Commit Graph

3251 Commits

Author SHA1 Message Date
Ray
0ec46e8976
Merge pull request #841 from iskolbin/master
[build] fixed GLFW compiler flag for OSX
2019-05-17 17:38:46 +02:00
Ilya Kolbin
97160fd970 fixed GLFW compiler flag for OSX 2019-05-17 17:56:05 +03:00
Ray
970f1e8ff1 examples review 2019-05-17 01:17:40 +02:00
Ray
ce87d2ced4 new example: shaders_eratosthenes
Contributed by ProfJski
2019-05-16 17:23:31 +02:00
Ray
9fd410b8a8 Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
Ray
cf4fde9456 Corrected bug on NEON 2019-05-16 16:10:52 +02:00
Ray
9994f16479 Review build config on web 2019-05-16 15:40:28 +02:00
Ray
25ac9bfb28 Update dr_flac, dr_mp3, dr_wav to latest version 2019-05-16 15:31:33 +02:00
Ray
579d932551 Update miniaudio to v0.9.4 2019-05-16 15:30:41 +02:00
Ray
f44dfa1ef2 Implement VR distortion shader for GLSL 100 2019-05-16 15:30:03 +02:00
Ray
f1ffb3f573 Review shaders for GLSL 100 2019-05-16 10:05:14 +02:00
Ray
84fb2e00df
Merge pull request #838 from eggmund/master
Update julia set example.
2019-05-15 19:03:39 +02:00
eggmund
eb7beb59b6 Ammended comment.
Also changed path to shader back to what it was originally.
2019-05-15 17:59:03 +01:00
eggmund
a7c5e3cab7 Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15 17:55:19 +01:00
Ray
998b4180e1 Update example! 2019-05-15 17:00:50 +02:00
Ray
5a1a0a3492 Corrected issue with multi-mesh obj models
Note that all meshes are loaded as a single one at this moment, loading should be improved!
2019-05-15 15:12:56 +02:00
Ray
0b18133e46 Update shaders_julia_set.c 2019-05-15 13:10:00 +02:00
Ray
d878a0aecb Update shaders_julia_set.c 2019-05-15 12:53:13 +02:00
Ray
ab44033ed6 Added new examples to Makefile 2019-05-15 12:24:09 +02:00
Ray
0eece03205 Corrected issue with texture flip X 2019-05-15 12:22:29 +02:00
Ahmad Fatoum
4d8b9e595a
external: glfw: Revert "Added WinMM library"
This reverts commit 4773de26a5.

which adds -lwinmm at the wrong place. It should be in the raylib
linker flags, not GLFW's.
2019-05-15 08:14:24 +02:00
Ahmad Fatoum
e7995c483d
.travis.yml: update wayland dependency ECM version
extra-cmake-modules 5.38.0a is no longer hosted at the specified
kernel.org link. Use the occasion to move on to 5.58.

Because newer ECM debian packages have the control.tar file
xz-compressed, we need to update dpkg as well on trusty.
For more information, see
https://bugs.launchpad.net/ubuntu/+source/dpkg/+bug/1730627
2019-05-15 08:13:25 +02:00
Ahmad Fatoum
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS 2019-05-15 08:13:20 +02:00
Ahmad Fatoum
e8a376c80c
CMake: add winmm.dll as Windows dependency
Fixes: e0e2346c22 ("NO SUPPORT_BUSY_WAIT_LOOP by default")
2019-05-15 08:11:41 +02:00
Ray
3f7b14aeed Corrected web issue 2019-05-14 18:02:11 +02:00
Ray
7eb488a350 Improve support for web building
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
2019-05-14 18:01:20 +02:00
Ray
424d3ca8d9 examples review
Redesigns, deletes and renames

Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
Ray
2edec8ae28 Some example tweaks 2019-05-14 00:08:21 +02:00
Ray
6f7b721d81 Merge branch 'master' of https://github.com/raysan5/raylib 2019-05-14 00:07:44 +02:00
Ray
6804c2189e new examples: shaders_texture_waves 2019-05-14 00:07:34 +02:00
raysan5
00431396b0 Merge branch 'master' of https://github.com/raysan5/raylib 2019-05-12 21:53:21 +02:00
raysan5
d50aa32ec8 Update CMakeLists.txt 2019-05-12 21:51:19 +02:00
Ray
4b8c56ebd3
Merge pull request #835 from eggmund/master
Added julia set shader example.
2019-05-12 21:50:48 +02:00
hmmmmmmmm
aea3b2df65
Fixed another small comment error 2019-05-12 17:31:04 +01:00
eggmund
c25154064d Fixed small error in comments 2019-05-12 17:14:52 +01:00
eggmund
49a49e492a Added julia set shader example. 2019-05-12 16:50:56 +01:00
raysan5
561c486ceb Add WinMM library for linkage
Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
Ray
2ee3b2576c
Merge pull request #833 from Demizdor/fix_selection
Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 15:19:41 +02:00
Demizdor
509d9411a1 Fixed DrawTextRecEx() selection when wordwrap is ON 2019-05-10 13:57:24 +03:00
Ray
a2ed65aa14 Make code a bit clearer for beginners 2019-05-09 16:10:55 +02:00
Ray
46bac0ba2c Add comment in CheckCollisionSpheres() 2019-05-09 16:09:49 +02:00
Ray
5fd3f13cb6
Merge pull request #832 from ProfJski/master
Remove sqrt() from CheckCollisionSpheres()
2019-05-09 16:04:52 +02:00
ProfJski
1655463ba5
Update models.c 2019-05-08 14:14:57 -04:00
ProfJski
4330b098f3
Merge pull request #1 from ProfJski/ProfJski-patch-1
Update CheckCollisionSpheres() to avoid sqrt
2019-05-08 14:04:46 -04:00
ProfJski
d3dae38449
Update CheckCollisionSpheres() to avoid sqrt
Square root calls are computationally expensive.  In this case, they can be avoided.  Instead of checking distance<RadA+RadB, check distance squared against (RadA+RadB) squared.  The dot product of Vector3Subtract(B,A) with itself gives distance squared, so I used this code instead of an element-by-element computation of distance squared.  The only downside is that your geometric code is very readable, whereas this is less so.
2019-05-08 13:54:12 -04:00
Ray
97c8a28aaa Remove trail spaces 2019-05-08 18:33:09 +02:00
Ray
ecea95f50f Update raylib.rc.data 2019-05-08 17:14:46 +02:00
Ray
4773de26a5 Added WinMM library
Required for high resolution timer
2019-05-07 22:56:38 +02:00
Ray
f6d1ffd4cd Tweak ON flag 2019-05-07 15:23:56 +02:00
Ray
9824387773 Added resource file for raylib.dll
Some minor tweaks
2019-05-07 15:16:14 +02:00