Commit Graph

314 Commits

Author SHA1 Message Date
raysan5
42ad00b7c2 Some test images for compressed texture formats 2017-05-11 23:14:15 +02:00
Ray
518bdfc134 Some work on Android build 2017-05-11 16:45:49 +02:00
raysan5
f2656871e9 Review Makefiles default raylib path 2017-04-23 12:11:27 +02:00
raysan5
9b072dc346 Review game examples Makefiles 2017-04-23 12:05:18 +02:00
raysan5
b0f8ea27e3 Renamed function for lib consistency
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-22 19:04:54 +02:00
Ray
e38a7fcede Small tweak 2017-04-21 00:08:37 +02:00
Ray
8d3750e36d Turn transparent pixels to black 2017-04-20 23:26:16 +02:00
Ray
1df7a8b4a6 Update some files 2017-04-20 18:09:30 +02:00
Ray
99c226b344 Delete some old data...
- Removed raylib_demo (outdated)
- Removed some old examples
2017-04-18 10:30:37 +02:00
raysan5
4b8a0268ed Added physac examples to web
Some tweaks on original src files
2017-04-17 17:25:27 +02:00
raysan5
881f134f4d Review and recompile web examples 2017-04-17 16:42:01 +02:00
raysan5
b4d28cc7a1 Working on examples...
- Removed rbmf font example
- Reviewed physac examples
2017-04-16 19:08:19 +02:00
raysan5
9956344215 new example: shapes_lines_bezier 2017-04-14 15:37:50 +02:00
raysan5
843731e048 new example: text_input_box 2017-04-14 15:37:36 +02:00
raysan5
4315b82ea7 Replaced some images and updated examples 2017-04-14 13:58:39 +02:00
RDR8
774b120335 PLATFORM_WEB cleanup 2017-04-12 22:05:54 -05:00
RDR8
1bba1242f4 Added _DEFAULT_SOURCE to CFLAGS for C99 compatibility 2017-04-12 20:26:29 -05:00
Ray
20d205cae5 Working on examples... 2017-04-08 23:31:58 +02:00
Ray
17b3f5e02e Support generic target compilation 2017-04-08 11:12:25 +02:00
Ray
29067e19d9 Redesigned textures_rectangle example 2017-04-07 00:51:08 +02:00
Ray
c47b04a2c6 Working on web examples 2017-04-05 00:29:39 +02:00
Ray
fdf8501e81 Improve vr support and simulator 2017-04-05 00:02:40 +02:00
Ray
dd4dd0e87d Reorganize examples folder 2017-04-04 01:54:49 +02:00
RDR8
44de97ea16 Fine-tuning PLATFORM_WEB CFLAGS 2017-03-29 16:04:29 -05:00
RDR8
f65bd8e4a0 Edit examples/Makefile PLATFORM_WEB CFLAGS to match src/Makefile 2017-03-29 14:49:20 -05:00
RDR8
4889f240fe Restore inadvertant changes to Makefiles 2017-03-29 12:59:46 -05:00
RDR8
f1bb245999 Strip trailing spaces 2017-03-24 03:32:07 -05:00
RDR8
e23c120c8b Automate compiler flags selection. 2017-03-24 03:28:12 -05:00
RDR8
9875198a56 c99 fix, some linux housekeeping 2017-03-24 01:20:24 -05:00
raysan5
ca8c565617 Review contact information 2017-03-19 12:52:13 +01:00
raysan5
5d1f661661 Remove Oculus support from code
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
victorfisac
c964559bc9 Update physac source and examples with new changes 2017-03-06 22:57:33 +01:00
raysan5
b734802743 Revert test code... 2017-03-05 21:05:17 +01:00
raysan5
59038bae96 Added function: DrawLineEx()
Supports line thickness
2017-03-05 21:04:07 +01:00
Ray
2ac956208d Update Makefile 2017-02-28 12:00:31 +01:00
OdnetninI
bbdbc098dc Examples Linux Physics Fix
According to Man Pages, timespec with std=c99 needs "_POSIX_C_SOURCE 199309L". Due a some kind of bug, "#define _POSIX_C_SOURCE 199309L" doesn't work, so we must use "-D_POSIX_C_SOURCE=199309L" in compiler options.
2017-02-23 17:13:57 +01:00
raysan5
05f039f85f Corrected issue with OpenAL being 'keg only' on OSX
Also reviewed issue with stdbool when compiling with clang
2017-02-11 23:34:41 +01:00
raysan5
7bf6a712cc Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05 03:15:43 +01:00
raysan5
1a879ba08e Refactor SpriteFont struct
Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
37a64df7b9 Move lighting system out of raylib
Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
Ray
f164ec80d6 Upload wave collector - GGJ17 game 2017-01-22 15:31:56 +01:00
raysan5
658c280669 Lattest PR review
Function names, code formatting...
2017-01-05 19:33:05 +01:00
Joel Davis
d5d391faaf Added RaycastMesh function and example test case 2017-01-02 21:56:25 -08:00
Joel Davis
037da8879a Added RaycastGround and ray picking example 2016-12-31 15:06:39 -08:00
raysan5
3c91dc099d Added some comments to sample
Some work still required...
2016-12-26 11:46:07 +01:00
raysan5
5da815234c Improved FLAC audio support 2016-12-26 10:52:57 +01:00
raysan5
5de597579f Complete review of audio module 2016-12-25 01:58:56 +01:00
Saggi Mizrahi
aaea2eb9a6 Fix building audio_standalone example on linux
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:27:02 +02:00
Saggi Mizrahi
5df10d824c Fix bad call to oculus API
Missing passing of &camera

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:28 +02:00
Ray
ab9f5d5780 Corrected path slash separator 2016-11-26 11:12:31 +01:00