sdl2: add+use sdl2_2d_redraw function.
Add a new sdl2_2d_redraw function for a complete screen refresh, so we can stop using graphic_hw_invalidate for that. There is no need to bother console / gfx emulation code if we are just going to re-blit the screen after window resizes. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
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@ -25,5 +25,6 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h);
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void sdl2_2d_switch(DisplayChangeListener *dcl,
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DisplaySurface *new_surface);
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void sdl2_2d_redraw(struct sdl2_console *scon);
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#endif /* SDL2_H */
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11
ui/sdl2-2d.c
11
ui/sdl2-2d.c
@ -100,4 +100,15 @@ void sdl2_2d_switch(DisplayChangeListener *dcl,
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SDL_TEXTUREACCESS_STREAMING,
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surface_width(new_surface),
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surface_height(new_surface));
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sdl2_2d_redraw(scon);
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}
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void sdl2_2d_redraw(struct sdl2_console *scon)
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{
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if (!scon->surface) {
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return;
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}
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sdl2_2d_update(&scon->dcl, 0, 0,
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surface_width(scon->surface),
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surface_height(scon->surface));
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}
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17
ui/sdl2.c
17
ui/sdl2.c
@ -316,8 +316,7 @@ static void toggle_full_screen(struct sdl2_console *scon)
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}
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SDL_SetWindowFullscreen(scon->real_window, 0);
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}
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graphic_hw_invalidate(scon->dcl.con);
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graphic_hw_update(scon->dcl.con);
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sdl2_2d_redraw(scon);
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}
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static void handle_keydown(SDL_Event *ev)
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@ -365,8 +364,8 @@ static void handle_keydown(SDL_Event *ev)
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case SDL_SCANCODE_U:
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sdl2_window_destroy(scon);
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sdl2_window_create(scon);
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graphic_hw_invalidate(scon->dcl.con);
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graphic_hw_update(scon->dcl.con);
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/* re-create texture */
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sdl2_2d_switch(&scon->dcl, scon->surface);
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gui_keysym = 1;
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break;
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#if 0
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@ -385,8 +384,7 @@ static void handle_keydown(SDL_Event *ev)
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fprintf(stderr, "%s: scale to %dx%d\n",
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__func__, width, height);
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sdl_scale(scon, width, height);
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graphic_hw_invalidate(NULL);
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graphic_hw_update(NULL);
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sdl2_2d_redraw(scon);
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gui_keysym = 1;
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}
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#endif
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@ -511,7 +509,6 @@ static void handle_mousewheel(SDL_Event *ev)
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static void handle_windowevent(DisplayChangeListener *dcl, SDL_Event *ev)
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{
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int w, h;
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struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
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switch (ev->window.event) {
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@ -523,12 +520,10 @@ static void handle_windowevent(DisplayChangeListener *dcl, SDL_Event *ev)
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info.height = ev->window.data2;
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dpy_set_ui_info(scon->dcl.con, &info);
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}
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graphic_hw_invalidate(scon->dcl.con);
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graphic_hw_update(scon->dcl.con);
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sdl2_2d_redraw(scon);
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break;
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case SDL_WINDOWEVENT_EXPOSED:
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SDL_GetWindowSize(SDL_GetWindowFromID(ev->window.windowID), &w, &h);
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sdl2_2d_update(dcl, 0, 0, w, h);
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sdl2_2d_redraw(scon);
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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case SDL_WINDOWEVENT_ENTER:
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