raysan5
a474511356
Update Makefile
2021-02-14 16:46:05 +01:00
raysan5
043eb5882b
Review Makefile to support PLATFORM_RPI #1580
2021-02-09 15:42:03 +01:00
raysan5
cdf8ea7e30
Update advance_game.c
2021-02-09 13:23:20 +01:00
Ray
407c014eb4
Update Makefile
2021-01-20 17:06:30 +01:00
Ray
477653a0d6
Update Makefile
2021-01-12 20:24:31 +01:00
raysan5
d7b4b9e485
Update year to 2021
2021-01-02 18:15:13 +01:00
raysan5
7e459dc38b
Review Android Makefiles to required version
2020-12-23 17:05:51 +01:00
raysan5
1df89039ad
Update Makefile(s)
2020-12-23 16:34:21 +01:00
Ray
959d0d2591
Review Makefiles for WEB compilation
2020-08-08 14:08:56 +02:00
raysan5
dd5f448f25
Update Makefile Android
2020-07-14 19:09:58 +02:00
raysan5
0b52c57a24
Update Makefile emsdk paths
2020-07-14 19:07:51 +02:00
Rfaile313
845596c30a
No need for "LOGO_RECS_SIDE" maybe an artifact? ( #1236 )
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Game will not compile with those four lines of code.
2020-05-06 11:27:55 +02:00
Dani Martin
0570e49d14
[android] Extend validity of the certificate ( #1212 )
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For uploading a apk to Google Play a minimun of 25 years (9125 days) is needed for the validity of the key.
More info:
https://developer.android.com/studio/publish/app-signing
2020-04-22 13:09:41 +02:00
Stefan E. Mayer
6582084e9b
Set the correct version of make on macos ( #1202 )
2020-04-14 19:50:53 +02:00
Ray
966e8adcf9
Reviewed and Updated Android compilation scripts
2020-03-05 12:25:39 +01:00
Ray
97054e4e0f
Review ALL games to raylib 3.0
2020-02-06 18:07:25 +01:00
Ray
4b4f052fea
Review game templates
2020-02-06 16:56:01 +01:00
Ray
20e446cc7d
Review Makefiles for web compilation
2020-01-15 18:00:13 +01:00
raysan5
21c30f43d4
Update year to 2020
2020-01-05 20:01:54 +01:00
Antonio Radovcic
814952c01d
#917 This commit changes the path to 'shell.html' in all Makefiles ( #918 )
2019-07-27 11:45:49 +02:00
Ray
be7e56f51e
Move emscripten web shell to src
2019-05-22 10:40:51 +02:00
Ray
0027868d1f
Review Makefiles
2019-05-21 17:46:52 +02:00
raysan5
561c486ceb
Add WinMM library for linkage
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Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
ChillerDragon
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
raysan5
0bbf857b00
Review build release path, default to src directory
2019-03-17 12:21:51 +01:00
Ray
ac23af9bf0
Review resources naming
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raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data
Also required to work with tcc compiler.
2018-11-19 15:18:11 +01:00
Ray
abfbc42df7
PNG image size optimization
2018-09-25 12:53:31 +02:00
raysan5
74a0814a8f
Review formatting
2018-07-21 17:19:44 +02:00
raysan5
08f2725c8b
Review templates Makefiles
2018-07-21 17:14:29 +02:00
raysan5
7dc66d2d3f
Looking for a place for raylib resource file
2018-07-21 16:18:33 +02:00
Ray
d34c1285e0
Review Android Makefiles
2018-07-10 11:52:30 +02:00
maficccc@gmail.com
59ebe1b7c3
Added support OpenBSD, NetBSD, DragonFly
2018-06-23 17:02:07 +02:00
Ray
d873314c27
Reviewed Windows resource file name
2018-05-29 00:52:08 +02:00
raysan5
a752092055
Removed 32bit arm Android library
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From 2019 64bit support will be mandatory to publish an Android app.
Google plans to require that new apps target Oreo (API level 26) in
August of 2018.
2018-05-20 19:13:10 +02:00
Ahmad Fatoum
c1b9104d54
Makefile: Remove unnecessary -no-pie for older GCC support
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Currently, if:
* GCC doesn't supports -no-pie: Build error
* GCC supports -no-pie
* GCC is not configured with --enable-default-pie: No-op
* GCC is configured with --enable-default-pie:
Slightly worse performance because we still generate -fpie code
(-pie affects linker, -fpie affects compiler)
So instead of probing for existence of -fno-pie -no-pie, remove it altogether.
Fixes #540 : Build breakage on Debian 8 with gcc 4.9.
2018-05-12 11:41:12 +02:00
Ray
aa76985c0d
Review raylib version to 2.0
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Review raylib_icon resource
2018-05-11 18:14:19 +02:00
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
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- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
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Inspired by #504 .
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
2018-03-16 21:37:22 +01:00
Ray
97bf2706c4
Removed flag -fgnu89-inline
2018-02-21 23:28:34 +01:00
Ray
7e32a627e8
Corrected path backslash
2018-02-19 00:03:24 +01:00
Ray
d90a33b850
Some reviews for Android compilation
2018-02-11 01:48:53 +01:00
-
f2a675ae53
Reviewed Makefiles...
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- Renamed VERSION to RAYLIB_VERSION
- Renamed API_VERSION to RAYLIB_API_VERSION
- Renamed RAYLIB_RELEASE to RAYLIB_RELEASE_PATH
- Support Web Assembly compilation on PLATFORM_WEB
2018-01-15 13:54:06 +01:00
-
ddf6c65d00
Review Makefiles and templates
2018-01-15 12:52:58 +01:00
Ray San
3b5a26099e
Removed OpenAL Soft dependency on building
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OpenAL Soft backend is still available in audio module, I'm thinking if
exposing it for building in some way or just left it there for advance
users to switch to it manually in case of necessity...
2017-12-05 14:01:35 +01:00
Ray
33da9bc8f6
Simplified flags
2017-10-22 11:07:55 +02:00
Ray San
b065edc878
Review issue with resources folder
2017-10-16 13:40:48 +02:00
Ray
63507d5f81
Review some issues
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It seems there are some platform-dependant issues
2017-10-14 18:04:21 +02:00
raysan5
0d8a994d95
Review templates for Android
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- Removed useless templates
- Reviewed all Makefiles
- Rework some code for Android support
- Added resources to advance template
2017-10-14 12:25:08 +02:00
raysan5
ba4b39a025
Working on game templates
2017-10-14 00:14:24 +02:00
Ray
413d059fd8
Some tweaks and additions
2017-05-19 00:55:02 +02:00