mirror of https://github.com/ocornut/imgui
ImageButton() uses FrameRounding up to a maximum of available framing size (#394)
This commit is contained in:
parent
5549744e0f
commit
693efccb62
|
@ -430,13 +430,13 @@
|
|||
- image/image button: misalignment on padded/bordered button?
|
||||
- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
|
||||
- layout: horizontal layout helper (#97)
|
||||
- layout: horizontal flow until no space left (#404)
|
||||
- layout: more generic alignment state (left/right/centered) for single items?
|
||||
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
|
||||
- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
|
||||
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#125)
|
||||
- columns: columns header to act as button (~sort op) and allow resize/reorder (#125)
|
||||
- columns: user specify columns size (#125)
|
||||
- popup: border options. richer api like BeginChild() perhaps? (#197)
|
||||
- combo: sparse combo boxes (via function call?)
|
||||
- combo: contents should extends to fit label if combo widget is small
|
||||
- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
|
||||
|
@ -444,7 +444,9 @@
|
|||
- listbox: user may want to initial scroll to focus on the one selected value?
|
||||
- listbox: keyboard navigation.
|
||||
- listbox: scrolling should track modified selection.
|
||||
-! menus/popups: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331)
|
||||
!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
|
||||
- popups: add variant using global identifier similar to Begin/End (#402)
|
||||
- popups: border options. richer api like BeginChild() perhaps? (#197)
|
||||
- menus: local shortcuts, global shortcuts (#126)
|
||||
- menus: icons
|
||||
- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
|
||||
|
@ -5364,7 +5366,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
|
|||
|
||||
// Render
|
||||
const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
RenderFrame(bb.Min, bb.Max, col);
|
||||
RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding));
|
||||
if (bg_col.w > 0.0f)
|
||||
window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, window->Color(bg_col));
|
||||
window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, window->Color(tint_col));
|
||||
|
|
Loading…
Reference in New Issue