Commit Graph

6671 Commits

Author SHA1 Message Date
ocornut ec6ca06898 InputText: Fixed selection rectangle appearing one frame late when selecting all. 2021-10-08 13:00:55 +02:00
ocornut dde31030e9 Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633) 2021-10-07 15:07:58 +02:00
Basil Fierz 30a6873a44
Backends: WebGPU: Fix missing initialization of local variable (#4634) 2021-10-07 14:58:09 +02:00
ocornut 31d033c9d8 Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. (#343, #4079, #2352, #432)
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
2021-10-06 18:42:11 +02:00
ocornut fbe78b1a3a Stack Tool: Docs (#4631) + also prevent Metrics window from displaying twice. 2021-10-06 18:22:40 +02:00
Basil Fierz 25332fa5ac Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512) 2021-10-06 17:51:00 +02:00
ocornut 2de96c4bd5 Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). (#4631) 2021-10-06 17:47:27 +02:00
ocornut e443ea139d Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582) 2021-10-06 13:41:39 +02:00
Guus Waals 30db674147 Fix printf format warnings on mingw clang (#4626, #4183, #3592) 2021-10-06 12:00:50 +02:00
ocornut 164a86d3b0 Moved !IsActiveIdUsingKey(ImGuiKey_Tab) check to UpdateTabFocus(). Added asserts to IsItemHovered() and IsWindowHovered(). 2021-10-05 22:06:12 +02:00
ocornut 677fe33990 Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594) 2021-09-30 11:53:20 +02:00
ocornut 8f495e5543 Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) (#3692, #3208, #2812, #4242, #2900) 2021-09-29 17:13:45 +02:00
ocornut fc4988ffb0 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527) 2021-09-24 15:39:38 +02:00
ocornut 24a77824f2 Added ClosePopupsExceptModals() helper, unused for now (aimed at user being able to close popups on app focus loss, not necessarily a suitable default) 2021-09-22 15:50:40 +02:00
ocornut bbb95a5e06 IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6. (merged from docking) (#3532) 2021-09-22 15:47:53 +02:00
ocornut fba756176d Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) 2021-09-21 19:29:48 +02:00
Sylvain 62b17f928e Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
(Squashed 20 commits)
2021-09-21 19:29:48 +02:00
Martin Ejdestig d7260104b1
Added comments about sliders clamping and ImGuiSliderFlags_AlwaysClamp (#4573) 2021-09-21 19:18:21 +02:00
Rokas Kupstys 15fe7ba31f ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. (#3517)
Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary.
2021-09-21 15:10:07 +02:00
Rokas Kupstys 30546bc0e7 ColorEdit: Fix multiple issues. (#4014)
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
  - Fixes inability to change hue when saturation is 0. (#4014)
  - Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
  - Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
2021-09-21 15:10:07 +02:00
ocornut 15132217a3 Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439) 2021-09-21 14:17:49 +02:00
James McCartney bc3d267c51 Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563) 2021-09-21 12:36:37 +02:00
ocornut c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562) 2021-09-20 18:43:05 +02:00
ocornut ddddabdccf InputText: amend validation test to allow pushing Activate events remotely. (#4552, #2321) 2021-09-17 16:44:14 +02:00
ocornut 2cffcbdc64 InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) (#4552, #2321) 2021-09-17 16:30:32 +02:00
ocornut 3973de7933 Internals: removed last parameter to IsClippedEx() + fix PVS studio warnings. 2021-09-16 18:07:17 +02:00
ocornut 2d0a6a4969 Misc: moved StacSizeOnBegin out of window instance into window stack data. 2021-09-15 15:36:03 +02:00
ocornut 66cd21db88 Misc: extracted ErrorCheckEndWindowRecover() out of ErrorCheckEndFrameRecover(). (#1651) 2021-09-15 15:26:29 +02:00
ocornut d366694062 Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover (#1651) 2021-09-15 15:26:29 +02:00
ocornut 4f10fe0a27 TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL) 2021-09-15 12:12:49 +02:00
ocornut 7b8bc864e9 Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by f8fae022). (#4538) 2021-09-14 11:09:39 +02:00
ocornut 82754561e2 Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse. 2021-09-13 15:17:54 +02:00
ocornut 17a7084b57 Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510). 2021-09-10 15:37:59 +02:00
ocornut 321b84f01f Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags. 2021-09-08 16:44:53 +02:00
ocornut d9b427cce0 Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both.
(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request)
2021-09-07 18:10:31 +02:00
ocornut 755bf985d2 Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514) 2021-09-07 14:48:26 +02:00
ocornut 607ad8c949 Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. (#4515) + BeginDragDropTarget()
Note how 79ae6d3b adedd a SkipItems test in BeginDragDropTargetCustom() only.
Catching this similar to work needed to neatly represent the error in #4375 #4158, #4008, #2562
2021-09-06 20:59:16 +02:00
ocornut bd6c9e99fc InputText: Allow cancelling/validating input with gamepad nav events.
Amend 158995f2 (#2321)
2021-09-06 18:47:12 +02:00
ocornut 0a154b30ad Nav, ButtonBehavior: reworked old code which ended up 1) calling SetActiveId repeately and 2) misleadingly set g.NavActivateId (amend af38749e) 2021-09-03 17:27:27 +02:00
ocornut ade4c15eea Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit(). 2021-09-03 16:35:41 +02:00
ocornut 528104a89b Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough. 2021-09-03 16:35:27 +02:00
ocornut 5ee40c8d34 Nav: always disable highlight if nav is disabled, fix for IMGUI_DEBUG_NAV_SCORING, minor renaming. 2021-09-02 12:05:32 +02:00
ocornut dff15acdb5 Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set. 2021-09-01 16:05:03 +02:00
ocornut 3d9d3b49ae Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
Bonus simplified Selectable() handling of its custom disabled flag. (#211)
2021-09-01 14:46:08 +02:00
ocornut 73a5e82e04 Nav: removed parameters from NavScoreItem(), NavProcessItem(), NavApplyItemToResult(): made little sense / misleading because pulling from other current state anyway.
Will readd in a more thorough manner is actually needed.
2021-09-01 14:13:40 +02:00
ocornut a735a8c084 Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame
(haven't dugged in the possible side-effects of that race condition)
2021-09-01 12:12:51 +02:00
ocornut ee351d3548 Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments 2021-09-01 12:06:15 +02:00
ocornut 7b913db1ce Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming. 2021-08-31 18:19:52 +02:00
Filippo Crocchini eb6c16d3dd PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349)
+ amended demo tweaks by ocornut
2021-08-31 13:14:43 +02:00
Jackamilio 03ce17f0a5 Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464) 2021-08-31 12:52:54 +02:00