omar
|
cea8017e0b
|
Merge branch 'master' into context
|
2018-02-06 18:04:44 +01:00 |
|
omar
|
fcf1c9d151
|
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
|
2018-02-05 23:13:53 +01:00 |
|
omar
|
60fb7d31fd
|
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
|
2018-02-05 22:35:29 +01:00 |
|
Gerry Hernandez
|
4786321754
|
Fix iOS code; fixes entire XCode build for Apple example
|
2018-02-04 21:47:08 -05:00 |
|
omar
|
27980d9688
|
Merge branch 'master' into context
|
2018-01-31 16:02:26 +01:00 |
|
omar
|
cd3dd886de
|
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
|
2018-01-31 16:00:07 +01:00 |
|
omar
|
6c38aa2dc7
|
Examples: Apple: Tweak code and sync with other examples better (untested).
|
2018-01-31 00:16:44 +01:00 |
|
omar
|
cca9c3e3da
|
Examples: Using Dark theme by default. (#707). Tweaked demo code.
|
2018-01-31 00:15:47 +01:00 |
|
omar
|
955d86199f
|
Examples: Tweaks formatting.
|
2018-01-30 23:55:23 +01:00 |
|
omar
|
6a25a8720a
|
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
|
2018-01-29 14:38:46 +01:00 |
|
omar
|
91d77be36e
|
Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
|
2018-01-29 00:55:16 +01:00 |
|
Omar Cornut
|
3cdd2096ec
|
Examples: Use Clang in old Makefile.
|
2018-01-29 00:48:21 +01:00 |
|
omar
|
ddff378daf
|
Examples: Synced Makefile comments. Added build/ folder into git ignore list/
|
2018-01-29 00:38:00 +01:00 |
|
Omar Cornut
|
858d75ab59
|
Examples: Apple: Fixed filenames in OSX xcode project.
|
2018-01-28 23:24:57 +01:00 |
|
omar
|
66d5712a8a
|
Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long)
|
2018-01-28 20:03:41 +01:00 |
|
Jérôme Pasquier
|
94ed44b5cb
|
Fix allegro5_example build instructions
|
2018-01-25 13:33:35 +01:00 |
|
Jérôme Pasquier
|
c226e02ca0
|
Fix sdl_opengl2_example filename in README.md's build instructions
|
2018-01-25 13:27:57 +01:00 |
|
omar
|
2c7324da56
|
TODO list, added uSynergy README
|
2018-01-25 12:38:15 +01:00 |
|
omar
|
f3776055d6
|
Merge branch 'master' into context
|
2018-01-24 19:31:11 +01:00 |
|
omar
|
8c57d8cc1e
|
Natvis: Fix ImRect expanded height display being broken and dumb. (#1569)
|
2018-01-24 19:10:09 +01:00 |
|
omar
|
6f27d6b5b8
|
Natvis: Made ImGuiWindow display shorter.
|
2018-01-24 18:52:26 +01:00 |
|
omar
|
c2e92ab61b
|
Added imgui.natvis helper for visual studio users. Added to examples projects.
|
2018-01-24 18:40:54 +01:00 |
|
omar
|
277f6e7842
|
Examples: Comments
|
2018-01-24 18:40:23 +01:00 |
|
omar
|
dd89c9ea59
|
Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565)
|
2018-01-21 20:58:50 +01:00 |
|
omar
|
d3e826c247
|
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
|
2018-01-21 20:16:55 +01:00 |
|
omar
|
7e7c017b75
|
Examples: Simplified mouse wheel handling. (#1463)
|
2018-01-20 12:45:31 +01:00 |
|
omar
|
7dea158175
|
Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
|
2018-01-20 12:36:59 +01:00 |
|
omar
|
0b1fecb792
|
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
|
2018-01-20 12:36:16 +01:00 |
|
omar
|
6f6b6194b2
|
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
|
2018-01-20 12:06:06 +01:00 |
|
omar
|
f3e510a9bf
|
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
|
2018-01-19 10:46:54 +01:00 |
|
omar
|
00351ee2ab
|
Examples: SDL: Minor renaming.
|
2018-01-19 09:55:49 +01:00 |
|
omar
|
ba99900023
|
Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness.
|
2018-01-19 09:50:58 +01:00 |
|
omar
|
79dca9d5e6
|
Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
|
2018-01-19 09:50:58 +01:00 |
|
omar
|
15fd5b6c4c
|
Examples: SDL: Minor renaming.
|
2018-01-19 09:43:28 +01:00 |
|
omar
|
ce17e0f274
|
Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
|
2018-01-19 09:25:31 +01:00 |
|
omar
|
60d5dc7902
|
Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541)
|
2018-01-18 10:01:36 +01:00 |
|
omar
|
ce95b84825
|
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
|
2018-01-08 15:30:39 +01:00 |
|
omar
|
39cb56c39e
|
Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466)
|
2018-01-07 19:09:34 +01:00 |
|
omar
|
7484c63449
|
Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)
|
2018-01-07 19:09:33 +01:00 |
|
omar
|
3d24a9eb40
|
Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
|
2018-01-05 22:32:27 +01:00 |
|
omar
|
65dd55cb2b
|
Merge pull request #1538 from ndandoulakis/ndandoulakis-CS_DBLCLKS-patch
Examples: DirectX9,10,10: Support for CS_DBLCLKS by treating double-click down messages are regular down. (#1538, #754)
|
2018-01-05 22:27:40 +01:00 |
|
omar
|
407955d9fb
|
Examples: Using IM_OFFSETOF macro. + Comments
|
2018-01-05 22:05:02 +01:00 |
|
Nick Dandoulakis
|
bfc25bc8a3
|
CS_DBLCLKS support for DirectX 11
|
2018-01-05 22:28:27 +02:00 |
|
Nick Dandoulakis
|
583e97b297
|
CS_DBLCLKS support for DirectX 10
|
2018-01-05 22:25:30 +02:00 |
|
Nick Dandoulakis
|
20ae6439ea
|
CS_DBLCLKS support for Directx9
|
2018-01-05 22:16:35 +02:00 |
|
omar
|
4c90529c62
|
Examples: Visual Studio projects: Disabled extraneous function-level check in Release build.
|
2018-01-04 11:42:05 +01:00 |
|
omar
|
9f8632b131
|
Examples: Comments about invalid mouse pos.
|
2017-12-29 15:03:36 +01:00 |
|
omar
|
78f48bb795
|
Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code.
|
2017-12-25 14:54:54 +01:00 |
|
omar
|
3a4a2bb27c
|
Examples: Vulkan: Tweak
|
2017-12-24 18:49:19 +01:00 |
|
omar
|
ce13426a1a
|
Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
|
2017-12-24 18:45:11 +01:00 |
|