Commit Graph

  • 642520b7a1
    Merge 756feb8ab4 into 71c77c081a #7393 Tim-Rex 2024-10-31 16:49:50 +0500
  • 0719560443
    Merge 634554588a into 71c77c081a #7380 Kleber Garcia 2024-10-31 16:41:02 +0800
  • 24d755ce95 Fix SDL3: Set viewport's parent SDL_window only if necessary. #8117 Ronan Cailleau 2024-10-30 18:25:01 +0100
  • 71c77c081a Demo: added a "Windows" section. ocornut 2024-10-30 15:41:45 +0100
  • 772ca9e9a9 Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option. ocornut 2024-10-30 15:14:02 +0100
  • f37a9a27e5 Log/Capture: reworked scope + decorating menus, tabs. ocornut 2024-10-30 15:10:35 +0100
  • a4fcc93f4a Log/Capture: renaming ImGuiLogType to ImGuiLogFlags ocornut 2024-10-30 15:07:26 +0100
  • 6c8b46ecfd Fixed generation of baked lines triangles ocornut 2024-10-30 13:38:53 +0100
  • 5ae2283406
    Merge 7a6c25d95c into 9a0dff1bc5 #7360 Stefan 2024-10-29 20:49:22 +0100
  • 9a0dff1bc5 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified. ocornut 2024-10-29 14:26:02 +0100
  • 7a50853131 Merge branch 'feature/vk_re_create_pipeline_2' into feature/docking_vk_re_create_pipeline_2 #8111 Ronan Cailleau 2024-10-29 14:03:44 +0100
  • 494807af73 Vulkan: Re-Create main window pipeline #8110 Ronan Cailleau 2024-10-29 13:58:08 +0100
  • 0bde57c25a Font, Misc: remove qualifier from most font functions. ocornut 2024-10-29 11:47:03 +0100
  • 53ef74f8a4
    Merge 4c9f4aaf8c into 3b8c7d0326 #6331 InJoins 2024-10-28 18:06:32 +0100
  • ee1deccc08 Backends: Win32 + Viewports: remove current context change from ImGui_ImplWin32_WndProcHandler_PlatformWindow(). ocornut 2024-10-28 17:30:03 +0100
  • 9d6ec825cb Merge branch 'master' into docking ocornut 2024-10-28 17:27:38 +0100
  • 3b8c7d0326 Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586) ocornut 2024-10-28 16:58:07 +0100
  • fedf45c77e Backends: Win32 + Viewports: tweak ImGui_ImplWin32_WndProcHandler_PlatformWindow() to be easier to rework in a parallal friendly way. (#8069) ocornut 2024-10-28 16:56:34 +0100
  • d67e2eea1a Backends: Win32: internal rename. ocornut 2024-10-28 16:43:41 +0100
  • 81b689b969 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104) ocornut 2024-10-28 15:52:37 +0100
  • 81cfe09657 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861) ocornut 2024-10-28 15:44:44 +0100
  • 7bea944f46
    Merge 826c134928 into ccb6646bae #1573 Davin Thompson 2024-10-27 11:59:13 +0100
  • 646df39003 Examples: added SDL3+Vulkan example - enable multi-viewports. (#8084, #8085) ocornut 2024-10-24 18:18:42 +0200
  • 942b64abfc Merge branch 'master' into docking ocornut 2024-10-24 18:15:51 +0200
  • ccb6646bae Examples: added SDL3+Vulkan example. (#8084, #8085) ocornut 2024-10-24 18:07:22 +0200
  • 1039b7f543 Examples: added more build_win64.bat helpers. ocornut 2024-10-24 17:49:01 +0200
  • a908d73c16 Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997) ocornut 2024-10-24 17:24:47 +0200
  • 943e26b16b Backends: SDL3: secondary viewports SDL_WindowFlags only inherit SDL_WINDOW_HIGH_PIXEL_DENSITY from the main window. (#8098, #2306) Ronan Cailleau 2024-10-23 23:18:06 +0200
  • b4033b37ad Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083) Nicolas Chavez 2024-10-21 14:19:31 +0200
  • a855bd8df3 Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190) Eugene Sandulenko 2024-10-24 00:20:13 +0200
  • 06092a9756 Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463) ocornut 2024-10-24 14:47:07 +0200
  • 062e580436
    Fixed copy/paste error in DebugModeWindow() (#8094) Eugene Sandulenko 2024-10-24 09:26:57 +0200
  • b950742cdf
    Backends: SDL2: Replace non-portable forward declaration with the actual include #8095 Eugene Sandulenko 2024-10-24 00:20:13 +0200
  • 648c0e88c4
    Fixed copy/paste error in DebugModeWindow() #8094 Eugene Sandulenko 2024-10-24 00:11:18 +0200
  • 2f58d81ada SDL3: Secondary viewports SDL_window's flags should only inherit the HighDPI flag from the main window. #8098 Ronan Cailleau 2024-10-23 23:18:06 +0200
  • 4994e75852 Backends: DX12: Unmap() call specify written range. ocornut 2024-10-23 12:40:20 +0200
  • 08c17aeaec cmake for glfw_vulkan downloads glfw instead of using fixed path #8091 sonoro1234 2024-10-23 12:26:55 +0200
  • 41f02825fc Version 1.91.5 WIP ocornut 2024-10-23 12:16:00 +0200
  • 055f88251f exmaple_glfw_vulkan: cmake downloads glfw instead of using fixed path #8090 sonoro1234 2024-10-23 12:15:23 +0200
  • 639ca2d5b5
    Merge 193f06a7df into 99109c0b3b #6502 Caio Oliveira 2024-10-23 11:54:28 +0200
  • 976a76feff
    Merge a67e030083 into 99109c0b3b #7272 plops 2024-10-23 11:53:56 +0200
  • 49da9bab17 Added missing prototype to ImGui_ImplGlfw_KeyToImGuiKey #8087 Andrew Zonenberg 2024-10-21 23:59:14 -0700
  • dd439da30e SDL3: Secondary viewports SDL_window's flags should only inherit the HighDPI flag from the main window. #8085 Ronan Cailleau 2024-10-21 23:52:39 +0200
  • 5d0d4c5eb4 Add if guards to other spots. #8083 Nicolas Chavez 2024-10-21 20:49:28 +0200
  • 64dde54127 Example SDL3 Vulkan: converted main.cpp from SDL2 to SDL3 Ronan Cailleau 2024-10-21 17:35:31 +0200
  • 09d942f36a Example SDL3 Vulkan: converted main.cpp from SDL2 to SDL3 #8084 Ronan Cailleau 2024-10-21 17:34:28 +0200
  • 52e61c1e36 Example SDL3 Vulkan: Added main.cpp (copied from SDL2 Vulkan example, not working yet!) Ronan Cailleau 2024-10-21 17:14:51 +0200
  • 773ce597d1 Example SDL3 Vulkan: Added main.cpp (copied from SDL2 Vulkan example, not working yet!) Ronan Cailleau 2024-10-21 17:12:37 +0200
  • f68f2613bb Update Dawn WGPU String usage. Nicolas Chavez 2024-10-21 14:19:31 +0200
  • 801cd29e07
    Merge 20fb286e4f into 99109c0b3b #6447 lomekragow 2024-10-19 22:38:30 +0200
  • e12ea595e3
    Merge branch 'ocornut:docking' into docking #8069 Juan Manzanero 2024-10-19 16:36:29 +0200
  • c71e4e8c7c Merge branch 'master' into docking v1.91.4-docking ocornut 2024-10-18 22:04:08 +0200
  • 99109c0b3b Amend Changelog, oops didn't get it in the previous commit. v1.91.4 ocornut 2024-10-18 22:04:03 +0200
  • 83b64b8be2 Version 1.91.4 ocornut 2024-10-18 21:33:35 +0200
  • 4e2126ee44 Merge branch 'master' into docking ocornut 2024-10-18 18:59:27 +0200
  • ab9ce2a927 Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787) ocornut 2024-10-18 18:28:27 +0200
  • 3982cb35dc Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard". ocornut 2024-10-18 17:26:20 +0200
  • 1ff9768aa3 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787) ocornut 2024-10-18 17:12:00 +0200
  • 634a7ed988 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059) ocornut 2024-10-18 17:06:30 +0200
  • 0bae2db77f Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav. ocornut 2024-10-18 18:07:58 +0200
  • 0536ace2b6 Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787) ocornut 2024-10-18 16:46:14 +0200
  • 23b655f8e3 Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787) ocornut 2024-10-18 16:42:22 +0200
  • 7a56b41124 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200) ocornut 2024-10-17 19:57:18 +0200
  • db26fe7ca8 Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071) ocornut 2024-10-18 12:35:19 +0200
  • 604f2fa84a InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065) ocornut 2024-10-17 15:42:11 +0200
  • 38617a5ad3 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited. ocornut 2024-10-17 15:38:00 +0200
  • 0f6a463fae Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too. ocornut 2024-10-17 15:16:05 +0200
  • e6b5cafe65 Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes. ocornut 2024-10-17 15:11:35 +0200
  • c1b7366208 WIN32 + OpenGL 3: Allow WndProcHandler to receive contexts as argument so they do not rely in global variables Juan Manzanero 2024-10-17 14:16:18 +0200
  • 706438a43c Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064) ocornut 2024-10-17 11:37:16 +0200
  • 04d9a04557 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607) Pascal Thomet 2024-08-08 12:21:01 +0200
  • 83ecc846dc Disabled: clicking a disabled item focuses parent window. (#8064) ocornut 2024-10-16 20:23:33 +0200
  • 67e5f3505d InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057) ocornut 2024-10-16 19:55:50 +0200
  • 971d243a87
    Fixed typo (#8063) DOTTEL Gaël 2024-10-15 11:35:34 +0200
  • 2cf69db9a6
    Fix pointer typo #8063 DOTTEL Gaël 2024-10-15 11:31:08 +0200
  • 49a9eee33f Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924) ocornut 2024-10-15 10:41:34 +0200
  • b70c5baee7 Result of integer division used in a floating point context; possible loss of precision #8062 AnthonySinitsa 2024-10-14 23:32:09 -0700
  • 37846f498f Vulkan Impl: Fixed compilation warning(s) #8061 Ronan Cailleau 2024-10-15 03:14:45 +0200
  • 6187dc5c92 Vulkan Impl: Fixed compilation warning(s) #8053 Ronan Cailleau 2024-10-15 03:13:19 +0200
  • c41a1414ef Vulkan: Repaired GLFW example with the new Impl Ronan Cailleau 2024-10-15 02:59:14 +0200
  • 5020b69f2d Vulkan: Fixed Impl to work with the SDL2 example. Ronan Cailleau 2024-10-15 02:51:52 +0200
  • cf1137f9c1 Vulkan: Added helper function to fill color correction parameters Ronan Cailleau 2024-10-14 23:26:51 +0200
  • 6aa761c247 Vulkan: Added helper function to fill color correction parameters Ronan Cailleau 2024-10-14 23:26:18 +0200
  • 640ca1805e Vulkan: Re-Create main window pipeline and added optional color correction in the fragment shader Ronan Cailleau 2024-10-10 00:40:15 +0200
  • b0185efd24 Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036) ocornut 2024-10-14 19:34:23 +0200
  • 50de550ecd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036) ocornut 2024-10-14 19:34:23 +0200
  • 514a97a9b7 Merge branch 'master' into docking ocornut 2024-10-14 19:20:55 +0200
  • 42f47590f9 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation. ocornut 2024-10-14 19:13:04 +0200
  • fcdd58757a Backends: comments. ocornut 2024-10-14 19:13:04 +0200
  • 97da66209c Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused) ocornut 2024-10-14 19:03:33 +0200
  • 462d167456 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057) ocornut 2024-10-14 17:37:36 +0200
  • ad37b79bca Nav: shallow tidying up. ocornut 2024-10-14 17:30:14 +0200
  • 626d358e55 Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200) ocornut 2024-10-14 17:10:36 +0200
  • b001038901 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200) ocornut 2024-10-14 16:57:34 +0200
  • ba5161740e Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009) ocornut 2024-10-14 16:52:25 +0200
  • d885fe4dd0 (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009) ocornut 2024-10-14 15:28:00 +0200
  • 349af8766c InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417) ocornut 2024-10-14 13:52:40 +0200
  • 20ae8bd4c3 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651) ocornut 2024-10-14 10:22:24 +0200
  • 0f14871940 Vulkan: Re-Create main window pipeline and added optional color correction in the fragment shader Ronan Cailleau 2024-10-09 21:26:03 +0200
  • c4a1a6e997
    Merge 0f2572e824 into c4bc674482 #2337 Matteo 2024-10-12 14:14:59 +0800