Commit Graph

25 Commits

Author SHA1 Message Date
Alberto Garcia
08d49df0db sdl2: fix crash in handle_windowevent() when restoring the screen size
The Ctrl-Alt-u keyboard shortcut restores the screen to its original
size. In the SDL2 UI this is done by destroying the window and
creating a new one. The old window emits SDL_WINDOWEVENT_HIDDEN when
it's destroyed, but trying to call SDL_GetWindowFromID() from that
event's window ID returns a null pointer. handle_windowevent() assumes
that the pointer is never null so it results in a crash.

Cc: qemu-stable@nongnu.org
Signed-off-by: Alberto Garcia <berto@igalia.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2015-06-09 10:25:21 +02:00
Gerd Hoffmann
0b71a5d5ca sdl2: add support for display rendering using opengl.
Add new sdl2-gl.c file, with display
rendering functions using opengl.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05 10:48:26 +02:00
Gerd Hoffmann
19dadfccd0 sdl2: move SDL_* includes to sdl2.h
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05 10:48:26 +02:00
Gerd Hoffmann
877417d9ae ui/sdl2: Support shared surface for more pixman formats
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2015-01-19 13:33:26 +01:00
Max Reitz
d3f3a0f453 sdl2: Work around SDL2 SDL_ShowWindow() bug
Apparently it is possible for X to send an event to a hidden SDL2
window, leading to SDL2 believing it is now shown. SDL2 will pass the
SDL_WINDOWEVENT_SHOWN message to the application without actually
showing the window; the problem is that the next SDL_ShowWindow() will
be a no-op because SDL2 assumes the window is already shown.

The correct way to react to SDL_WINDOWEVENT_SHOWN would be to clear
scon->hidden (analogous for SDL_WINDOWEVENT_HIDDEN). However, due to the
window not actually being shown, this will somehow not be correct after
all.

Therefore, just hide the window on SDL_WINDOWEVENT_SHOWN if it is
supposed to be hidden (and analogous for SDL_WINDOWEVENT_HIDDEN).

Signed-off-by: Max Reitz <mreitz@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-12-17 12:44:01 +01:00
Max Reitz
1dfc5c8808 sdl2: Use correct sdl2_console for window events
SDL_PollEvent() polls events for all windows; therefore,
sdl2_poll_events() will poll the events for all windows and not only for
the one identified by the given sdl2_console.

This should be considered in handle_windowevent(): The window affected
by the event is not necessarily the one identified by the sdl2_console
object given to sdl2_poll_events(), but the one identified by
ev->window.windowID.

Signed-off-by: Max Reitz <mreitz@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann
62959ffe45 sdl2: move sdl2_2d_refresh to sdl2-2d.c
Now that common event handling code is split off, we can move
over sdl_refresh to sdl2-2d.c, and rename it to sdl2_2d_refresh.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann
63ed4907cb sdl2: factor out sdl2_poll_events
Create a new function to poll and handle sdl2 events,
which is then just called from the refresh timer.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann
0d01b7ce61 sdl2: add+use sdl2_2d_redraw function.
Add a new sdl2_2d_redraw function for a complete screen refresh,
so we can stop using graphic_hw_invalidate for that.  There is
no need to bother console / gfx emulation code if we are just
going to re-blit the screen after window resizes.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann
2c3056f182 sdl2: move sdl_switch to sdl2-2d.c
Move sdl_switch to sdl2-2d.c file, rename to sdl2_2d_switch.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann
46522a8223 sdl2: overhaul window size handling
Split do_sdl_resize function (which does alot more than just resizing)
into three: sdl2_window_{create,destroy,resize}.

Fix SDL_Renderer handling: must be guest display size not host window
size, and SDL2 will magically handle all scaling for us.

Make fullscreen actually enter fullscreen mode and simplify the code.
There is no need to store the original window size, the window manager
will do that for us.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann
f1ddebd865 sdl2: move sdl_update to new sdl2-2d.c
Create new sdl2-2d file for 2d display rendering.
Move over sdl_update code, and rename to sdl2_2d_update.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann
44f017d03e sdl2: turn on keyboard grabs
Makes quite some keys actually go to the guest instead of
being captured by the host window manager.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:43:55 +01:00
Gerd Hoffmann
8fc1a3f58f sdl2: move keyboard input code to new sdl2-input.c
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:43:27 +01:00
Gerd Hoffmann
5d0fe65078 sdl2: rename sdl2_state to sdl2_console, move to header file
Create sdl2.h header file, in preparation for sdl2 code splitup.
Populate it with sdl2_console struct (renamed from sdl2_state).

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:43:00 +01:00
Gerd Hoffmann
d29c431edc sdl: move version logic from source code to makefile
Compile sdl.c / sdl2.c depending on CONFIG_SDLABI instead of
compiling both and have version #ifdefs in the source code.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-16 14:15:27 +01:00
Gerd Hoffmann
4f36e42ee9 sdl2: drop sdl_zoom.h
It isn't used.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-09-16 08:07:05 +02:00
Gerd Hoffmann
f2335791fd sdl2: textinput + terminal
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-06-02 16:28:58 +02:00
Gerd Hoffmann
363f59d9e4 sdl2: make Ctrl-Alt-<nr> hotkeys show and hide windows
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-06-02 16:28:58 +02:00
Gerd Hoffmann
ee8c0b622c sdl: pass key event source to input layer
So the input layer knows where the input is coming from
and input routing works correctly.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-05-26 08:42:43 +02:00
Cole Robinson
3f2fde2a00 sdl2: Support mouse wheel
In SDL2, wheel movement is its own event, not a button event. Wire
it up similar to gtk.c

Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-29 10:46:33 +02:00
Dave Airlie
8b15d9f1d2 sdl2: add ui info setting.
Allows you to resize the sdl2 window and have the guest notice.

[ kraxel: zero-initialize QemuUIInfo ]

Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-29 10:46:33 +02:00
Cole Robinson
2d968ffbae input: sdl2: Fix relative mode to match SDL1 behavior
Right now relative mode accelerates too fast, and has the 'invisible wall'
problem. SDL2 added an explicit API to handle this use case, so let's use
it.

Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-11 12:19:16 +02:00
Cole Robinson
afbc0dd649 input: sdl2: Fix guest_cursor logic
Unbreaks relative mouse mode with sdl2, just like was done with sdl.c
in c3aa84b6.

Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-11 12:19:16 +02:00
Dave Airlie
47c03744b3 ui/sdl2 : initial port to SDL 2.0 (v2.0)
I've ported the SDL1.2 code over, and rewritten it to use the SDL2 interface.

The biggest changes were in the input handling, where SDL2 has done a major
overhaul, and I've had to include a generated translation file to get from
SDL2 codes back to qemu compatible ones. I'm still not sure how the keyboard
layout code works in qemu, so there may be further work if someone can point
me a test case that works with SDL1.2 and doesn't with SDL2.

Some SDL env vars we used to set are no longer used by SDL2,
Windows, OSX support is untested,

I don't think we can link to SDL1.2 and SDL2 at the same time, so I felt
using --with-sdlabi=2.0 to select the new code should be fine, like how
gtk does it.

v1.1: fix keys in text console
v1.2: fix shutdown, cleanups a bit of code, support ARGB cursor

v2.0: merge the SDL multihead patch into this, g_new the number of consoles
needed, wrap DCL inside per-console structure.

Signed-off-by: Dave Airlie <airlied@redhat.com>

Fixes & improvements by kraxel:
 * baum build fix
 * remove text console logic
 * adapt to new input core
 * codestyle fixups

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-03-05 09:52:05 +01:00