Ray
09e6f42f2e
Update Notepad++ Intellisense
2021-04-09 01:28:52 +02:00
raysan5
b8c3b8277c
Reviewed UWP project #1681
2021-03-28 20:21:50 +02:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
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* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
07d82a91c5
WARNING: BREAKING: RENAMED: camera.type to camera.projection
2021-03-19 13:56:46 +01:00
Ray
75038baf71
Reviewed UWP project config
2021-03-13 13:08:05 +01:00
Jeffery Myers
0726491ef8
Fixes to make rnet and it's examples build on Windows in visual studio 2019. ( #1602 )
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Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 21:13:20 +01:00
raysan5
6037adcace
Update raylib.rc
2021-02-11 16:32:07 +01:00
raysan5
83f0c771d5
ADDED: ALL examples projects to VS2019 solution
2021-02-11 16:02:17 +01:00
raysan5
00a0461c7a
REDESIGNED: VS2019 build paths
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REMOVED: core_basic_window.cpp
2021-02-09 14:06:40 +01:00
Ray
b845f3886a
Minor tweak to Makefile
2021-01-20 17:18:45 +01:00
raysan5
d7b4b9e485
Update year to 2021
2021-01-02 18:15:13 +01:00
ayshvab
f5815b781a
Update project.4coder ( #1503 )
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Fix run .cmd for win
2021-01-02 11:36:11 +01:00
raysan5
ef46003270
Update raylib functions parser to generate XML intellisense file
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Update Notepad++ functions intellisense
2020-12-23 16:35:39 +01:00
Jeffery Myers
11ebb54674
Don't put the obj and temp files for all the projects in the same place, it causes conflicts ( #1458 )
2020-12-13 16:08:22 +01:00
Ray
dd45d0ed64
Update VS2019 project
2020-12-03 20:22:06 +01:00
Ray
c4aee2d09a
Add VS2019 project
2020-12-03 20:19:54 +01:00
Jeffery Myers
679a26a195
Two small quality of life changes to projects. ( #1448 )
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1) use the latest windows SDK not a specific one.
2) use the project dir as the root for the include dir for raylib, to help if the project is ever included in some other solution.
2020-12-02 07:35:48 +01:00
Chance Snow
9833fe45eb
Added desktop cursor getter and setter functions ( #1407 )
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* [core] Added desktop cursor getter and setter functions
* Example: Set mouse cursor in text input box
* Setup standard cursors _after_ GLFW window initialization
* Remove old `int GetMouseWheelMove` declaration
2020-10-21 10:55:52 +02:00
Ray
41192c6d4a
Replace 0.f by 0.0f
2020-10-05 20:19:18 +02:00
Doyle
b29311c7ca
mouse: Return float movement for precise scrolling where possible ( #1397 )
2020-10-05 20:16:23 +02:00
Ray
a4ea9f872f
Review "aggregate initializations" #1403
2020-10-05 20:04:33 +02:00
raysan5
0d05004468
Added resource file for DLL compilation info
2020-08-19 11:59:50 +02:00
Gaëtan Blaise-Cazalet
810f51b3e7
Change raylib version for VSCode mingw project makefile ( #1347 )
2020-08-12 15:04:17 +02:00
Henrique de Lima
702341ae6e
Making the windows build script a bit faster by verifying if the msvc environment was set up previously and only setting it up if it wasn't ( #1346 )
2020-08-10 21:08:51 +02:00
Reece Mackie
6b94ce2204
[UWP] Fix time query precision ( #1284 )
2020-06-20 21:13:32 +02:00
raysan5
fdad1f023b
Avoid all MSVC compile warnings
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Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.
Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.
Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
raysan5
1c15dc7292
Reviewed UWP update
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Mostly code formatting tweaks
2020-04-30 21:00:09 +02:00
Reece Mackie
4b03860810
UWP rework ( #1231 )
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* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
2020-04-30 19:48:39 +02:00
Stefan E. Mayer
6582084e9b
Set the correct version of make on macos ( #1202 )
2020-04-14 19:50:53 +02:00
raysan5
8d51ad567f
Review UWP project -WIP-
2020-04-13 16:40:04 +02:00
raysan5
26f39e41a9
Remove games from building
2020-04-13 15:10:42 +02:00
raysan5
eb04be8141
Review VSCode tasks
2020-04-13 12:07:05 +02:00
Stefan E. Mayer
c21e9a721b
Fix VSCode ( #1193 )
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* Executable is called game, not main
* Use make not mingw32-make on macOS
2020-04-13 11:51:40 +02:00
pah arif
b4af1b2cc0
add makefile to support multiple C files ( #1195 )
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* tcc-based vscode project for windows
Signed-off-by: misterpah <misterpah@gmail.com>
* add makefile to support multiple C files
2020-04-11 20:01:28 +02:00
pah arif
17ee57c458
tcc-based vscode project for windows ( #1191 )
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Signed-off-by: misterpah <misterpah@gmail.com>
2020-04-11 11:23:00 +02:00
raysan5
2b5188c4b3
Updated VS2017.UWP output folders
2020-04-07 21:19:43 +02:00
raysan5
a25d3b7ff4
Update raylib.vcxproj
2020-04-07 21:14:36 +02:00
raysan5
f31b87fae8
Remove ANGLE project
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Actually, project just adds 50MB of ANGLE libraries not related to raylib.
Also reviewed UWP project to consume ANGLE from the NuGet package.
2020-04-07 17:43:21 +02:00
raysan5
3b174876b3
Update launch.json
2020-04-07 16:43:40 +02:00
Rob Loach
a025636fa1
Update ImageDraw*() functions to match arguments of Draw*() ( #1156 )
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* Update ImageDraw*() functions to match arguments of Draw*()
Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()
* [nodepadpp] Update Notepad++ ImageDraw defintions
This updates the Notepad++ definitions with the updated ImageDraw methods.
* [examples] Add ImageDraw calls to textures_image_drawing
* Update ImageDraw*() methods
2020-03-29 12:43:34 +02:00
Henrique de Lima
92e1205f40
Adding the option to change the target platform(x86/x64), Generating the .pdb file on debug builds, and correcting comments that called the script 'windows-build.bat' instead of 'build-windows.bat' ( #1133 )
2020-03-16 10:32:39 +01:00
Ahmad Fatoum
eb6f8bd0ba
Revert "Always use latest raylib version for cmake ( #1123 )" ( #1126 )
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We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.
It's ok to have a minimal version, so revert b7c0d5b6dd
.
2020-03-09 08:29:47 +01:00
G3bE
b7c0d5b6dd
Always use latest raylib version for cmake ( #1123 )
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* Always use latest raylib version
* Always use latest raylib version
* Always use latest raylib version
2020-03-08 18:04:29 +01:00
Ray
80dbbef0f5
Update Notepad++ intellisense
2020-02-14 23:48:40 +01:00
raysan5
64c23f8477
REVIEWED: VS2017.UWP project
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It seems there is some problem on drawing... :(
2020-02-10 17:45:50 +01:00
Ray
a748c3bf25
Review VS2017 project to support x64 properly
2020-01-12 13:52:01 +01:00
raysan5
615cb35d96
VS2017 project: Added x64 platform configuration
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NOTE: When building for 64bit in raylib static mode, CloseWindow() symbol collides with user32.lib symbol. No solution for that at the moment, just compile raylib as shared library (raylib.dll), actually it can be chosen on project configurations.
2020-01-05 20:13:35 +01:00
raysan5
21c30f43d4
Update year to 2020
2020-01-05 20:01:54 +01:00
Ray
9fbf5c8ca2
Review VS2017 project configuration
2019-12-25 10:12:59 +01:00
Ray
8dece6a179
Update README.md
2019-12-15 23:09:20 +01:00