Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
Regression in 1.91.3 commit 5109a77
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@ -74,6 +74,8 @@ Other changes:
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window. (#3200)
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- Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. Can be relevant
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when e.g activating the item with mouse, then ctrl+tabbing back and forth.
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- Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation
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(1.91.3 regression). (#8036)
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- DrawList: AddCallback() added an optional size parameter allowing to copy and
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store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
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- If userdata_size == 0: we copy/store the 'userdata' argument as-is (existing behavior).
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24
imgui.cpp
24
imgui.cpp
@ -1213,6 +1213,7 @@ static bool NavScoreItem(ImGuiNavItemData* result);
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static void NavApplyItemToResult(ImGuiNavItemData* result);
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static void NavProcessItem();
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static void NavProcessItemForTabbingRequest(ImGuiID id, ImGuiItemFlags item_flags, ImGuiNavMoveFlags move_flags);
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static ImGuiInputSource NavCalcPreferredRefPosSource();
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static ImVec2 NavCalcPreferredRefPos();
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static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
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static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
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@ -12868,14 +12869,14 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
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const float scale = g.Style.MouseCursorScale;
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const ImVec2 ref_pos = NavCalcPreferredRefPos();
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if (g.IO.MouseSource == ImGuiMouseSource_TouchScreen)
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if (g.IO.MouseSource == ImGuiMouseSource_TouchScreen && NavCalcPreferredRefPosSource() == ImGuiInputSource_Mouse)
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{
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ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_TOUCH * scale - (TOOLTIP_DEFAULT_PIVOT_TOUCH * window->Size);
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ImVec2 tooltip_pos = ref_pos + TOOLTIP_DEFAULT_OFFSET_TOUCH * scale - (TOOLTIP_DEFAULT_PIVOT_TOUCH * window->Size);
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if (r_outer.Contains(ImRect(tooltip_pos, tooltip_pos + window->Size)))
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return tooltip_pos;
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}
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ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_MOUSE * scale;
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ImVec2 tooltip_pos = ref_pos + TOOLTIP_DEFAULT_OFFSET_MOUSE * scale;
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ImRect r_avoid;
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if (!g.NavDisableHighlight && g.NavDisableMouseHover && !g.IO.ConfigNavMoveSetMousePos)
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r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8);
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@ -13474,7 +13475,7 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
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}
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}
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static ImVec2 ImGui::NavCalcPreferredRefPos()
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static ImGuiInputSource ImGui::NavCalcPreferredRefPosSource()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.NavWindow;
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@ -13482,6 +13483,21 @@ static ImVec2 ImGui::NavCalcPreferredRefPos()
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// Testing for !activated_shortcut here could in theory be removed if we decided that activating a remote shortcut altered one of the g.NavDisableXXX flag.
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if ((g.NavDisableHighlight || !g.NavDisableMouseHover || !window) && !activated_shortcut)
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return ImGuiInputSource_Mouse;
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else
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return ImGuiInputSource_Keyboard; // or Nav in general
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}
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static ImVec2 ImGui::NavCalcPreferredRefPos()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.NavWindow;
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ImGuiInputSource source = NavCalcPreferredRefPosSource();
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const bool activated_shortcut = g.ActiveId != 0 && g.ActiveIdFromShortcut && g.ActiveId == g.LastItemData.ID;
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// Testing for !activated_shortcut here could in theory be removed if we decided that activating a remote shortcut altered one of the g.NavDisableXXX flag.
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if (source == ImGuiInputSource_Mouse)
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{
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// Mouse (we need a fallback in case the mouse becomes invalid after being used)
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// The +1.0f offset when stored by OpenPopupEx() allows reopening this or another popup (same or another mouse button) while not moving the mouse, it is pretty standard.
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