Commit Graph

495 Commits

Author SHA1 Message Date
Ray
954ced21a4 Merge branch 'master' into develop
# Conflicts:
#	src/gestures.c
#	src/makefile
2016-02-20 01:08:43 +01:00
Ray San
98c60838fe Reviewed RPI inputs 2016-02-19 19:57:25 +01:00
Ray
09f28d0f57 Working on RPI gamepad support 2016-02-19 00:16:16 +01:00
Ray San
8aab52aeda Redesigned RPI input system -IN PROGRESS- 2016-02-18 14:05:48 +01:00
Ray
afd2ffb74a Updated gestures module
Using normalized [0..1] input points
2016-02-17 13:00:48 +01:00
raysan5
825e42dc00 Updated logo size on t-shirt 2016-02-14 12:25:32 +01:00
raysan5
b99b21fa38 Added raylib promotional T-shirt design 2016-02-14 01:14:49 +01:00
raysan5
0018522031 Updated show-logo and start reviewing RPI inputs 2016-02-13 19:14:22 +01:00
raysan5
30fafb77db Updated fullscreen issue comment 2016-02-13 17:39:38 +01:00
raysan5
ed19064405 Reviewed physics module
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
2016-02-13 17:09:53 +01:00
raysan5
94c92a58a1 Some tweaks 2016-02-13 17:08:09 +01:00
raysan5
9c9aeaef47 Added web template (shell) for html5 games 2016-02-13 12:21:29 +01:00
raysan5
cbbe948529 Some code tweaks 2016-02-12 19:02:23 +01:00
raysan5
823abf666e Reviewed code TODOs 2016-02-12 12:22:56 +01:00
raysan5
685273675b Improved LoadHeightmap() 2016-02-11 15:51:04 +01:00
raysan5
15cd4dce4e Updated examples to make them clearer 2016-02-11 14:56:27 +01:00
raysan5
9cbfcbb820 Add a note about an issue 2016-02-11 14:56:00 +01:00
raysan5
fca83c9ff8 Solve bug on matrix multiply order for scale and rotation 2016-02-11 14:27:18 +01:00
raysan5
54c7fa491e Added 6 new examples 2016-02-11 12:26:45 +01:00
Ray
c69ce1d750 Updated comments 2016-02-10 13:54:32 +01:00
Ray
84a6724b33 Fixed a bug 2016-02-10 11:24:02 +01:00
Ray
a847df921f Reviewed gestures module 2016-02-10 10:31:06 +01:00
Ray
687fe2c3c7 Updated 2016-02-08 09:06:26 +01:00
Ray
e98ea900cf Reviewing gestures module (IN PROGRESS) 2016-02-08 09:06:23 +01:00
Ray
2ef9552454 WARNING message shortened 2016-02-08 09:06:20 +01:00
Ray
6a392f0eb2 GLAD not used on HTML5 2016-02-08 09:06:16 +01:00
raysan5
c00062655f GLAD only available on PLATFORM_DESKTOP 2016-02-07 11:35:36 +01:00
raysan5
4ad375a378 Code review
Most of this code was developed by students, it requires some additional
review to be used for teaching.
2016-02-07 11:23:12 +01:00
raysan5
4a3509f06d Added game sources: Skully Escape
This game was developed for King GameJam 2015
2016-02-07 11:09:12 +01:00
raysan5
4fae37bb88 Removed floppy game, available as sample 2016-02-07 11:08:31 +01:00
Ray
646f1c3f71 Some formating tweaks 2016-02-03 17:45:28 +01:00
Ray
df5c64d0be Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
Ray
65ecde1e75 Cleaned code a little bit 2016-02-02 17:59:13 +01:00
Ray
728e1715cc Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Ray
e484d58d9c Uploaded gamejam game sources 2016-01-31 15:31:51 +01:00
Ray
708e8c558c Added a bunch of sample games
Those games have been developed by students and ported to a common base
template. Some of them still require some review to be consistent with
each other (formatting, variables naming, code structure...)
2016-01-29 07:26:06 -08:00
Ray
4ec0ac89cd Merge pull request #82 from procedural/disable-cursor
Disable cursor feature
2016-01-29 06:57:42 -08:00
Ray
196bda0597 Merge pull request #81 from procedural/fix-shader-versions
Fix shader versions
2016-01-29 06:53:05 -08:00
Ray
bf32081fa9 Merge pull request #80 from procedural/fix-compiling-on-linux
Fix raylib compiling on Linux
2016-01-29 06:52:41 -08:00
Constantine Tarasenkov
13925f7bd4 Add functions to disable and enable cursor 2016-01-29 09:09:18 +03:00
Constantine Tarasenkov
e6ad166ae3 2016-01-29 08:02:53 +03:00
Constantine Tarasenkov
db5493b783 Fix shader versions 2016-01-29 03:47:43 +03:00
Constantine Tarasenkov
5d6475c93b Fix raylib compiling on Linux 2016-01-29 03:22:51 +03:00
raysan5
ac475f46b9 Added touch points id to gestures
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
Ray
c21ca3ca1a Updated screenshots 2016-01-26 20:26:46 +01:00
raysan5
99f99bea47 Simplified shader matrix uniforms 2016-01-25 13:54:09 +01:00
raysan5
d0ff78e7f4 Move Light struct to example 2016-01-25 13:39:23 +01:00
raysan5
3113a20390 Added bounding box calculation 2016-01-25 11:12:31 +01:00
raysan5
41959eeae1 Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e Some code tweaks 2016-01-23 13:22:13 +01:00