Working on game templates
This commit is contained in:
parent
5430d5d52e
commit
ba4b39a025
@ -15,6 +15,10 @@
|
||||
#include "raylib.h"
|
||||
#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -36,16 +40,22 @@ void DrawTransition(void);
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main entry point
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
const char windowTitle[30] = "<game name goes here>";
|
||||
|
||||
InitWindow(screenWidth, screenHeight, windowTitle);
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "raylib template - standard game");
|
||||
#endif
|
||||
// TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
|
||||
|
||||
// Setup and Init first screen
|
||||
@ -141,8 +151,9 @@ int main(void)
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void TransitionToScreen(int screen)
|
||||
|
BIN
templates/advance_game/resources/ambient.ogg
Normal file
BIN
templates/advance_game/resources/ambient.ogg
Normal file
Binary file not shown.
BIN
templates/advance_game/resources/coin.wav
Normal file
BIN
templates/advance_game/resources/coin.wav
Normal file
Binary file not shown.
BIN
templates/advance_game/resources/raylib_logo.png
Normal file
BIN
templates/advance_game/resources/raylib_logo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.7 KiB |
@ -15,18 +15,29 @@
|
||||
#include "raylib.h"
|
||||
#include "screens/screens.h" // NOTE: Defines currentScreen
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main entry point
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
const char windowTitle[30] = "<game name goes here>";
|
||||
|
||||
InitWindow(screenWidth, screenHeight, windowTitle);
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "raylib template - standard game");
|
||||
#endif
|
||||
|
||||
// TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
|
||||
|
||||
@ -139,6 +150,7 @@ int main(void)
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
Loading…
Reference in New Issue
Block a user