Commit Graph

22 Commits

Author SHA1 Message Date
Ray
c1b01c0d5d Added new comment to examples 2022-06-21 19:53:18 +02:00
Ray
716e26aa37 Review BeginTextureMode() usage
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-23 01:25:09 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings (#1733) 2021-04-25 18:50:26 +02:00
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Ray
bdc5686e4c Update shaders_julia_set.c 2021-04-07 12:25:04 +02:00
Ray
4fba09794f Example considering HighDPI on RenderTexture draw #1086 2021-03-20 13:34:06 +01:00
Ray
01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
raysan5
c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
Ray
b525039e0a Review ALL examples 2019-05-20 16:36:42 +02:00
Ray
c1594fa445 Tweaks 2019-05-18 01:31:48 +02:00
Ray
9fd410b8a8 Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
Ray
f1ffb3f573 Review shaders for GLSL 100 2019-05-16 10:05:14 +02:00
eggmund
eb7beb59b6 Ammended comment.
Also changed path to shader back to what it was originally.
2019-05-15 17:59:03 +01:00
eggmund
a7c5e3cab7 Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15 17:55:19 +01:00
Ray
998b4180e1 Update example! 2019-05-15 17:00:50 +02:00
Ray
0b18133e46 Update shaders_julia_set.c 2019-05-15 13:10:00 +02:00
Ray
d878a0aecb Update shaders_julia_set.c 2019-05-15 12:53:13 +02:00
Ray
424d3ca8d9 examples review
Redesigns, deletes and renames

Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
hmmmmmmmm
aea3b2df65
Fixed another small comment error 2019-05-12 17:31:04 +01:00
eggmund
c25154064d Fixed small error in comments 2019-05-12 17:14:52 +01:00
eggmund
49a49e492a Added julia set shader example. 2019-05-12 16:50:56 +01:00