raysan5
|
ec72a8868e
|
Comment tweak
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2016-05-07 18:04:22 +02:00 |
|
raysan5
|
fd67e31f63
|
Renamed function for consistency
|
2016-05-03 19:27:06 +02:00 |
|
Ray
|
f2152aa391
|
Reorganize functions
|
2016-05-02 14:11:57 +02:00 |
|
Ray
|
fa98289ddb
|
Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
|
2016-05-02 00:37:33 +02:00 |
|
raysan5
|
17eefed08f
|
Improved gestures system
|
2016-04-17 11:36:40 +02:00 |
|
raysan5
|
6b5e18e6bf
|
Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
|
2016-04-17 11:19:32 +02:00 |
|
raysan5
|
c1e49d2b13
|
Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
|
2016-04-08 12:00:29 +02:00 |
|
raysan5
|
06a8d7eb06
|
Remove old postprocessing system
|
2016-04-01 10:39:33 +02:00 |
|
raysan5
|
66b096d978
|
Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
|
2016-03-30 20:09:16 +02:00 |
|
raysan5
|
1136d4222f
|
Setting up for raylib 1.5.0
|
2016-03-28 01:18:40 +02:00 |
|
raysan5
|
a3f16c8459
|
Improved 2d camera system -IN PROGRESS-
|
2016-03-27 18:34:05 +02:00 |
|
raysan5
|
269b120104
|
Review Android button inputs
|
2016-03-21 20:15:11 +01:00 |
|
raysan5
|
584e74c676
|
Corrected bug on touch position
|
2016-03-20 16:48:23 +01:00 |
|
raysan5
|
fa78023aa4
|
Understand mouse as touch in web
|
2016-03-20 16:28:59 +01:00 |
|
raysan5
|
ebc2b9a286
|
Improved windows resizing system...
...despite not being enabled on GLFW3
|
2016-03-20 14:20:42 +01:00 |
|
Ray
|
e2ba22ec59
|
Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
|
2016-03-17 13:51:48 +01:00 |
|
Ray
|
49df957058
|
Add support for multiple gamepads on RPI
|
2016-03-17 12:54:36 +01:00 |
|
Ray
|
db4585b3e2
|
Improved gamepad support
Now it works ok also in RaspberryPi
|
2016-03-16 17:52:09 +01:00 |
|
raysan5
|
6ee5718b2e
|
Improved function GetKeyPressed()
To support multiple keys (including function keys)
|
2016-03-06 19:30:16 +01:00 |
|
raysan5
|
5ea18b9426
|
Support 2d camera system -IN PROGRESS-
|
2016-03-05 15:40:08 +01:00 |
|
raysan5
|
d8bd8634ab
|
3d Camera: Added support for field-of-view Y
|
2016-03-05 13:05:45 +01:00 |
|
Ray
|
dcbf2a0e0c
|
Replaced tabs by spaces
|
2016-03-03 13:24:56 +01:00 |
|
raysan5
|
4476a9e241
|
Review rlglUnproject() system
|
2016-03-02 17:13:31 +01:00 |
|
Ray San
|
98c60838fe
|
Reviewed RPI inputs
|
2016-02-19 19:57:25 +01:00 |
|
Ray
|
09f28d0f57
|
Working on RPI gamepad support
|
2016-02-19 00:16:16 +01:00 |
|
Ray San
|
8aab52aeda
|
Redesigned RPI input system -IN PROGRESS-
|
2016-02-18 14:05:48 +01:00 |
|
Ray
|
afd2ffb74a
|
Updated gestures module
Using normalized [0..1] input points
|
2016-02-17 13:00:48 +01:00 |
|
raysan5
|
0018522031
|
Updated show-logo and start reviewing RPI inputs
|
2016-02-13 19:14:22 +01:00 |
|
raysan5
|
30fafb77db
|
Updated fullscreen issue comment
|
2016-02-13 17:39:38 +01:00 |
|
raysan5
|
cbbe948529
|
Some code tweaks
|
2016-02-12 19:02:23 +01:00 |
|
raysan5
|
823abf666e
|
Reviewed code TODOs
|
2016-02-12 12:22:56 +01:00 |
|
Ray
|
a847df921f
|
Reviewed gestures module
|
2016-02-10 10:31:06 +01:00 |
|
Ray
|
6a392f0eb2
|
GLAD not used on HTML5
|
2016-02-08 09:06:16 +01:00 |
|
raysan5
|
c00062655f
|
GLAD only available on PLATFORM_DESKTOP
|
2016-02-07 11:35:36 +01:00 |
|
Ray
|
646f1c3f71
|
Some formating tweaks
|
2016-02-03 17:45:28 +01:00 |
|
Ray
|
728e1715cc
|
Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
|
2016-02-02 16:43:42 +01:00 |
|
Constantine Tarasenkov
|
13925f7bd4
|
Add functions to disable and enable cursor
|
2016-01-29 09:09:18 +03:00 |
|
raysan5
|
ac475f46b9
|
Added touch points id to gestures
Required by ProcessGestureEvent()
|
2016-01-28 10:03:37 +01:00 |
|
raysan5
|
d0ff78e7f4
|
Move Light struct to example
|
2016-01-25 13:39:23 +01:00 |
|
raysan5
|
41959eeae1
|
Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
|
2016-01-24 19:17:08 +01:00 |
|
raysan5
|
08da91047e
|
Some code tweaks
|
2016-01-23 13:22:13 +01:00 |
|
raysan5
|
4e57bd1f18
|
Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
|
2016-01-22 01:22:45 +01:00 |
|
raysan5
|
455be7f6f6
|
Try to implement GLAD support
|
2016-01-21 13:52:09 +01:00 |
|
raysan5
|
23d66e9b6f
|
Move extensions loading to core module
|
2016-01-21 12:24:35 +01:00 |
|
raysan5
|
efa1c96d19
|
Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
|
2016-01-20 18:20:05 +01:00 |
|
raysan5
|
f24fd14814
|
Note on RPI inputs
|
2016-01-18 12:05:10 +01:00 |
|
raysan5
|
3b4d8442e0
|
Corrected some float values
|
2016-01-13 19:30:35 +01:00 |
|
victorfisac
|
4cc394c376
|
Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
|
2016-01-11 15:59:26 +01:00 |
|
raysan5
|
5e7686695f
|
Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
|
2016-01-11 13:29:55 +01:00 |
|
victorfisac
|
4a637191f2
|
Implemented ray trace from mouse position
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
|
2016-01-07 15:34:49 +01:00 |
|