Ray
77b9ca50e0
Update shaders_basic_lighting.c
2022-06-22 00:35:04 +02:00
Ray
3879decb9f
REVIEWED: example: shaders_mesh_instancing
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Simplified example
2022-06-21 21:06:03 +02:00
Ray
c1b01c0d5d
Added new comment to examples
2022-06-21 19:53:18 +02:00
Anilforextra
9c66e2f97e
[Examples] Free Allocated Matrices. ( #2425 )
2022-04-04 10:32:46 +02:00
Ray
65f28460a1
Update shaders_raymarching.c
2022-03-22 23:53:32 +01:00
Ray
cb62cb675f
Minor tweaks const
2022-03-22 18:45:41 +01:00
Archie
7b7424802f
Fixes an error in the spelling of "appearance" ( #2276 )
2022-01-10 23:55:21 +01:00
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
2021-10-31 12:28:04 +01:00
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. ( #2088 )
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* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
2021-10-31 11:46:38 +01:00
Jeffery Myers
daeccd03ac
Fix VC warnings for examples ( #2085 )
2021-10-25 10:21:16 +02:00
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
2021-10-19 14:58:04 +02:00
raysan5
fec0ce34c5
Remove trailing spaces
2021-10-19 14:57:12 +02:00
raysan5
628e6e52f3
Update examples screenshots
2021-10-17 21:39:52 +02:00
raysan5
f437f7b405
Reviewed makefile and examples building
2021-10-17 21:00:52 +02:00
raysan5
1b91ac0b0d
REVIEWED: EXAMPLE: shaders_shapes_outline
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Removed unneeded resources to use raylib ones.
2021-10-12 13:36:31 +02:00
Ray
a04dbe7ffd
Update shaders_shapes_outline.c
2021-08-25 00:41:48 +02:00
Ray
51fbde178f
Update shaders_shapes_outline.c
2021-08-22 01:08:27 +02:00
raysan5
aeb1a0da84
REVERTED: Removed the need for rlMatrix
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Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-30 12:54:54 +02:00
Ray
0fa295c72d
Review formating to follow raylib style conventions
2021-07-23 18:16:08 +02:00
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
2021-07-18 23:45:13 +02:00
raysan5
56cab4b6a9
REVIEWED: shaders_basic_lighting #1865
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Simplified the example
2021-07-16 17:18:32 +02:00
raysan5
7d2845a661
Improve assets license information
2021-07-16 14:29:20 +02:00
raysan5
30a3dae8a6
Update texel_checker.png
2021-07-16 14:27:56 +02:00
Ray
716e26aa37
Review BeginTextureMode() usage
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Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-23 01:25:09 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
2021-04-25 18:50:26 +02:00
Ray
8a55c60e47
Update shaders_mesh_instancing.c
2021-04-23 09:09:34 +02:00
Ray
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
Ray
bdc5686e4c
Update shaders_julia_set.c
2021-04-07 12:25:04 +02:00
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
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Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31 19:59:23 +02:00
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
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shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
2021-03-26 00:12:29 +01:00
Ray
dd59350485
REVIEW: instancing example formating
2021-03-25 13:41:32 +01:00
Max
7e58838895
added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )
2021-03-25 11:12:59 +01:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
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* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
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- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
4fba09794f
Example considering HighDPI on RenderTexture draw #1086
2021-03-20 13:34:06 +01:00
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
2021-03-19 20:14:14 +01:00
Ray
bae423be41
Create reload.fs
2021-03-17 19:18:31 +01:00
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
2021-03-17 19:03:51 +01:00
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
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Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
fe3256be9f
Renamed some functions to use latest raylib version
2021-03-12 18:00:36 +01:00
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-01-31 21:37:27 +01:00
raysan5
65b299c6cf
Replace tabs by 4 spaces
2021-01-25 17:53:04 +01:00
raysan5
22b179e66c
Review rlights helper module #1489
2020-12-29 22:01:48 +01:00
raysan5
b68e522ffc
Updated several files while porting examples to web
2020-12-24 13:51:24 +01:00
raysan5
d9a9bacb48
Review formatting
2020-12-23 20:30:00 +01:00
Ray
7e9028ae08
Update user name
2020-12-03 20:17:50 +01:00
Ray
8e15dae5ed
Review contributed examples
2020-11-01 13:39:48 +01:00