Working on Android APK building
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@ -309,6 +309,7 @@ endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# Compiler flags for arquitecture (only ARM, not ARM64)
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#CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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CFLAGS += -target aarch64 -mfix-cortex-a53-835769 -mgeneral-regs-only
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# Compilation functions attributes options
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CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC
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# Compiler options for the linker
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@ -29,13 +29,14 @@ RAYLIB_PATH ?= ..\..
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# NOTE: JAVA_HOME must be set to JDK
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ANDROID_HOME = C:/android-sdk
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ANDROID_NDK = C:/android-ndk
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ANDROID_API_VERSION = 21
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ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21
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ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
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ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
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JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
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# Android project configuration variables
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PROJECT_NAME ?= raylib_game
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PROJECT_NAME ?= standard_game
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PROJECT_LIBRARY_NAME ?= main
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PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
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PROJECT_RESOURCES_PATH ?= resources
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@ -76,13 +77,13 @@ AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
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# Compiler flags for arquitecture
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#CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 --> Old 32bit
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CFLAGS = -std=c99 -march=arm64-v8a
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CFLAGS = -std=c99 -target aarch64
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# Compilation functions attributes options
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CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
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# Compiler options for the linker
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CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
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# Preprocessor macro definitions
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=21
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# Paths containing required header files
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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@ -93,11 +94,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
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# Force linking of library module to define symbol
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LDFLAGS += -u ANativeActivity_onCreate
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# Library paths containing required libs
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LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a
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LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
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# Define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
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LDLIBS = -static -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lm -ldl -lc
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# Generate target objects list from PROJECT_SOURCE_FILES
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OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
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@ -211,7 +212,7 @@ generate_apk_keystore:
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# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
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# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
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config_project_package:
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
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# Compile native_app_glue code as static library: obj/libnative_app_glue.a
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compile_native_app_glue:
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@ -229,7 +230,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
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# Compile project .java code into .class (Java bytecode)
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compile_project_class:
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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# Compile .class files into Dalvik executable bytecode (.dex)
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# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
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@ -240,7 +241,7 @@ compile_project_class_dex:
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# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
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# NOTE: Use -A resources to define additional directory in which to find raw asset files
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create_project_apk_package:
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$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
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$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
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cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
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# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
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