raysan5
557456cace
Review window title
2019-01-19 14:15:55 +01:00
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
Marco Lizza
0c5bee4c9a
Limiting FPS to 60 for uniformity with other examples.
2019-01-09 16:33:09 +01:00
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
2019-01-09 16:20:56 +01:00
Ray
788bb78989
Some tweaks
2018-12-20 10:40:28 +01:00
Ray
6ef1e1d938
new example: shaders_raymarching
2018-12-20 09:55:33 +01:00
Ray
8f95518858
Reviewed some examples to work on RPI
2018-12-18 17:22:13 +01:00
Ray
ed269b8d9a
Review RenderTexture drawing usage
...
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-11-19 09:40:01 +01:00
Jess Peter
f3d144bf0e
Convert window render sizes to floats
...
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21 18:56:16 +02:00
Ray
a1d9c33995
Reviewed models and examples
2018-06-30 20:02:32 +02:00
Ray
d573a5ad60
Removed dwarf 3d model
...
Replaced by medieval 3d assets
2018-06-21 00:35:50 +02:00
Ray San
6045062a05
Renamed some functions
...
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
Ray San
4cc12ef2b3
Review camera definition on examples
2018-04-11 10:13:00 +02:00
raysan5
09228752ce
Review default shaders usage on loading
2017-11-12 10:33:44 +01:00
Wilhem Barbier
7ef604fbf5
Store the default shaders
2017-11-09 20:47:22 +01:00
Ray San
4fe8e05a7f
Review GLSL 120 shaders
...
Not tested, could have errors
2017-11-06 13:49:33 +01:00
Ray
085779707f
Uploaded shaders for GLSL 120
2017-11-05 17:13:17 +01:00
Ray
1375a616b2
Some examples code tweaks
2017-10-20 00:18:21 +02:00
raysan5
9446746001
Corrected issues on examples
2017-10-14 00:11:37 +02:00
raysan5
0fc1323c80
Renamed modelviewprojection matrix
2017-08-25 01:43:55 +02:00
raysan5
9040526f17
Adapt to new materials system
2017-07-21 17:17:37 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
Ray
a5bfd7db22
Some reviews for RPI
2017-05-16 15:23:01 +02:00
Ray
65e6a6db53
Improved shaders_postprocessing example
2017-05-16 00:14:14 +02:00
Ray
aba25e9ba3
Move shaders to examples
2017-05-15 22:48:04 +02:00
Ray
8d3750e36d
Turn transparent pixels to black
2017-04-20 23:26:16 +02:00
raysan5
4315b82ea7
Replaced some images and updated examples
2017-04-14 13:58:39 +02:00
Ray
20d205cae5
Working on examples...
2017-04-08 23:31:58 +02:00
Ray
dd4dd0e87d
Reorganize examples folder
2017-04-04 01:54:49 +02:00