raysan5
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852f3d4fd0
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Review comments and formatting
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2016-12-25 02:01:13 +01:00 |
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Ray
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814507906f
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Improving rRES custom format support -IN PROGRESS-
Start removing old rRES functions.
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2016-12-17 19:05:40 +01:00 |
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Ray
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673ea62b27
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Merge pull request #206 from joeld42/jbd_bugfix
Added SetupViewport so high-DPI fix applies to EndTextureMode
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2016-12-15 22:42:31 +01:00 |
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Joel Davis
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06b8727d70
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Moved viewport code into SetupViewport so high-DPI fix can be applied to EndTextureMode
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2016-12-14 23:58:15 -08:00 |
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Ray
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377dcb025f
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Corrected some warnings
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2016-12-05 01:14:18 +01:00 |
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raysan5
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f7b706263a
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Some code tweaks
Correcting details that pop-up when testing the different platforms
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2016-11-18 13:39:57 +01:00 |
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raysan5
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b0d5a7a372
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Corrected bug on Android
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2016-11-17 13:50:56 +01:00 |
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raysan5
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bee283b12b
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Some tweaks around
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2016-11-17 12:55:30 +01:00 |
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raysan5
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6d1b712a96
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Reviewed modules comments
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2016-11-16 18:46:13 +01:00 |
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raysan5
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f2d61d4d43
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Improved gamepad support on Raspberry Pi
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2016-11-02 13:39:48 +01:00 |
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raysan5
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64f67f6e9f
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Improved gamepad support
new function: GetGamepadAxisCount()
new function: IsGamepadName()
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2016-11-01 14:39:57 +01:00 |
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raysan5
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673dcf9436
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Comments tweaks
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2016-10-31 20:39:03 +01:00 |
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raysan5
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16101ce3d8
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Reorganize defines check
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2016-10-31 13:56:57 +01:00 |
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raysan5
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43fd9ffe08
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Tweak to avoid warnings
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2016-10-29 22:16:54 +02:00 |
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raysan5
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02842a3e2f
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Review gamepad inputs
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
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2016-10-27 13:41:43 +02:00 |
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raysan5
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1142d4edae
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Force threads to finish on CloseWindow()
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2016-10-24 19:08:23 +02:00 |
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Ray
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b8ce680511
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Improved Android support
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2016-10-18 00:15:23 +02:00 |
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raysan5
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0ce7f0c409
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Some work on multiple inputs...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
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2016-10-17 18:18:13 +02:00 |
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Ray
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9e285d8dc3
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Updated gamepad system with extra check
Avoid out-of-bounds situation with button array
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2016-10-15 13:17:57 +02:00 |
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Ray
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98d7a10c08
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Improved gamepad system
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
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2016-10-14 11:14:41 +02:00 |
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Ray
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b3bc4b21d1
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Working on better gamepad support
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2016-10-14 00:47:43 +02:00 |
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Ray
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efa286a550
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Allow no default font loading
Useful if text module is not required...
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2016-10-09 13:09:08 +02:00 |
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Ray
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db6538859c
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Added flag to allow resizable window
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2016-10-05 00:48:44 +02:00 |
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Ray
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87fc7254e7
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Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
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2016-09-23 23:25:13 +02:00 |
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raysan5
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7f0880a735
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Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
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2016-09-12 19:36:41 +02:00 |
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raysan5
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a9ab516dae
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Formatting tweaks
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2016-08-31 10:27:29 +02:00 |
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raysan5
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4770e2010d
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Review Android project
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2016-08-26 19:40:37 +02:00 |
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raysan5
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959a228815
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Removed useless spacing
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2016-08-16 11:09:55 +02:00 |
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Ray
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289e04a62a
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Ported camera module to header-only
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2016-08-10 12:55:54 +02:00 |
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raysan5
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3b80e2c1e0
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Redesigned gestures module to header-only
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2016-08-06 16:32:46 +02:00 |
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raysan5
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d5f5f0a930
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Updated raylib version to 1.6
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2016-08-06 11:33:05 +02:00 |
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raysan5
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a422e39492
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Corrected issue on OSX with High DPI display
Many thanks to Marcelo Paez (paezao)
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2016-07-26 16:55:46 +02:00 |
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raysan5
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07a375e2d6
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Corrected issue with HIghDPI display on OSX
Well, not tested yet but it should work...
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2016-07-26 13:02:25 +02:00 |
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raysan5
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11172118d1
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Review comments
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2016-07-13 20:05:00 +02:00 |
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Ray
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bc80174357
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VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
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2016-07-06 00:54:38 +02:00 |
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raysan5
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2ff2096b36
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Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
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2016-07-04 18:35:50 +02:00 |
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Ray
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ee72654b55
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Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
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2016-07-04 01:29:23 +02:00 |
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raysan5
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8652e644dd
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Corrected bug on stereo rendering
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2016-06-26 14:13:11 +02:00 |
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raysan5
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6981e2bffa
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Get supported videomodes for fullscreen
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2016-06-26 01:36:06 +02:00 |
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raysan5
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71ab202295
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Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
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2016-06-25 23:28:50 +02:00 |
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raysan5
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9ee96bea95
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Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
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2016-06-25 21:28:50 +02:00 |
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raysan5
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a522b6e23b
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Corrected issue with unclosed threads
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2016-06-24 19:34:47 +02:00 |
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raysan5
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03d9583b94
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Add oculus simulator (in case device is not detected)
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2016-06-21 13:49:13 +02:00 |
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Ray
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6062201e8f
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Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
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2016-06-21 08:59:29 +02:00 |
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Ray
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24c9b1f717
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Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
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2016-06-17 13:54:45 +02:00 |
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Ray
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4df7a0f2f8
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Added support for OpenGL 2.1
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2016-06-16 20:25:50 +02:00 |
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raysan5
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3ce0228206
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Move Oculus Rift support to rlgl module
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2016-06-14 17:16:20 +02:00 |
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raysan5
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c25b4cdc69
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Move OpenGL extensions loading to rlgl
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2016-06-14 15:42:04 +02:00 |
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raysan5
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66ec0b5d82
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Oculus tracking correction
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2016-06-12 10:47:50 +02:00 |
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raysan5
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27ba7de1e4
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Added some comments
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2016-06-11 14:08:39 +02:00 |
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