)
* new models_magicavoxel_loading example

* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.

* models_magicavoxel_loading example added to CMakeLists.txt and Makefile

* fix models_magicavoxel_loading example for linux.

* * vox_loader into "src/external/vox_loader.h"
 * vox file support for "models.c"
 * updated example "models/models_magicavoxel_loading.c"

* * Fix Vox_FreeArrays (removed memory leak)

* * removed magicavoxel_loader.h

* * Revert vs2019 solution
2021-09-04 19:55:09 +02:00
Ryan Roden-Corrent
e6fe8169c2
Fix Makefile to build WASM examples. (#1906)
* Fix Makefile to build WASM examples.

- Add --preload-file flag before specifying the resource dir
- Add empty resource dir to `shapes/` (otherwise wasm-ld will fail)
- Add wasm outputs to .gitigore

* Delete .gitignore

Co-authored-by: Ray <raysan5@gmail.com>
2021-08-07 23:30:48 +02:00
raysan5
71373ee524 Update Makefile 2021-07-30 12:48:09 +02:00
raysan5
a6728a2203 REVIEWED: emscripten versions 2021-06-30 17:12:58 +02:00
Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. (#1806)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-06-03 19:09:43 +02:00
Ray
23398f0198 Update Makefile 2021-05-31 19:02:26 +02:00
Ray
e991fefb89 Update Makefile 2021-05-31 18:51:56 +02:00
Ray
c4eaf0076d Update raylib version 2021-05-04 11:19:28 +02:00
Ray
d7b6505f64 Update Makefile 2021-04-14 21:05:23 +02:00
raysan5
fd3e2fda00 RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
Vlad Adrian
668ba870e4
Added draw 3d text example (#1689) 2021-03-28 16:08:14 +02:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example (#1677)
* adds DrawTexturedPoly with example

* the actual example ... ahem

* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )

Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
raysan5
043eb5882b Review Makefile to support PLATFORM_RPI #1580 2021-02-09 15:42:03 +01:00
raysan5
d7b4b9e485 Update year to 2021 2021-01-02 18:15:13 +01:00
raysan5
b68e522ffc Updated several files while porting examples to web 2020-12-24 13:51:24 +01:00
raysan5
60a3746a80 Remove dup example 2020-12-23 17:49:54 +01:00
raysan5
1df89039ad Update Makefile(s) 2020-12-23 16:34:21 +01:00
raysan5
0a9e080998 Remove trailing spaces 2020-12-23 15:03:26 +01:00
raysan5
547960ca71 Update raylib version 2020-12-23 13:48:53 +01:00
raysan5
fa357b8d5d Review undesired changes 2020-10-10 19:27:18 +02:00
raysan5
c62c4df749 Updated miniaudio #1402 2020-10-10 19:25:23 +02:00
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced (#1318)
* rlDrawMeshInstanced first attempt

* rlDrawMeshInstanced OpenGL 3.3 and VAO checks

* rlDrawMeshInstanced GetShaderAttribLocation; comments

* example instanced shader

* RLGL_STANDALONE RAYMATH_STANDALONE Vector4

* apply suggested naming changes; add instanced mesh example

* remove orphan variables
2020-09-27 10:29:05 +02:00
kernelkinetic
e90b4d8915
Platform DRM (#1388)
* updated README.md

* fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension

* added PLATFORM_DRM
contains mouse pointer code from https://github.com/chriscamacho

* removed redundant cleanup in InitGraphicsDevice

* fixed DRM connector mode selection

* added choosen DRM connected mode to log output

* added respecting TargetFPS on DRM mode selection, default to 60

* added support for GetMonitorRefreshRate

* changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE

* changed avoidProgressive to allowInterlaced

* cleanup, function extraction and improved mode selection

* README reverted to original for PR

* line endings fixed for core.c

* removed old code

* mouse pointer reverted to small square

* replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM

Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
2020-09-27 10:18:43 +02:00
raysan5
789c5fbdf9 Updated build script to generate .a on WebAssembly
This is the recommended way
2020-09-18 20:53:57 +02:00
raysan5
55204dae03 Review Makefile path 2020-09-18 16:43:48 +02:00
raysan5
ea832628c4 Review last PR formatting to follow raylib standards 2020-08-23 21:10:59 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues (#1359)
Co-authored-by: codifies <nospam@antispam.com>
2020-08-23 21:01:26 +02:00
Ray
959d0d2591 Review Makefiles for WEB compilation 2020-08-08 14:08:56 +02:00
raysan5
0b52c57a24 Update Makefile emsdk paths 2020-07-14 19:07:51 +02:00
Karlo Licudine
a33dd87c99
Added Blend Modes example. (#1261) 2020-05-22 02:30:23 +02:00
raysan5
66e0d774bd Revert "Update compilation warning flags (#1151)"
This reverts commit 2528854664.
2020-03-28 18:39:56 +01:00
Dani Martin
2528854664
Update compilation warning flags (#1151)
* Update compilation warning flags

Removed the -Wall flag that allow many warnings and added manually all the warning flags that don't generate warnings in the src/external folder.
Specifically, these are some of the flags reporting errors in src/external:

-Wmissing-prototypes
-Wunused-variable
-Wunused-value
-Wunused-parameter
-Wunused-function

* Uptade compilation flags in examples with missing -std=c99
2020-03-26 18:48:34 +01:00
chriscamacho
efe359d613
as per request spotlight example (#1146)
Co-authored-by: codifies <nospam@antispam.com>
2020-03-24 14:27:14 +01:00
Ray
1b56f7917e Update raylib version 2020-03-05 19:33:54 +01:00
Ray
41d3c47ffe Update Makefile 2020-03-01 01:28:49 +01:00
Ray
67d0bf75a7 Update Makefile paths to use emscripten upstream
Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one.
2020-02-20 23:00:29 +01:00
raysan5
eb2483338f REVIEWED: Makefile, examples clean target #1087 2020-02-09 21:06:51 +01:00
Ray
97054e4e0f Review ALL games to raylib 3.0 2020-02-06 18:07:25 +01:00
Ray
9ce2331cc1 [build] Makefile examples modularization
Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30 13:47:39 +01:00
Ray
cacd4a9d90 Some examples tweaks 2020-01-30 12:27:04 +01:00
Ray
20e446cc7d Review Makefiles for web compilation 2020-01-15 18:00:13 +01:00
Ray
10982fa184 Renamed directory 2020-01-09 13:14:57 +01:00
Ray
5e8b6b0157 Review flags and web compilation 2019-12-16 18:07:17 +01:00
raysan5
c1a02e9fca Review PR #1022
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24 13:43:48 +01:00
Richard Smith
f987ac9dca fix example build on macos (#1022) 2019-11-24 13:41:23 +01:00
chriscamacho
161c8b7d08 corrected examples Makefile target (#985) 2019-10-11 14:54:13 +02:00
chriscamacho
a679b0ccc0 contributed simple shader example (#973)
Contributed simple shader example
2019-09-22 21:28:50 +02:00