This commit updates all instances where fields within the QemuDmaBuf
struct are directly accessed, replacing them with calls to these new
helper functions.
v6: fix typos in helper names in ui/spice-display.c
v7: removed prefix, "dpy_gl_" from all helpers
v8: Introduction of helpers was removed as those were already added
by the previous commit
v11: -- Use new qemu_dmabuf_close() instead of close(qemu_dmabuf_get_fd()).
(Daniel P. Berrangé <berrange@redhat.com>)
-- Use new qemu_dmabuf_dup_fd() instead of dup(qemu_dmabuf_get_fd()).
(Daniel P. Berrangé <berrange@redhat.com>)
Suggested-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Philippe Mathieu-Daudé <philmd@linaro.org>
Cc: Daniel P. Berrangé <berrange@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Message-Id: <20240508175403.3399895-4-dongwon.kim@intel.com>
The following patch will get the underlying D3D11 Texture2D from the
virgl renderer scanout. Pass it along to the texture scanout callbacks
as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
Make GBM optional for EGL code, and enable the build for win32.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-13-marcandre.lureau@redhat.com>
Future patches will introduce EGL support on win32 (too late for 8.0
though). Having a common place for EGL initialization and error handling
will make it simpler.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Include it in the .c files instead that use the error reporting
functions.
Message-Id: <20230210111931.1115489-1-thuth@redhat.com>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Signed-off-by: Thomas Huth <thuth@redhat.com>
Fix a regression introduced by commit 5e79d516e ("ui: split the GL
context in a different object").
Reported-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
As expected from the "compatible_dcl" comment, a simple comparison of
ops isn't enough. The following patch will fix a regression introduced
by this limited check by extending the compatibility callback for
egl-headless.
For now, this patch simply replaces the the "compatible_dcl" ops pointer
with a "dpy_gl_ctx_is_compatible_ctx" callback.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
This will allow to have one GL context but a variable number of
listeners.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
Consoles can have an associated GL context, without listeners (they may
be added or removed later on).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
ui/egl-headless is only built when CONFIG_OPENGL is defined because it
depends on CONFIG_OPENGL without condition. Remove a redundant
conditonal in ui/egl-headless.c
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210714055646.85952-1-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Jose R. Ziviani <jziviani@suse.de>
Message-Id: <20210624103836.2382472-12-kraxel@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
There are no users left.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210204105232.834642-7-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Fix egl_fb_read() to use the (destination) surface size instead of the
(source) framebuffer source for glReadPixels. Pass the DisplaySurface
instead of the pixeldata pointer to egl_fb_read() to make this possible.
With that in place framebuffer reads work fine even if the surface and
framebuffer sizes don't match, so we can remove the guest-triggerable
asserts in egl_scanout_flush().
Buglink: https://bugzilla.redhat.com//show_bug.cgi?id=1749659
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20190909073911.24787-1-kraxel@redhat.com
This would help gtk-egl display showing scaled DMABuf cursor images when
gtk window was zoomed. A default scale of (1.0, 1.0) was presumed for
call sites where no scaling is needed.
Signed-off-by: Chen Zhang <tgfbeta@me.com>
Message-id: 23B229B3-3095-4DFB-8369-866784808D30@me.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
We must set the correct context (via eglMakeCurrent) before
calling qemu_egl_create_context, so we need a thin wrapper and can't
hook qemu_egl_create_context directly as ->dpy_gl_ctx_create callback.
Reported-by: Frederik Carlier <frederik.carlier@quamotion.mobi>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20181129123502.30129-1-kraxel@redhat.com
Add support for OpenGL ES to egl-helpers. Wire up the new option for
egl-headless and gtk UIs. egl-headless actually works fine. gtk hits a
not-yet implemented code path in libEGL when trying to use gles mode:
libEGL warning: FIXME: egl/x11 doesn't support front buffer rendering.
(This is mesa 17.2.3).
Cc: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Tested-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Message-id: 20180618112141.23398-1-kraxel@redhat.com
The cursor dmabuf can be NULL, in case no cursor defined by the guest.
Happens for example when linux guests show the framebuffer console.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180220110433.20353-3-kraxel@redhat.com
Split the cursor callback into two, one for setting the dmabuf,
one for setting the position. Also add hotspot information.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180220110433.20353-2-kraxel@redhat.com
Rename the functions to to say "setup" instead of "create" because they
support being called multiple times on the same egl framebuffer.
Properly delete unused textures, update function interfaces to support
this.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170927115031.12063-1-kraxel@redhat.com
Add egl-headless user interface. It doesn't provide a real user
interface, it only provides opengl support using drm render nodes.
It will copy back the bits rendered by the guest using virgl back
to a DisplaySurface and kick the usual display update code paths,
so spice and vnc and screendump can pick it up.
Use it this way:
qemu -display egl-headless -vnc $display
qemu -display egl-headless -spice gl=off,$args
Note that you should prefer native spice opengl support (-spice
gl=on) if possible because that delivers better performance.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170505104101.30589-7-kraxel@redhat.com