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@ -300,10 +300,10 @@ April 2021, it's been about 4 months since last raylib release and here it is al
Let's start with some numbers:
- **+100** closed issues (for a TOTAL of **+900**!)
- **+350** commits since previous RELEASE
- **+400** commits since previous RELEASE
- **+50** functions ADDED (**+30** of them to rlgl API)
- **+30** functions REVIEWED/REDESIGNED
- **+30** new contributors (for a TOTAL of **+200**!)
- **+40** new contributors (for a TOTAL of **+210**!)
Highlights for `raylib 3.7`:
@ -321,4 +321,4 @@ Highlights for `raylib 3.7`:
Beside those key changes, many functions have been reviewed with improvements and bug fixes, many of them contributed by the community! Thanks! And again, this release sets a **new milestone for raylib library**. Make sure to check [CHANGELOG](CHANGELOG) for detailed list of changes! Hope you enjoy this new raylib installment!
Happy gamedev/tools/graphics programming! :)
Happy **gamedev/tools/graphics** programming! :)