Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
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@ -274,7 +274,7 @@ void ImGui_ImplSdlGL2_NewFrame(SDL_Window *window)
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// (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent())
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int mx, my;
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Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS)
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io.MousePos = ImVec2((float)mx, (float)my);
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else
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io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX);
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@ -385,7 +385,7 @@ void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window)
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// (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent())
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int mx, my;
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Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS)
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io.MousePos = ImVec2((float)mx, (float)my);
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else
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io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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