console/opengl: split up dpy_gl_cursor ops
Split the cursor callback into two, one for setting the dmabuf, one for setting the position. Also add hotspot information. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20180220110433.20353-2-kraxel@redhat.com
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@ -230,8 +230,10 @@ typedef struct DisplayChangeListenerOps {
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void (*dpy_gl_scanout_dmabuf)(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf);
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void (*dpy_gl_cursor_dmabuf)(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf,
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uint32_t pos_x, uint32_t pos_y);
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QemuDmaBuf *dmabuf, bool have_hot,
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uint32_t hot_x, uint32_t hot_y);
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void (*dpy_gl_cursor_position)(DisplayChangeListener *dcl,
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uint32_t pos_x, uint32_t pos_y);
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void (*dpy_gl_release_dmabuf)(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf);
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void (*dpy_gl_update)(DisplayChangeListener *dcl,
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@ -304,9 +306,10 @@ void dpy_gl_scanout_texture(QemuConsole *con,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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void dpy_gl_scanout_dmabuf(QemuConsole *con,
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QemuDmaBuf *dmabuf);
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void dpy_gl_cursor_dmabuf(QemuConsole *con,
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QemuDmaBuf *dmabuf,
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uint32_t pos_x, uint32_t pos_y);
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void dpy_gl_cursor_dmabuf(QemuConsole *con, QemuDmaBuf *dmabuf,
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bool have_hot, uint32_t hot_x, uint32_t hot_y);
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void dpy_gl_cursor_position(QemuConsole *con,
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uint32_t pos_x, uint32_t pos_y);
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void dpy_gl_release_dmabuf(QemuConsole *con,
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QemuDmaBuf *dmabuf);
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void dpy_gl_update(QemuConsole *con,
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18
ui/console.c
18
ui/console.c
@ -1760,14 +1760,24 @@ void dpy_gl_scanout_dmabuf(QemuConsole *con,
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con->gl->ops->dpy_gl_scanout_dmabuf(con->gl, dmabuf);
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}
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void dpy_gl_cursor_dmabuf(QemuConsole *con,
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QemuDmaBuf *dmabuf,
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uint32_t pos_x, uint32_t pos_y)
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void dpy_gl_cursor_dmabuf(QemuConsole *con, QemuDmaBuf *dmabuf,
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bool have_hot, uint32_t hot_x, uint32_t hot_y)
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{
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assert(con->gl);
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if (con->gl->ops->dpy_gl_cursor_dmabuf) {
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con->gl->ops->dpy_gl_cursor_dmabuf(con->gl, dmabuf, pos_x, pos_y);
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con->gl->ops->dpy_gl_cursor_dmabuf(con->gl, dmabuf,
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have_hot, hot_x, hot_y);
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}
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}
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void dpy_gl_cursor_position(QemuConsole *con,
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uint32_t pos_x, uint32_t pos_y)
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{
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assert(con->gl);
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if (con->gl->ops->dpy_gl_cursor_position) {
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con->gl->ops->dpy_gl_cursor_position(con->gl, pos_x, pos_y);
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}
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}
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@ -84,14 +84,11 @@ static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
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}
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static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf,
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uint32_t pos_x, uint32_t pos_y)
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QemuDmaBuf *dmabuf, bool have_hot,
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uint32_t hot_x, uint32_t hot_y)
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{
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egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
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edpy->pos_x = pos_x;
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edpy->pos_y = pos_y;
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egl_dmabuf_import_texture(dmabuf);
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if (!dmabuf->texture) {
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return;
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@ -101,6 +98,15 @@ static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
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dmabuf->texture, false);
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}
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static void egl_cursor_position(DisplayChangeListener *dcl,
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uint32_t pos_x, uint32_t pos_y)
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{
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egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
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edpy->pos_x = pos_x;
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edpy->pos_y = pos_y;
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}
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static void egl_release_dmabuf(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf)
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{
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@ -150,6 +156,7 @@ static const DisplayChangeListenerOps egl_ops = {
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.dpy_gl_scanout_texture = egl_scanout_texture,
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.dpy_gl_scanout_dmabuf = egl_scanout_dmabuf,
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.dpy_gl_cursor_dmabuf = egl_cursor_dmabuf,
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.dpy_gl_cursor_position = egl_cursor_position,
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.dpy_gl_release_dmabuf = egl_release_dmabuf,
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.dpy_gl_update = egl_scanout_flush,
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};
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