Ray
0ec46e8976
Merge pull request #841 from iskolbin/master
...
[build] fixed GLFW compiler flag for OSX
2019-05-17 17:38:46 +02:00
Ilya Kolbin
97160fd970
fixed GLFW compiler flag for OSX
2019-05-17 17:56:05 +03:00
Ray
970f1e8ff1
examples review
2019-05-17 01:17:40 +02:00
Ray
ce87d2ced4
new example: shaders_eratosthenes
...
Contributed by ProfJski
2019-05-16 17:23:31 +02:00
Ray
9fd410b8a8
Review shader to use provided texture coordinates
...
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
Ray
cf4fde9456
Corrected bug on NEON
2019-05-16 16:10:52 +02:00
Ray
9994f16479
Review build config on web
2019-05-16 15:40:28 +02:00
Ray
25ac9bfb28
Update dr_flac, dr_mp3, dr_wav to latest version
2019-05-16 15:31:33 +02:00
Ray
579d932551
Update miniaudio to v0.9.4
2019-05-16 15:30:41 +02:00
Ray
f44dfa1ef2
Implement VR distortion shader for GLSL 100
2019-05-16 15:30:03 +02:00
Ray
f1ffb3f573
Review shaders for GLSL 100
2019-05-16 10:05:14 +02:00
Ray
84fb2e00df
Merge pull request #838 from eggmund/master
...
Update julia set example.
2019-05-15 19:03:39 +02:00
eggmund
eb7beb59b6
Ammended comment.
...
Also changed path to shader back to what it was originally.
2019-05-15 17:59:03 +01:00
eggmund
a7c5e3cab7
Updating julia set example.
...
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15 17:55:19 +01:00
Ray
998b4180e1
Update example!
2019-05-15 17:00:50 +02:00
Ray
5a1a0a3492
Corrected issue with multi-mesh obj models
...
Note that all meshes are loaded as a single one at this moment, loading should be improved!
2019-05-15 15:12:56 +02:00
Ray
0b18133e46
Update shaders_julia_set.c
2019-05-15 13:10:00 +02:00
Ray
d878a0aecb
Update shaders_julia_set.c
2019-05-15 12:53:13 +02:00
Ray
ab44033ed6
Added new examples to Makefile
2019-05-15 12:24:09 +02:00
Ray
0eece03205
Corrected issue with texture flip X
2019-05-15 12:22:29 +02:00
Ahmad Fatoum
4d8b9e595a
external: glfw: Revert "Added WinMM library"
...
This reverts commit 4773de26a5
.
which adds -lwinmm at the wrong place. It should be in the raylib
linker flags, not GLFW's.
2019-05-15 08:14:24 +02:00
Ahmad Fatoum
e7995c483d
.travis.yml: update wayland dependency ECM version
...
extra-cmake-modules 5.38.0a is no longer hosted at the specified
kernel.org link. Use the occasion to move on to 5.58.
Because newer ECM debian packages have the control.tar file
xz-compressed, we need to update dpkg as well on trusty.
For more information, see
https://bugs.launchpad.net/ubuntu/+source/dpkg/+bug/1730627
2019-05-15 08:13:25 +02:00
Ahmad Fatoum
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS
2019-05-15 08:13:20 +02:00
Ahmad Fatoum
e8a376c80c
CMake: add winmm.dll as Windows dependency
...
Fixes: e0e2346c22
("NO SUPPORT_BUSY_WAIT_LOOP by default")
2019-05-15 08:11:41 +02:00
Ray
3f7b14aeed
Corrected web issue
2019-05-14 18:02:11 +02:00
Ray
7eb488a350
Improve support for web building
...
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
2019-05-14 18:01:20 +02:00
Ray
424d3ca8d9
examples review
...
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
Ray
2edec8ae28
Some example tweaks
2019-05-14 00:08:21 +02:00
Ray
6f7b721d81
Merge branch 'master' of https://github.com/raysan5/raylib
2019-05-14 00:07:44 +02:00
Ray
6804c2189e
new examples: shaders_texture_waves
2019-05-14 00:07:34 +02:00
raysan5
00431396b0
Merge branch 'master' of https://github.com/raysan5/raylib
2019-05-12 21:53:21 +02:00
raysan5
d50aa32ec8
Update CMakeLists.txt
2019-05-12 21:51:19 +02:00
Ray
4b8c56ebd3
Merge pull request #835 from eggmund/master
...
Added julia set shader example.
2019-05-12 21:50:48 +02:00
hmmmmmmmm
aea3b2df65
Fixed another small comment error
2019-05-12 17:31:04 +01:00
eggmund
c25154064d
Fixed small error in comments
2019-05-12 17:14:52 +01:00
eggmund
49a49e492a
Added julia set shader example.
2019-05-12 16:50:56 +01:00
raysan5
561c486ceb
Add WinMM library for linkage
...
Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
Ray
2ee3b2576c
Merge pull request #833 from Demizdor/fix_selection
...
Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 15:19:41 +02:00
Demizdor
509d9411a1
Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 13:57:24 +03:00
Ray
a2ed65aa14
Make code a bit clearer for beginners
2019-05-09 16:10:55 +02:00
Ray
46bac0ba2c
Add comment in CheckCollisionSpheres()
2019-05-09 16:09:49 +02:00
Ray
5fd3f13cb6
Merge pull request #832 from ProfJski/master
...
Remove sqrt() from CheckCollisionSpheres()
2019-05-09 16:04:52 +02:00
ProfJski
1655463ba5
Update models.c
2019-05-08 14:14:57 -04:00
ProfJski
4330b098f3
Merge pull request #1 from ProfJski/ProfJski-patch-1
...
Update CheckCollisionSpheres() to avoid sqrt
2019-05-08 14:04:46 -04:00
ProfJski
d3dae38449
Update CheckCollisionSpheres() to avoid sqrt
...
Square root calls are computationally expensive. In this case, they can be avoided. Instead of checking distance<RadA+RadB, check distance squared against (RadA+RadB) squared. The dot product of Vector3Subtract(B,A) with itself gives distance squared, so I used this code instead of an element-by-element computation of distance squared. The only downside is that your geometric code is very readable, whereas this is less so.
2019-05-08 13:54:12 -04:00
Ray
97c8a28aaa
Remove trail spaces
2019-05-08 18:33:09 +02:00
Ray
ecea95f50f
Update raylib.rc.data
2019-05-08 17:14:46 +02:00
Ray
4773de26a5
Added WinMM library
...
Required for high resolution timer
2019-05-07 22:56:38 +02:00
Ray
f6d1ffd4cd
Tweak ON flag
2019-05-07 15:23:56 +02:00
Ray
9824387773
Added resource file for raylib.dll
...
Some minor tweaks
2019-05-07 15:16:14 +02:00