ui/egl-helpers: Augment parameter list of egl_texture_blend() to convey scales of viewport
This would help gtk-egl display showing scaled DMABuf cursor images when gtk window was zoomed. A default scale of (1.0, 1.0) was presumed for call sites where no scaling is needed. Signed-off-by: Chen Zhang <tgfbeta@me.com> Message-id: 23B229B3-3095-4DFB-8369-866784808D30@me.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -27,7 +27,7 @@ void egl_fb_read(void *dst, egl_fb *src);
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void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
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void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
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int x, int y);
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int x, int y, double scale_x, double scale_y);
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#ifdef CONFIG_OPENGL_DMABUF
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@ -142,7 +142,8 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
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egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
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!edpy->y_0_top);
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egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
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!edpy->y_0_top, edpy->pos_x, edpy->pos_y);
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!edpy->y_0_top, edpy->pos_x, edpy->pos_y,
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1.0, 1.0);
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} else {
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/* no cursor -> use simple framebuffer blit */
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egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
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@ -120,14 +120,15 @@ void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip)
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}
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void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
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int x, int y)
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int x, int y, double scale_x, double scale_y)
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{
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);
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int w = scale_x * src->width;
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int h = scale_y * src->height;
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if (flip) {
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glViewport(x, y, src->width, src->height);
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glViewport(x, y, w, h);
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} else {
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glViewport(x, dst->height - src->height - y,
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src->width, src->height);
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glViewport(x, dst->height - h - y, w, h);
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}
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, src->texture);
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@ -278,7 +278,8 @@ void gd_egl_scanout_flush(DisplayChangeListener *dcl,
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vc->gfx.y0_top);
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egl_texture_blend(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.cursor_fb,
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vc->gfx.y0_top,
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vc->gfx.cursor_x, vc->gfx.cursor_y);
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vc->gfx.cursor_x, vc->gfx.cursor_y,
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vc->gfx.scale_x, vc->gfx.scale_y);
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} else {
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egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);
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}
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@ -1090,7 +1090,7 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl,
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egl_texture_blit(ssd->gls, &ssd->blit_fb, &ssd->guest_fb,
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!y_0_top);
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egl_texture_blend(ssd->gls, &ssd->blit_fb, &ssd->cursor_fb,
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!y_0_top, x, y);
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!y_0_top, x, y, 1.0, 1.0);
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glFlush();
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}
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