Reviewed latest PR

REMOVED: DrawBillboardEx()
This commit is contained in:
Ray 2021-05-11 01:02:53 +02:00
parent ac204a11f7
commit 6bd63de8d0
2 changed files with 8 additions and 16 deletions

View File

@ -2798,25 +2798,17 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
}
// Draw a billboard
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint)
void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint)
{
Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
DrawBillboardRec(camera, texture, source, center, (Vector2){ size, size }, tint);
DrawBillboardRec(camera, texture, source, position, (Vector2){ size, size }, tint);
}
// Draw a billboard (part of a texture defined by a rectangle)
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, Vector2 size, Color tint)
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint)
{
DrawBillboardPro(camera, texture, source, center, size, Vector2Zero(), 0.0f, tint);
}
// Draw a billboard (part of a texture defined by a rectangle)
void DrawBillboardEx(Camera camera, Texture2D texture, Vector3 center, Vector2 origin, float rotation, Vector2 size, Color tint)
{
Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
DrawBillboardPro(camera, texture, source, center, size, origin, rotation, tint);
DrawBillboardPro(camera, texture, source, position, size, Vector2Zero(), 0.0f, tint);
}
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Vector2 origin, float rotation, Color tint)
@ -2880,7 +2872,8 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
bottomLeft = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX));
}
topLeft = Vector3Add(topLeft, position); // Translate points to the draw center (position)
// Translate points to the draw center (position)
topLeft = Vector3Add(topLeft, position);
topRight = Vector3Add(topRight, position);
bottomRight = Vector3Add(bottomRight, position);
bottomLeft = Vector3Add(bottomLeft, position);

View File

@ -1443,9 +1443,8 @@ RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, floa
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, Vector2 size, Color tint); // Draw a billboard texture defined by source
RLAPI void DrawBillboardEx(Camera camera, Texture2D texture, Vector3 center, Vector2 origin, float rotation, Vector2 size, Color tint); // Draw a billboard texture defined by rotation
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
// Collision detection functions