Commit Graph

4796 Commits

Author SHA1 Message Date
Ray
bafa13f207 Update core_vr_simulator.c 2021-04-07 12:27:11 +02:00
Ray
bdc5686e4c Update shaders_julia_set.c 2021-04-07 12:25:04 +02:00
Ray
ed96bc6441 Update core_vr_simulator.c 2021-04-07 12:24:43 +02:00
Ray
6719c3a1cd REVIEWED: OpenGL 2.1 compilation 2021-04-07 09:39:41 +02:00
Ergoold
85ef9d8f2e
Fix ImageClearBackground (#1711)
- Dividing by height instead of width results in missing parts of the image.
2021-04-07 00:02:37 +02:00
Ray
b3f75b91ff REDESIGNED: Vr stereo mode 2021-04-06 23:23:03 +02:00
Ray
84d0d21f23 Reviewed Vr stereo 2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0 REDESIGNED: Vr stereo rendering 2021-04-06 22:49:41 +02:00
Saikyun
fd663024ea
added import in order for alloca to work on macos (#1710) 2021-04-06 21:42:00 +02:00
Ray
6d3c66a179 Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-06 21:40:05 +02:00
Ray
68124599e1 Corrected issue on RPI 2021-04-06 21:39:54 +02:00
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. (#1707)
Co-authored-by: Simon <simon@frithrah.com>
2021-04-06 14:29:58 +02:00
Ray
109d00cb14 Reorganized shaders functions 2021-04-06 13:10:12 +02:00
Ray
551944e15b Minor comment tweaks 2021-04-06 13:04:15 +02:00
Ray
0a34a35403 Update miniaudio.h 2021-04-06 11:57:51 +02:00
Ray
802ca161d3 REVIEWED: Some rlgl cleaning on unused types 2021-04-06 00:43:38 +02:00
raysan5
a8dd4127f3 Added security check to avoid internal render batch overflow 2021-04-05 13:59:52 +02:00
raysan5
0e04ae561e Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-05 13:48:03 +02:00
raysan5
7b37caa96c REVIEWED: Model scale #1700 2021-04-05 13:47:52 +02:00
m4ntr0n1c
abf481023b
Update to the xm player routine and support functionalities (#1701)
* Update jar_xm.h

Major bug fixes and refactoring

* Update jar_xm.h

update to version 0.31
2021-04-05 13:46:09 +02:00
raysan5
c2c141f941 Update version to raylib 3.7 2021-04-05 13:36:23 +02:00
raysan5
b52cd8f605 Reorganized functions by module 2021-04-05 13:35:59 +02:00
raysan5
5fd441969d REVIEWED: rlLoadShaderDefault()
Operate over global variable
2021-04-05 13:35:42 +02:00
raysan5
14aa29d18b Update rlgl.h 2021-04-04 15:10:39 +02:00
raysan5
4c9d2e719e Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-04 14:59:29 +02:00
raysan5
66f3434571 REDESIGNED: Shapes texture/rec moved to shapes module 2021-04-04 14:59:17 +02:00
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean (#1697) 2021-04-03 08:56:42 +02:00
raysan5
c21baf0d92 ADDED: GenMeshDefault() #1556 2021-04-02 15:56:35 +02:00
raysan5
46650b5fb1 Reviewed skybox and pbr examples 2021-04-02 15:41:44 +02:00
raysan5
51f3129c5d Reviewed examples 2021-04-02 15:34:32 +02:00
raysan5
ccdf7ff335 REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
2021-04-02 14:29:33 +02:00
raysan5
67dda62867 REVIEWED: GenTexture*() functions #721
Avoid RLGL data dependency to allow moving the functions somewhere else
2021-04-02 14:01:30 +02:00
raysan5
7e2531fe35 REVIEWED: ToggleFullscreen() on web #1241
After some investigation, I came to the conclusion it's impossible to get a solution that works for all situations. Fullscreen mode on web depends on the browser, the canvas and also the desired scaling strategy of the user. Just choose a solution that fits me needs for now and let the user manage the canvas on their webs (hopefully not requiring ToggleFullscreen() call).

Also removed several useless related callbacks.
2021-04-02 13:46:56 +02:00
raysan5
38df0760cc Review compress/decompress logs 2021-04-02 13:43:10 +02:00
raysan5
d64f27bad1 Remove old flag 2021-04-02 13:42:07 +02:00
raysan5
2b6e7c8632 Update Makefile 2021-04-02 13:41:54 +02:00
raysan5
b54d96205f Review libc dependency 2021-04-01 21:22:18 +02:00
Ray
1da0176cad
Update README.md 2021-04-01 20:42:18 +02:00
raysan5
aed0fee2ca Remove trailing spaces 2021-04-01 20:24:33 +02:00
raysan5
b4975619ed Review comments 2021-04-01 20:23:05 +02:00
raysan5
736d5920c7 Update core_input_gamepad.c 2021-04-01 20:22:52 +02:00
raysan5
cdc3754449 ADDED: Support model normal matrix location #1691 2021-03-31 20:44:16 +02:00
raysan5
2488d361b6 Review formatting 2021-03-31 20:15:04 +02:00
raysan5
c772de702b REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31 19:59:23 +02:00
raysan5
434a3a276d REVIEWED: Define instancing API entry points for RPI 2021-03-31 18:41:03 +02:00
raysan5
8e51e6d1df REVIEWED: CheckCollisionPointLine()
Use fabsf() instead of abs()
2021-03-31 18:40:33 +02:00
raysan5
fd3e2fda00 RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
raysan5
8f1d81df0f Review code formatting 2021-03-31 17:55:46 +02:00
mkupiec1
3d1a05d588
[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) (#1695)
* CheckCollisionPointTriangle

* New feature proposal to existing collision detection routines.
It checks if point [point] belongs to line created between two points [p1] and [p2] with defined margin in pixels[threshold].
1693
2021-03-31 16:50:05 +02:00
raysan5
98a2e16d4d REVIEWED: RPI instancing checks #1679 2021-03-31 16:44:14 +02:00