raysan5
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703df42586
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Avoid duplicate output info on PLATFORM_RPI
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2021-11-03 12:55:46 +01:00 |
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Ray
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13376de059
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Reviewed scripts
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2021-11-02 20:58:15 +01:00 |
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Ray
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677f5b0795
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Review Notepad++ scripts for the supported compilers
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2021-11-02 20:40:33 +01:00 |
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Ray
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d32bbabe0e
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Update SPONSORS.md
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2021-11-02 19:16:46 +01:00 |
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Ray
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c3d32c156c
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REMOVED: Network examples
They were not working
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2021-11-02 18:59:52 +01:00 |
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Ray
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1aaa55c38e
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Update Makefile
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2021-11-02 18:54:01 +01:00 |
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Ray
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de0fca51a8
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Updated scripts
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2021-11-02 18:49:53 +01:00 |
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Ray
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5e3db0aa83
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Updated some scripts paths
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
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2021-11-02 18:40:45 +01:00 |
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Ray
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fadef24b62
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Update ROADMAP.md
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2021-11-02 16:46:49 +01:00 |
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Ray
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689a534c66
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Update ROADMAP.md
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2021-11-02 16:45:21 +01:00 |
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Ray
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9d93ca6fc8
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Update ROADMAP.md
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2021-11-02 16:42:00 +01:00 |
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Ray
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86d3e68d55
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Add proper license to raylib-parser
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2021-11-02 12:03:42 +01:00 |
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Ray
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9e17134949
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Update HISTORY.md
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2021-11-02 12:01:08 +01:00 |
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Ray
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290d68c11e
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Update README.md
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2021-11-02 12:00:23 +01:00 |
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Ray
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2c8bc8ad47
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Updated for the upcoming release!
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2021-11-02 11:52:04 +01:00 |
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AKDev
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de070ba25f
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added another odin binding (#2094)
You can change the name to whatever you want to because the binding doesn't have a name.
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2021-11-02 11:25:14 +01:00 |
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Ray
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e930ad3102
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Reviewed spelling mistake
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2021-11-01 23:06:26 +01:00 |
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Ray
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2fe488a71c
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Update version in CMake
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2021-11-01 23:05:23 +01:00 |
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Ray
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0af2c139e2
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Update CHANGELOG
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2021-11-01 21:02:47 +01:00 |
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Ray
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191e8cf02b
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Update HISTORY.md
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2021-11-01 21:02:23 +01:00 |
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Ray
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8737d697dc
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Update HISTORY.md
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2021-11-01 21:00:52 +01:00 |
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Ray
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765a31597a
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Update CHANGELOG
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2021-11-01 20:20:12 +01:00 |
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raysan5
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70a2118c49
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REMOVED: rnet.h
It was not working properly... recommended to use `nbnet` instead.
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2021-11-01 20:08:14 +01:00 |
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raysan5
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b02e737074
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Update raygui.h
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2021-11-01 20:07:22 +01:00 |
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Ray
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fdb7cd0587
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Update HISTORY.md
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2021-11-01 19:45:05 +01:00 |
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raysan5
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bba035c20c
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Minor type tweak
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2021-11-01 19:14:55 +01:00 |
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Ray
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be361ed3dc
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Update README.md
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2021-11-01 11:52:15 +01:00 |
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Ray
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8c0f9c7f5a
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Update miniaudio.h
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2021-11-01 11:37:47 +01:00 |
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Ray
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8abba960c7
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Review comments
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2021-11-01 11:26:13 +01:00 |
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Ray
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8649032428
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Update comment
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2021-11-01 01:08:55 +01:00 |
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Ray
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6e8387468f
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Update CHANGELOG
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2021-10-31 23:56:15 +01:00 |
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Ray
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27987f3fe6
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Update README.md
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2021-10-31 22:59:34 +01:00 |
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Ray
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ef32377336
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Updated Notepad++ raylib intellisense functions
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2021-10-31 18:12:50 +01:00 |
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AKDev
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a2b69c0905
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removed raylib-d (#2091)
Because the repository and the author's GitHub profile doesn't exist anymore
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2021-10-31 18:09:53 +01:00 |
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Ray
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1fac09d0f4
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REVIEWED: example: Compute shader Game-of-life
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2021-10-31 12:28:04 +01:00 |
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Astie Teddy
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f090f5444c
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Add Conway's Game of Life compute shader example. (#2088)
* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
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2021-10-31 11:46:38 +01:00 |
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Peter0x44
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2bb4d36c43
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Add missing file extensions for drag-and-drop support (#2090)
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2021-10-30 23:43:07 +02:00 |
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Ray
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b7240d6a36
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Update raygui.h
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2021-10-27 11:25:24 +02:00 |
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Ray
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65076464d5
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REVIEWED: KeyCallback()
Register keys independently of the actions
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2021-10-26 22:27:18 +02:00 |
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Ray
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72758de6ea
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Reviewed warnings
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2021-10-26 22:26:28 +02:00 |
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Ray
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25642cff36
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Update comments for OpenGL 4.3
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2021-10-26 22:23:16 +02:00 |
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Ray
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cd61463d23
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Update README.md
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2021-10-26 09:19:17 +02:00 |
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Ray
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0171bdfb9c
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Update raylib.pc.in
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2021-10-26 09:13:30 +02:00 |
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Jeffery Myers
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daeccd03ac
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Fix VC warnings for examples (#2085)
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2021-10-25 10:21:16 +02:00 |
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Jeffery Myers
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086f76ba7a
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Fix warnings in raylib build (#2084)
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2021-10-25 10:18:42 +02:00 |
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mandar1jn
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e5cdfab97d
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made it so the cmake workflow runs on cmake related changes (#2083)
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2021-10-25 02:05:11 +02:00 |
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mandar1jn
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affb707dd9
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fixing the library so the workflows compile (#2082)
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2021-10-24 18:24:01 +02:00 |
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mandar1jn
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4c497779a2
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Updated workflow files (#2079)
* Updated workflow files
* added the manual trigger to the android workflow
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2021-10-24 17:33:21 +02:00 |
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TheSergey496
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08441e8b2d
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When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. (#2081)
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2021-10-24 17:31:13 +02:00 |
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Ray
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d02310e8ce
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Update README.md
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2021-10-23 20:23:16 +02:00 |
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