ocornut
|
95138fa8d6
|
Merge branch 'master' of https://github.com/ocornut/imgui
|
2015-11-26 22:43:28 +00:00 |
ocornut
|
3102c0c97e
|
Rename internal ColumnsStartX to IndentX, makes more sense
|
2015-11-26 22:43:21 +00:00 |
omar
|
60b75d78ea
|
Update README.md
|
2015-11-24 19:13:05 +00:00 |
ocornut
|
10ba61f882
|
Added links
|
2015-11-24 15:35:07 +00:00 |
ocornut
|
5d84f4b450
|
Update README.md - faq
|
2015-11-22 23:16:19 +00:00 |
omar
|
b959c74488
|
Update README.md - faq
|
2015-11-22 23:12:50 +00:00 |
ocornut
|
83e6cfbec0
|
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
|
2015-11-22 21:23:56 +00:00 |
ocornut
|
dc86a8a0bf
|
Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411)
|
2015-11-22 17:16:55 +00:00 |
ocornut
|
38cfdafbaf
|
Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
|
2015-11-22 17:09:03 +01:00 |
omar
|
1e69a86d30
|
Update README.md
|
2015-11-20 09:36:43 +01:00 |
ocornut
|
92c518a420
|
InputText: Added password mode via ImGuiInputTextFlags_Password (#237, #363, #374)
|
2015-11-19 23:09:59 +01:00 |
ocornut
|
6b03ddbcb1
|
Demo: Made the "menu inside a regular window" be in a different menuset. Added a comment (#409)
|
2015-11-16 22:43:42 +01:00 |
ocornut
|
e2ecc02e02
|
Examples: Updated README
|
2015-11-16 22:17:10 +01:00 |
ocornut
|
f96de74e05
|
Merge branch 'zach2good-SDL_OpenGL3_Implementation'
|
2015-11-16 22:13:58 +01:00 |
ocornut
|
899cb3b4e9
|
Examples: SDL+OpenGL3: Fixed readme (#356)
|
2015-11-16 22:13:06 +01:00 |
ocornut
|
ab7e91b65e
|
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
|
2015-11-16 22:12:18 +01:00 |
ocornut
|
9d0caa2e66
|
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
|
2015-11-16 22:05:22 +01:00 |
ocornut
|
624adb1b23
|
Tweak build batch files and readmes
|
2015-11-16 22:03:13 +01:00 |
ocornut
|
9a8cbf128d
|
Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
|
2015-11-16 21:35:49 +01:00 |
ocornut
|
693efccb62
|
ImageButton() uses FrameRounding up to a maximum of available framing size (#394)
|
2015-11-15 19:43:05 +01:00 |
ocornut
|
5549744e0f
|
Minor popups comment tweak (#402)
|
2015-11-15 19:09:30 +01:00 |
ocornut
|
f87deff0f3
|
Moving stdlib.h include outside of imgui.h (#405)
|
2015-11-13 17:08:54 +01:00 |
ocornut
|
9243aee62c
|
Fixed unused variable warning if asserts are compiled out.
|
2015-11-11 10:26:12 +00:00 |
ocornut
|
3b2fdf27a8
|
Examples: Added /Zi (output debug information) in build_win32.bat files
|
2015-11-11 09:45:18 +00:00 |
omar
|
0b47edcefe
|
Merge pull request #403 from JasonWilkins/master
Fixed a couple of problems found by CppCat code analyzer.
|
2015-11-10 23:28:51 +00:00 |
Jason Wilkins
|
4dee8473b5
|
Fixed a couple of problems found by CppCat code analyzer.
* incorrect implementation of ImVec4 operator- which always gives a w value of 0
* boolean formula of ((A && B) || B) can be simplified to just (B)
|
2015-11-10 17:06:37 -06:00 |
ocornut
|
1d76890526
|
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
|
2015-11-08 22:52:25 +00:00 |
ocornut
|
e4fb14a9e0
|
TODO notes
|
2015-11-08 11:00:56 +00:00 |
ocornut
|
e46c7b70eb
|
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
|
2015-11-08 11:00:31 +00:00 |
ocornut
|
4982cd136e
|
Fixed Shutdown() not clearing FontAtlas if NewFrame() was never called. (#396, #303)
|
2015-11-07 23:10:09 +00:00 |
omar
|
b168c72dd1
|
Update README.md
|
2015-11-01 22:53:29 +00:00 |
omar
|
d963ff13ca
|
Update README.md
|
2015-11-01 22:25:33 +01:00 |
omar
|
acc87f7f5e
|
Update README.md
|
2015-11-01 22:18:37 +01:00 |
ocornut
|
6b23fca1ff
|
Speculative build fix for using alloca on PS4 & FreeBSD
|
2015-10-30 18:05:06 +01:00 |
ocornut
|
0a23e2c832
|
Tabs to spaces
|
2015-10-30 15:57:03 +01:00 |
ocornut
|
980ca286fe
|
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
|
2015-10-30 15:44:47 +01:00 |
ocornut
|
6ffe0fddbf
|
Examples: Fixed crash when both buttons are held (#393)
|
2015-10-30 15:01:26 +01:00 |
ocornut
|
1a42a3f91b
|
Refactor internal SliderBehavior() to take flags instead of a bool.
Sorry!
|
2015-10-30 11:43:23 +01:00 |
ocornut
|
3eabad0321
|
Refactor - Internal ButtonBehavior() removed unnecessary boolean arg, merged into flags using ImGuiButtonFlags_NoKeyModifiers.
This is quite a risky change frankly but I'd rather refactor sooner than
later. Hopefully few people are using the internal functions.
|
2015-10-30 11:36:51 +01:00 |
ocornut
|
e858d229a0
|
Examples: update all examples with same comment (#389)
|
2015-10-30 10:45:16 +01:00 |
omar
|
d0afb23a3f
|
Merge pull request #389 from dougbinks/master
Font merge demo and documentation minor additions.
|
2015-10-30 10:39:59 +01:00 |
Doug Binks
|
e1bc0dd7d5
|
Font merge demo and documentation minor additions.
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
|
2015-10-25 16:06:42 +00:00 |
omar
|
0b0c460324
|
Travis CI: revert, giving up update for now.
|
2015-10-19 20:10:43 +01:00 |
omar
|
7245599f04
|
Travis CI: test upgrading to container-based build (3)
|
2015-10-19 20:05:02 +01:00 |
omar
|
d86dd37091
|
Travis CI: test upgrading to container-based build
|
2015-10-19 19:59:53 +01:00 |
omar
|
f11adc1c08
|
Travis CI: test upgrading to container-based build
|
2015-10-19 19:57:46 +01:00 |
ocornut
|
217ef444d4
|
ColorEdit4: Fixed broken tooltip on hovering the color button (actually fixes #373, #380)
|
2015-10-19 12:02:52 +01:00 |
ocornut
|
5f0db60a57
|
Version number 1.47 WIP
|
2015-10-18 20:13:01 +01:00 |
omar
|
42529f1270
|
Merge pull request #378 from Gargaj/patch-1
Examples: DirectX9: NULL out font texture on Invalidate so NewFrame() can be called directly without ImGui_ImplDX9_CreateDeviceObjects()
|
2015-10-18 18:11:54 +01:00 |
Gargaj
|
e4d916a4b3
|
NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
|
2015-10-18 19:05:04 +02:00 |