Ray
6c56fe2670
Update shell.html
2021-05-12 19:51:29 +02:00
Ray
6bd63de8d0
Reviewed latest PR
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REMOVED: DrawBillboardEx()
2021-05-11 01:02:53 +02:00
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
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* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
2021-05-11 00:55:43 +02:00
Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
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* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
2021-05-10 20:16:12 +02:00
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
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Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Dmitry Matveyev
5d831f3f18
Update NimraylibNow! - Nim language bindings version to 3.7 ( #1764 )
2021-05-10 19:43:17 +02:00
ProphesorIks
1d0767022d
~Updated project version ( #1761 )
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Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
2021-05-10 00:51:37 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Antonio Jose Ramos Marquez
2565c01158
check for vao extension ( #1757 )
2021-05-08 18:24:14 +02:00
Jeffery Myers
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-05-07 19:49:44 +02:00
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
2021-05-07 15:38:13 +02:00
Astie Teddy
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
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Window shouldn't be considered ready when CloseWindow has been called.
2021-05-05 19:08:15 +02:00
Rudolf Kemmler
1269ce8a6f
modified Makefile.Android.linux in templates/simple_game ( #1748 )
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switched out @echo for @printf to make it actually print newlines instead of literal \n's
Co-authored-by: Rudolf Kemmler <admin@rudolf-kemmler.de>
2021-05-04 22:53:59 +02:00
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
2021-05-04 11:20:47 +02:00
Ray
c4eaf0076d
Update raylib version
2021-05-04 11:19:28 +02:00
Ray
e5708a8f36
Comment tweak
2021-05-03 19:05:53 +02:00
Ray
2015828fc6
Security check in case of not valid font
2021-05-03 19:05:43 +02:00
Ray
4c1af4cc90
Update BINDINGS.md
2021-04-30 13:01:25 +02:00
Théo Cavignac
ecc00357b4
Update BINDINGS.md ( #1744 )
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Bump version supported version by raylib-ocaml.
2021-04-29 12:13:28 +02:00
Ray
a3e7664dcf
Fixed bug that overrides other flags
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This issue prevented enabling MSAA on several platforms
2021-04-29 00:07:28 +02:00
Ray
ffadeeeb84
Decoupling rlgl from platform layer
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Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
2021-04-28 23:57:46 +02:00
Ray
f516f4099b
Corrected issue #1742
2021-04-28 19:27:50 +02:00
Ray
d6708de7b0
Update README.md
2021-04-27 23:55:05 +02:00
Ray
a113d3326b
Disable raylib code
2021-04-27 23:12:04 +02:00
Ray
fe607323aa
Updated projects
2021-04-27 23:00:49 +02:00
Ray
131672f199
Updated linkage libraries #1732
2021-04-27 22:58:49 +02:00
Rabia Alhaffar
9b6a005819
Updated raylua and raylib-boo to raylib 3.7! ( #1741 )
2021-04-27 21:08:31 +02:00
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
2021-04-27 20:17:47 +02:00
Ray
89d5b3df44
ADDED: raylib-swift binding
2021-04-27 11:27:31 +02:00
Ray
6ebe76cba7
Minor tweaks
2021-04-27 11:05:05 +02:00
Ray
1aa8a4ff90
REVIEWED: rlLoadExtensions()
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On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
2021-04-27 11:04:48 +02:00
Rob Loach
fcf3a04825
BINDINGS: raylib-cpp targets raylib 3.7.0 ( #1739 )
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https://github.com/RobLoach/raylib-cpp/releases/tag/v3.7.0
2021-04-27 10:31:15 +02:00
Gunko Vadim
5751776a73
Update BINDINGS.md ( #1738 )
2021-04-26 21:59:34 +02:00
Ray
b6c8d343dc
Update CHANGELOG
2021-04-26 18:00:33 +02:00
Jeffery Myers
b663724293
Generate a mesh in client code. ( #1735 )
2021-04-26 17:30:07 +02:00
Ray
bb33033389
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-26 00:36:22 +02:00
Ray
a44815e939
REMOVED: GenMeshDefault()
2021-04-26 00:36:13 +02:00
Jeffery Myers
30db611e92
Disable projects that won't build by default from 2019 solution build configuration. ( #1734 )
2021-04-25 23:56:32 +02:00
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
2021-04-25 18:50:26 +02:00
raysan5
8719858655
Added opengl32.lib to the linker #1732
2021-04-25 13:51:17 +02:00
raysan5
0e2845ec26
Review OpenGL 1.1 building #1732
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It works compiling with MinGW
2021-04-25 13:32:24 +02:00
raysan5
c4041043f5
Reviewed VS2019 projects
2021-04-24 19:58:24 +02:00
Ray
7ad17386f6
Update raylib.h
2021-04-23 17:24:25 +02:00
Ray
f4abc05d62
Update README.md
2021-04-23 13:21:57 +02:00
Ray
8a55c60e47
Update shaders_mesh_instancing.c
2021-04-23 09:09:34 +02:00
Ray
03815ec4fe
RPI4: Improve DRM card check #1723
2021-04-22 21:01:48 +02:00
Ray
9a0accddb8
Update HISTORY.md
2021-04-22 18:56:42 +02:00
Ray
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
Ray
f92ee46d86
Update README.md
2021-04-22 18:52:41 +02:00
Ray
2a9ffcc0a1
Update README.md
2021-04-22 18:48:36 +02:00