Commit Graph

10 Commits

Author SHA1 Message Date
Ray
01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
5ad65d9291 Minor format tweaks 2019-11-25 11:26:26 +01:00
Ray
87774a0a21 Review variables initialization 2019-05-27 00:18:15 +02:00
Ray
b525039e0a Review ALL examples 2019-05-20 16:36:42 +02:00
Ray
be6d237b9e Review models examples 2019-03-29 20:22:50 +01:00
Ray San
6045062a05 Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
Ray San
4cc12ef2b3 Review camera definition on examples 2018-04-11 10:13:00 +02:00
Ray
1375a616b2 Some examples code tweaks 2017-10-20 00:18:21 +02:00
raysan5
163339991c Review heightmap example for raylib 1.8 2017-07-21 09:55:10 +02:00
Ray
dd4dd0e87d Reorganize examples folder 2017-04-04 01:54:49 +02:00