Commit Graph

44 Commits

Author SHA1 Message Date
raysan5
74a0814a8f Review formatting 2018-07-21 17:19:44 +02:00
raysan5
08f2725c8b Review templates Makefiles 2018-07-21 17:14:29 +02:00
raysan5
7dc66d2d3f Looking for a place for raylib resource file 2018-07-21 16:18:33 +02:00
Ray
d34c1285e0 Review Android Makefiles 2018-07-10 11:52:30 +02:00
raysan5
22bf279672 Corrected issue on 32bit ARM build 2018-07-09 13:06:40 +02:00
raysan5
f939378764 Support ARM and ARM64 Android building 2018-07-09 03:00:52 +02:00
maficccc@gmail.com
59ebe1b7c3 Added support OpenBSD, NetBSD, DragonFly 2018-06-23 17:02:07 +02:00
Ray
d873314c27 Reviewed Windows resource file name 2018-05-29 00:52:08 +02:00
Ray
1f0cc57ec7 Corrected issue with compiler param
Added android_native_app_glue module to raylib compilation instead of
compiling it as static lib at apk generation.
2018-05-27 19:06:14 +02:00
raysan5
44181baf04 Working on Android APK building 2018-05-21 18:13:52 +02:00
raysan5
a752092055 Removed 32bit arm Android library
From 2019 64bit support will be mandatory to publish an Android app.
Google plans to require that new apps target Oreo (API level 26) in
August of 2018.
2018-05-20 19:13:10 +02:00
Ahmad Fatoum
c1b9104d54
Makefile: Remove unnecessary -no-pie for older GCC support
Currently, if:
* GCC doesn't supports -no-pie: Build error
* GCC supports -no-pie
    * GCC is not configured with --enable-default-pie: No-op
    * GCC is configured with --enable-default-pie:
            Slightly worse performance because we still generate -fpie code
            (-pie affects linker, -fpie affects compiler)

So instead of probing for existence of -fno-pie -no-pie, remove it altogether.

Fixes #540: Build breakage on Debian 8 with gcc 4.9.
2018-05-12 11:41:12 +02:00
Ray
aa76985c0d Review raylib version to 2.0
Review raylib_icon resource
2018-05-11 18:14:19 +02:00
Ray
322cebcbaf Updated to latest raylib changes
Removed OpenAL and GLFW3 dependencies on building.
Reviewed platforms and flags
2018-04-03 22:44:45 +02:00
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
Inspired by #504.
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.

This is untested!
2018-03-16 21:37:22 +01:00
Ray
97bf2706c4 Removed flag -fgnu89-inline 2018-02-21 23:28:34 +01:00
Ray
7e32a627e8 Corrected path backslash 2018-02-19 00:03:24 +01:00
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f2a675ae53 Reviewed Makefiles...
- Renamed VERSION to RAYLIB_VERSION
- Renamed API_VERSION to RAYLIB_API_VERSION
- Renamed RAYLIB_RELEASE to RAYLIB_RELEASE_PATH
- Support Web Assembly compilation on PLATFORM_WEB
2018-01-15 13:54:06 +01:00
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ddf6c65d00 Review Makefiles and templates 2018-01-15 12:52:58 +01:00
Ray San
b065edc878 Review issue with resources folder 2017-10-16 13:40:48 +02:00
raysan5
0d8a994d95 Review templates for Android
- Removed useless templates
- Reviewed all Makefiles
- Rework some code for Android support
- Added resources to advance template
2017-10-14 12:25:08 +02:00
raysan5
d012316b87 NEW self-contained Android Makefile for APK build 2017-10-14 00:14:57 +02:00
raysan5
ba4b39a025 Working on game templates 2017-10-14 00:14:24 +02:00
raysan5
5430d5d52e Review Makefiles 2017-10-14 00:13:23 +02:00
Ray
413d059fd8 Some tweaks and additions 2017-05-19 00:55:02 +02:00
raysan5
ca8c565617 Review contact information 2017-03-19 12:52:13 +01:00
Chris Hemingway
f575935ace Fix glfw name on OSX and remove unused directory warning 2016-05-14 10:45:29 +01:00
LelixSuper
9361615786 Fix Makefile files
I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
LelixSuper
f2f4079411 Remove recipes of GLEW from Makefile (not used any more) 2016-04-03 16:05:23 +02:00
LelixSuper
565b1089bd Remove duplicate code 2016-04-03 15:58:44 +02:00
LelixSuper
9e7a3b7017 Remove GLEW library and uncomment other GNU/Linux dependences 2016-03-13 19:26:12 +01:00
LelixSuper
530e520727 Convert tabs to spaces when it is possible in Makefile files 2016-03-13 14:01:12 +01:00
LelixSuper
2e3e62a413 Raname all makefile files to "Makefile"
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
LelixSuper
4d8f18e00b Add a missing library for compiling on GNU/Linux
I've added "-ldl" library, it's necessary to compile the project.
2016-03-12 19:39:13 +01:00
LelixSuper
ea8363a3b0 Update "libraries" and "includes" section
I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
2016-03-12 19:08:54 +01:00
LelixSuper
c5931c75c6 Update GNU/Linux compilation
If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile.
2016-03-12 18:49:28 +01:00
LelixSuper
d07e4f44f1 Edit the default target to conform to GNU standards
I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets>.
2016-03-12 18:40:52 +01:00
raysan5
9f5efeb309 Update makefiles 2016-02-21 00:44:55 +01:00
raysan5
5335f262be Updated makefiles 2015-12-31 13:34:03 +01:00
Constantine Tarasenkov
b92c1bbbf7 Fixes for makefiles, GLFW 3.1 library for Linux 2015-01-25 17:53:29 +03:00
raysan5
e96c22d6f8 Updated makefiles for templates
Now support multiple platforms
2015-01-18 11:19:25 +01:00
raysan5
2968ba9938 Ignore compiled binaries on templates (*.o, *.exe) 2015-01-18 10:56:37 +01:00
Ray
d025230707 Added required linker libs 2014-09-30 18:14:36 +02:00
raysan5
1ef1f3d7ea Multiple templates to start a game
Some basic to advance templates are provided to be use as base code for
new games
2014-09-18 19:00:30 +02:00