Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)

This commit is contained in:
omar 2018-01-21 20:09:30 +01:00
parent 5e2aa6185c
commit d3e826c247
21 changed files with 31 additions and 15 deletions

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@ -200,7 +200,6 @@ bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
void ImGui_ImplA5_Shutdown()
{
ImGui_ImplA5_InvalidateDeviceObjects();
ImGui::Shutdown();
}
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.

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@ -23,6 +23,7 @@ int main(int, char**)
al_register_event_source(queue, al_get_mouse_event_source());
// Setup ImGui binding
ImGui::CreateContext();
ImGui_ImplA5_Init(display);
// Setup style
@ -109,6 +110,7 @@ int main(int, char**)
// Cleanup
ImGui_ImplA5_Shutdown();
ImGui::DestroyContext();
al_destroy_event_queue(queue);
al_destroy_display(display);

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@ -569,7 +569,6 @@ bool ImGui_ImplDX10_Init(void* hwnd, ID3D10Device* device)
void ImGui_ImplDX10_Shutdown()
{
ImGui_ImplDX10_InvalidateDeviceObjects();
ImGui::Shutdown();
g_pd3dDevice = NULL;
g_hWnd = (HWND)0;
}

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@ -122,6 +122,7 @@ int main(int, char**)
UpdateWindow(hwnd);
// Setup ImGui binding
ImGui::CreateContext();
ImGui_ImplDX10_Init(hwnd, g_pd3dDevice);
// Setup style
@ -204,6 +205,8 @@ int main(int, char**)
}
ImGui_ImplDX10_Shutdown();
ImGui::DestroyContext();
CleanupDeviceD3D();
UnregisterClass(_T("ImGui Example"), wc.hInstance);

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@ -571,7 +571,6 @@ bool ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContex
void ImGui_ImplDX11_Shutdown()
{
ImGui_ImplDX11_InvalidateDeviceObjects();
ImGui::Shutdown();
g_pd3dDevice = NULL;
g_pd3dDeviceContext = NULL;
g_hWnd = (HWND)0;

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@ -125,6 +125,7 @@ int main(int, char**)
UpdateWindow(hwnd);
// Setup ImGui binding
ImGui::CreateContext();
ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext);
// Setup style
@ -207,6 +208,8 @@ int main(int, char**)
}
ImGui_ImplDX11_Shutdown();
ImGui::DestroyContext();
CleanupDeviceD3D();
UnregisterClass(_T("ImGui Example"), wc.hInstance);

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@ -288,7 +288,6 @@ bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device)
void ImGui_ImplDX9_Shutdown()
{
ImGui_ImplDX9_InvalidateDeviceObjects();
ImGui::Shutdown();
g_pd3dDevice = NULL;
g_hWnd = 0;
}

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@ -75,6 +75,7 @@ int main(int, char**)
}
// Setup ImGui binding
ImGui::CreateContext();
ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);
// Setup style
@ -173,6 +174,8 @@ int main(int, char**)
}
ImGui_ImplDX9_Shutdown();
ImGui::DestroyContext();
if (g_pd3dDevice) g_pd3dDevice->Release();
if (pD3D) pD3D->Release();
UnregisterClass(_T("ImGui Example"), wc.hInstance);

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@ -207,8 +207,6 @@ void ImGui_Marmalade_InvalidateDeviceObjects()
bool ImGui_Marmalade_Init(bool install_callbacks)
{
IwGxInit();
ImGuiIO& io = ImGui::GetIO();
io.KeyMap[ImGuiKey_Tab] = s3eKeyTab; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
io.KeyMap[ImGuiKey_LeftArrow] = s3eKeyLeft;
@ -248,8 +246,6 @@ bool ImGui_Marmalade_Init(bool install_callbacks)
void ImGui_Marmalade_Shutdown()
{
ImGui_Marmalade_InvalidateDeviceObjects();
ImGui::Shutdown();
IwGxTerminate();
}
void ImGui_Marmalade_NewFrame()

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@ -14,7 +14,10 @@
int main(int, char**)
{
IwGxInit();
// Setup ImGui binding
ImGui::CreateContext();
ImGui_Marmalade_Init(true);
// Setup style
@ -95,6 +98,8 @@ int main(int, char**)
// Cleanup
ImGui_Marmalade_Shutdown();
ImGui::DestroyContext();
IwGxTerminate();
return 0;
}

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@ -4,6 +4,7 @@
int main(int, char**)
{
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
// Build atlas
@ -27,7 +28,7 @@ int main(int, char**)
ImGui::Render();
}
printf("Shutdown()\n");
ImGui::Shutdown();
printf("DestroyContext()\n");
ImGui::DestroyContext();
return 0;
}

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@ -246,7 +246,6 @@ bool ImGui_ImplGlfwGL2_Init(GLFWwindow* window, bool install_callbacks)
void ImGui_ImplGlfwGL2_Shutdown()
{
ImGui_ImplGlfwGL2_InvalidateDeviceObjects();
ImGui::Shutdown();
}
void ImGui_ImplGlfwGL2_NewFrame()

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@ -27,6 +27,7 @@ int main(int, char**)
glfwSwapInterval(1); // Enable vsync
// Setup ImGui binding
ImGui::CreateContext();
ImGui_ImplGlfwGL2_Init(window, true);
// Setup style
@ -105,6 +106,7 @@ int main(int, char**)
// Cleanup
ImGui_ImplGlfwGL2_Shutdown();
ImGui::DestroyContext();
glfwTerminate();
return 0;

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@ -358,7 +358,6 @@ bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks)
void ImGui_ImplGlfwGL3_Shutdown()
{
ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
ImGui::Shutdown();
}
void ImGui_ImplGlfwGL3_NewFrame()

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@ -32,6 +32,7 @@ int main(int, char**)
gl3wInit();
// Setup ImGui binding
ImGui::CreateContext();
ImGui_ImplGlfwGL3_Init(window, true);
// Setup style
@ -109,6 +110,7 @@ int main(int, char**)
// Cleanup
ImGui_ImplGlfwGL3_Shutdown();
ImGui::DestroyContext();
glfwTerminate();
return 0;

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@ -245,7 +245,6 @@ bool ImGui_ImplSdlGL2_Init(SDL_Window* window)
void ImGui_ImplSdlGL2_Shutdown()
{
ImGui_ImplSdlGL2_InvalidateDeviceObjects();
ImGui::Shutdown();
}
void ImGui_ImplSdlGL2_NewFrame(SDL_Window *window)

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@ -33,6 +33,7 @@ int main(int, char**)
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
// Setup ImGui binding
ImGui::CreateContext();
ImGui_ImplSdlGL2_Init(window);
// Setup style
@ -116,6 +117,8 @@ int main(int, char**)
// Cleanup
ImGui_ImplSdlGL2_Shutdown();
ImGui::DestroyContext();
SDL_GL_DeleteContext(glcontext);
SDL_DestroyWindow(window);
SDL_Quit();

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@ -356,7 +356,6 @@ bool ImGui_ImplSdlGL3_Init(SDL_Window* window)
void ImGui_ImplSdlGL3_Shutdown()
{
ImGui_ImplSdlGL3_InvalidateDeviceObjects();
ImGui::Shutdown();
}
void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window)

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@ -33,6 +33,7 @@ int main(int, char**)
gl3wInit();
// Setup ImGui binding
ImGui::CreateContext();
ImGui_ImplSdlGL3_Init(window);
// Setup style
@ -115,6 +116,8 @@ int main(int, char**)
// Cleanup
ImGui_ImplSdlGL3_Shutdown();
ImGui::DestroyContext();
SDL_GL_DeleteContext(glcontext);
SDL_DestroyWindow(window);
SDL_Quit();

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@ -787,7 +787,6 @@ bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, Im
void ImGui_ImplGlfwVulkan_Shutdown()
{
ImGui_ImplGlfwVulkan_InvalidateDeviceObjects();
ImGui::Shutdown();
}
void ImGui_ImplGlfwVulkan_NewFrame()

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@ -615,6 +615,7 @@ int main(int, char**)
setup_vulkan(window);
// Setup ImGui binding
ImGui::CreateContext();
ImGui_ImplGlfwVulkan_Init_Data init_data = {};
init_data.allocator = g_Allocator;
init_data.gpu = g_Gpu;
@ -737,6 +738,7 @@ int main(int, char**)
VkResult err = vkDeviceWaitIdle(g_Device);
check_vk_result(err);
ImGui_ImplGlfwVulkan_Shutdown();
ImGui::DestroyContext();
cleanup_vulkan();
glfwTerminate();