Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. (#343, #4079, #2352, #432)
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
This commit is contained in:
parent
fbe78b1a3a
commit
31d033c9d8
@ -57,6 +57,13 @@ Other Changes:
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- TextUnformatted: Accept null ranges including (NULL,NULL) without asserting, in order to conform
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to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
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- Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211)
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- Nav: Fixed using SetKeyboardFocusHere() on non-visible/clipped items. It now works and will scroll
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toward the item. When called during a frame where the parent window is appearing, scrolling will
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aim to center the item in the window. When calling during a frame where the parent window is already
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visible, scrolling will aim to scroll as little as possible to make the item visible. We will later
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expose scroll functions and flags in public API to select those behaviors. (#343, #4079, #2352)
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- Nav: Fixed using SetKeyboardFocusHere() from activating a different item on the next frame if
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submitted items have changed during that frame. (#432)
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- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
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the NavEnableSetMousePos config flag is set.
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- Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when
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96
imgui.cpp
96
imgui.cpp
@ -3303,7 +3303,6 @@ void ImGui::ItemInputable(ImGuiWindow* window, ImGuiID id)
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// Increment counters
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// FIXME: ImGuiItemFlags_Disabled should disable more.
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const bool is_tab_stop = (g.LastItemData.InFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
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window->DC.FocusCounterRegular++;
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if (is_tab_stop)
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{
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window->DC.FocusCounterTabStop++;
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@ -3322,11 +3321,6 @@ void ImGui::ItemInputable(ImGuiWindow* window, ImGuiID id)
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// Handle focus requests
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if (g.TabFocusRequestCurrWindow == window)
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{
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if (window->DC.FocusCounterRegular == g.TabFocusRequestCurrCounterRegular)
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{
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_FocusedByCode;
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return;
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}
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if (is_tab_stop && window->DC.FocusCounterTabStop == g.TabFocusRequestCurrCounterTabStop)
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{
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g.NavJustTabbedId = id; // FIXME-NAV: aim to eventually set in NavUpdate() once we finish the refactor
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@ -3843,7 +3837,6 @@ void ImGui::UpdateTabFocus()
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// - Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also
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// manipulate the Next fields here even though they will be turned into Curr fields below.
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g.TabFocusRequestNextWindow = g.NavWindow;
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g.TabFocusRequestNextCounterRegular = INT_MAX;
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if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX)
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g.TabFocusRequestNextCounterTabStop = g.NavIdTabCounter + (g.IO.KeyShift ? -1 : 0);
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else
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@ -3852,17 +3845,15 @@ void ImGui::UpdateTabFocus()
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// Turn queued focus request into current one
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g.TabFocusRequestCurrWindow = NULL;
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g.TabFocusRequestCurrCounterRegular = g.TabFocusRequestCurrCounterTabStop = INT_MAX;
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g.TabFocusRequestCurrCounterTabStop = INT_MAX;
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if (g.TabFocusRequestNextWindow != NULL)
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{
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ImGuiWindow* window = g.TabFocusRequestNextWindow;
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g.TabFocusRequestCurrWindow = window;
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if (g.TabFocusRequestNextCounterRegular != INT_MAX && window->DC.FocusCounterRegular != -1)
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g.TabFocusRequestCurrCounterRegular = ImModPositive(g.TabFocusRequestNextCounterRegular, window->DC.FocusCounterRegular + 1);
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if (g.TabFocusRequestNextCounterTabStop != INT_MAX && window->DC.FocusCounterTabStop != -1)
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g.TabFocusRequestCurrCounterTabStop = ImModPositive(g.TabFocusRequestNextCounterTabStop, window->DC.FocusCounterTabStop + 1);
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g.TabFocusRequestNextWindow = NULL;
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g.TabFocusRequestNextCounterRegular = g.TabFocusRequestNextCounterTabStop = INT_MAX;
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g.TabFocusRequestNextCounterTabStop = INT_MAX;
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}
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g.NavIdTabCounter = INT_MAX;
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@ -6316,7 +6307,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.CurrentColumns = NULL;
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical;
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window->DC.FocusCounterRegular = window->DC.FocusCounterTabStop = -1;
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window->DC.FocusCounterTabStop = -1;
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window->DC.ItemWidth = window->ItemWidthDefault;
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window->DC.TextWrapPos = -1.0f; // disabled
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@ -7082,12 +7073,16 @@ void ImGui::PopFocusScope()
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void ImGui::SetKeyboardFocusHere(int offset)
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{
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IM_ASSERT(offset >= -1); // -1 is allowed but not below
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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g.TabFocusRequestNextWindow = window;
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g.TabFocusRequestNextCounterRegular = window->DC.FocusCounterRegular + 1 + offset;
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g.TabFocusRequestNextCounterTabStop = INT_MAX;
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IM_ASSERT(offset >= -1); // -1 is allowed but not below
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g.NavWindow = window;
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ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY;
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NavMoveRequestSubmit(ImGuiDir_None, ImGuiDir_None, ImGuiNavMoveFlags_Tabbing, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable.
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if (offset == -1)
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NavMoveRequestResolveWithLastItem();
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else
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g.NavTabbingInputableRemaining = offset + 1;
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}
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void ImGui::SetItemDefaultFocus()
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@ -8980,6 +8975,7 @@ static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result)
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result->Window = window;
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result->ID = g.LastItemData.ID;
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result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
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result->InFlags = g.LastItemData.InFlags;
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result->RectRel = ImRect(g.LastItemData.NavRect.Min - window->Pos, g.LastItemData.NavRect.Max - window->Pos);
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}
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@ -9014,18 +9010,30 @@ static void ImGui::NavProcessItem()
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// FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRect + scoring from a rect wrapped according to current wrapping policy)
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if (g.NavMoveScoringItems)
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{
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if (item_flags & ImGuiItemFlags_Inputable)
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g.NavTabbingInputableRemaining--;
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if ((g.NavId != id || (g.NavMoveFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNav)))
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{
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ImGuiNavItemData* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther;
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if (NavScoreItem(result))
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NavApplyItemToResult(result);
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// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
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const float VISIBLE_RATIO = 0.70f;
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if ((g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
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if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
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if (NavScoreItem(&g.NavMoveResultLocalVisible))
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NavApplyItemToResult(&g.NavMoveResultLocalVisible);
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if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing)
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{
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if (g.NavTabbingInputableRemaining == 0)
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NavMoveRequestResolveWithLastItem();
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}
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else
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{
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if (NavScoreItem(result))
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NavApplyItemToResult(result);
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// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
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const float VISIBLE_RATIO = 0.70f;
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if ((g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
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if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
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if (NavScoreItem(&g.NavMoveResultLocalVisible))
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NavApplyItemToResult(&g.NavMoveResultLocalVisible);
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}
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}
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}
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@ -9051,6 +9059,10 @@ void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavM
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.NavWindow != NULL);
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if (move_flags & ImGuiNavMoveFlags_Tabbing)
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move_flags |= ImGuiNavMoveFlags_AllowCurrentNavId;
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g.NavMoveSubmitted = g.NavMoveScoringItems = true;
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g.NavMoveDir = move_dir;
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g.NavMoveDirForDebug = move_dir;
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@ -9059,12 +9071,21 @@ void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavM
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g.NavMoveScrollFlags = scroll_flags;
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g.NavMoveForwardToNextFrame = false;
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g.NavMoveKeyMods = g.IO.KeyMods;
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g.NavTabbingInputableRemaining = 0;
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g.NavMoveResultLocal.Clear();
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g.NavMoveResultLocalVisible.Clear();
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g.NavMoveResultOther.Clear();
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NavUpdateAnyRequestFlag();
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}
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void ImGui::NavMoveRequestResolveWithLastItem()
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{
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ImGuiContext& g = *GImGui;
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g.NavMoveScoringItems = false; // Ensure request doesn't need more processing
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NavApplyItemToResult(&g.NavMoveResultLocal);
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NavUpdateAnyRequestFlag();
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}
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void ImGui::NavMoveRequestCancel()
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{
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ImGuiContext& g = *GImGui;
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@ -9284,6 +9305,7 @@ static void ImGui::NavUpdate()
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// Process navigation move request
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if (g.NavMoveSubmitted)
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NavMoveRequestApplyResult();
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g.NavTabbingInputableRemaining = 0;
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g.NavMoveSubmitted = g.NavMoveScoringItems = false;
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// Apply application mouse position movement, after we had a chance to process move request result.
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@ -9535,7 +9557,9 @@ void ImGui::NavMoveRequestApplyResult()
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// In a situation when there is no results but NavId != 0, re-enable the Navigation highlight (because g.NavId is not considered as a possible result)
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if (result == NULL)
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{
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if (g.NavId != 0)
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if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing)
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g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight;
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if (g.NavId != 0 && (g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0)
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{
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g.NavDisableHighlight = false;
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g.NavDisableMouseHover = true;
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@ -9590,9 +9614,27 @@ void ImGui::NavMoveRequestApplyResult()
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IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name);
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SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel);
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// Tabbing: Activates Inputable or Focus non-Inputable
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if ((g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) && (result->InFlags & ImGuiItemFlags_Inputable))
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{
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g.NavNextActivateId = result->ID;
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g.NavNextActivateFlags = ImGuiActivateFlags_PreferInput | ImGuiActivateFlags_TryToPreserveState;
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g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight;
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}
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// Activate
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if (g.NavMoveFlags & ImGuiNavMoveFlags_Activate)
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{
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g.NavNextActivateId = result->ID;
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g.NavNextActivateFlags = ImGuiActivateFlags_None;
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}
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// Enable nav highlight
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g.NavDisableHighlight = false;
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g.NavDisableMouseHover = g.NavMousePosDirty = true;
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if ((g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0)
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{
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g.NavDisableHighlight = false;
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g.NavDisableMouseHover = g.NavMousePosDirty = true;
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}
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}
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// Process NavCancel input (to close a popup, get back to parent, clear focus)
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2
imgui.h
2
imgui.h
@ -64,7 +64,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.85 WIP"
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#define IMGUI_VERSION_NUM 18419
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#define IMGUI_VERSION_NUM 18420
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -759,9 +759,7 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag.
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ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing.
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ImGuiItemStatusFlags_FocusedByCode = 1 << 8, // Set when the Focusable item just got focused from code.
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ImGuiItemStatusFlags_FocusedByTabbing = 1 << 9, // Set when the Focusable item just got focused by Tabbing.
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ImGuiItemStatusFlags_Focused = ImGuiItemStatusFlags_FocusedByCode | ImGuiItemStatusFlags_FocusedByTabbing
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ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8 // Set when the Focusable item just got focused by Tabbing (FIXME: to be removed soon)
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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, // [imgui_tests only]
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@ -1219,7 +1217,10 @@ enum ImGuiNavMoveFlags_
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ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisible that only comprise elements that are already fully visible (used by PageUp/PageDown)
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ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, // Force scrolling to min/max (used by Home/End) // FIXME-NAV: Aim to remove or reword, probably unnecessary
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ImGuiNavMoveFlags_Forwarded = 1 << 7,
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ImGuiNavMoveFlags_DebugNoResult = 1 << 8
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ImGuiNavMoveFlags_DebugNoResult = 1 << 8, // Dummy scoring for debug purpose, don't apply result
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ImGuiNavMoveFlags_Tabbing = 1 << 9, // == Focus + Activate if item is Inputable + DontChangeNavHighlight
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ImGuiNavMoveFlags_Activate = 1 << 10,
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ImGuiNavMoveFlags_DontSetNavHighlight = 1 << 11 // Do not alter the visible state of keyboard vs mouse nav highlight
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};
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enum ImGuiNavLayer
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@ -1235,12 +1236,13 @@ struct ImGuiNavItemData
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ImGuiID ID; // Init,Move // Best candidate item ID
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ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID
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ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space
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ImGuiItemFlags InFlags; // ????,Move // Best candidate item flags
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float DistBox; // Move // Best candidate box distance to current NavId
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float DistCenter; // Move // Best candidate center distance to current NavId
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float DistAxial; // Move // Best candidate axial distance to current NavId
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ImGuiNavItemData() { Clear(); }
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void Clear() { Window = NULL; ID = FocusScopeId = 0; RectRel = ImRect(); DistBox = DistCenter = DistAxial = FLT_MAX; }
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void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; DistBox = DistCenter = DistAxial = FLT_MAX; }
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};
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//-----------------------------------------------------------------------------
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@ -1582,6 +1584,7 @@ struct ImGuiContext
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ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename?
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ImRect NavScoringRect; // Rectangle used for scoring, in screen space. Based of window->NavRectRel[], modified for directional navigation scoring.
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int NavScoringDebugCount; // Metrics for debugging
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int NavTabbingInputableRemaining; // >0 when counting items for tabbing
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ImGuiNavItemData NavMoveResultLocal; // Best move request candidate within NavWindow
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ImGuiNavItemData NavMoveResultLocalVisible; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
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ImGuiNavItemData NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
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@ -1597,9 +1600,7 @@ struct ImGuiContext
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// Legacy Focus/Tabbing system (older than Nav, active even if Nav is disabled, misnamed. FIXME-NAV: This needs a redesign!)
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ImGuiWindow* TabFocusRequestCurrWindow; //
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ImGuiWindow* TabFocusRequestNextWindow; //
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int TabFocusRequestCurrCounterRegular; // Any item being requested for focus, stored as an index (we on layout to be stable between the frame pressing TAB and the next frame, semi-ouch)
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int TabFocusRequestCurrCounterTabStop; // Tab item being requested for focus, stored as an index
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int TabFocusRequestNextCounterRegular; // Stored for next frame
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int TabFocusRequestNextCounterTabStop; // "
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bool TabFocusPressed; // Set in NewFrame() when user pressed Tab
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@ -1787,14 +1788,15 @@ struct ImGuiContext
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NavMoveKeyMods = ImGuiKeyModFlags_None;
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NavMoveDir = NavMoveDirForDebug = NavMoveClipDir = ImGuiDir_None;
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NavScoringDebugCount = 0;
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NavTabbingInputableRemaining = 0;
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NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL;
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NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
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NavWindowingToggleLayer = false;
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TabFocusRequestCurrWindow = TabFocusRequestNextWindow = NULL;
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TabFocusRequestCurrCounterRegular = TabFocusRequestCurrCounterTabStop = INT_MAX;
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TabFocusRequestNextCounterRegular = TabFocusRequestNextCounterTabStop = INT_MAX;
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TabFocusRequestCurrCounterTabStop = INT_MAX;
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TabFocusRequestNextCounterTabStop = INT_MAX;
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TabFocusPressed = false;
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DimBgRatio = 0.0f;
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@ -1901,7 +1903,6 @@ struct IMGUI_API ImGuiWindowTempData
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int CurrentTableIdx; // Current table index (into g.Tables)
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ImGuiLayoutType LayoutType;
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ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin()
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int FocusCounterRegular; // (Legacy Focus/Tabbing system) Sequential counter, start at -1 and increase when ImGuiItemFlags_Inputable (FIXME-NAV: Needs redesign)
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int FocusCounterTabStop; // (Legacy Focus/Tabbing system) Same, but only count widgets which you can Tab through.
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// Local parameters stacks
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@ -2478,9 +2479,9 @@ namespace ImGui
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Currently refactoring focus/nav/tabbing system
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// If you have old/custom copy-and-pasted widgets that used FocusableItemRegister():
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// (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool focused = FocusableItemRegister(...)'
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// (Old) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0'
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// (New) IMGUI_VERSION_NUM >= 18411: using 'ItemAdd(..., ImGuiItemAddFlags_Inputable)' and 'bool focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0'
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// (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool tab_focused = FocusableItemRegister(...)'
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// (Old) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0'
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// (New) IMGUI_VERSION_NUM >= 18413: using 'ItemAdd(..., ImGuiItemFlags_Inputable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_FocusedTabbing) != 0 || g.NavActivateInputId == id' (WIP)
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// Widget code are simplified as there's no need to call FocusableItemUnregister() while managing the transition from regular widget to TempInputText()
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inline bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id) { IM_ASSERT(0); IM_UNUSED(window); IM_UNUSED(id); return false; } // -> pass ImGuiItemAddFlags_Inputable flag to ItemAdd()
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inline void FocusableItemUnregister(ImGuiWindow* window) { IM_ASSERT(0); IM_UNUSED(window); } // -> unnecessary: TempInputText() uses ImGuiInputTextFlags_MergedItem
|
||||
@ -2522,6 +2523,7 @@ namespace ImGui
|
||||
IMGUI_API bool NavMoveRequestButNoResultYet();
|
||||
IMGUI_API void NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags);
|
||||
IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags);
|
||||
IMGUI_API void NavMoveRequestResolveWithLastItem();
|
||||
IMGUI_API void NavMoveRequestCancel();
|
||||
IMGUI_API void NavMoveRequestApplyResult();
|
||||
IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
|
||||
|
@ -2407,17 +2407,17 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
|
||||
bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
|
||||
if (!temp_input_is_active)
|
||||
{
|
||||
const bool focus_requested = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Focused) != 0;
|
||||
const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
|
||||
const bool clicked = (hovered && g.IO.MouseClicked[0]);
|
||||
const bool double_clicked = (hovered && g.IO.MouseDoubleClicked[0]);
|
||||
if (focus_requested || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id)
|
||||
if (input_requested_by_tabbing || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id)
|
||||
{
|
||||
SetActiveID(id, window);
|
||||
SetFocusID(id, window);
|
||||
FocusWindow(window);
|
||||
g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
|
||||
if (temp_input_allowed)
|
||||
if (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id)
|
||||
if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id)
|
||||
temp_input_is_active = true;
|
||||
}
|
||||
|
||||
@ -3025,15 +3025,15 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
|
||||
bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
|
||||
if (!temp_input_is_active)
|
||||
{
|
||||
const bool focus_requested = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Focused) != 0;
|
||||
const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
|
||||
const bool clicked = (hovered && g.IO.MouseClicked[0]);
|
||||
if (focus_requested || clicked || g.NavActivateId == id || g.NavActivateInputId == id)
|
||||
if (input_requested_by_tabbing || clicked || g.NavActivateId == id || g.NavActivateInputId == id)
|
||||
{
|
||||
SetActiveID(id, window);
|
||||
SetFocusID(id, window);
|
||||
FocusWindow(window);
|
||||
g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
|
||||
if (temp_input_allowed && (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id))
|
||||
if (temp_input_allowed && (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id))
|
||||
temp_input_is_active = true;
|
||||
}
|
||||
}
|
||||
@ -4024,21 +4024,19 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// We are only allowed to access the state if we are already the active widget.
|
||||
ImGuiInputTextState* state = GetInputTextState(id);
|
||||
|
||||
const bool focus_requested_by_code = (item_status_flags & ImGuiItemStatusFlags_FocusedByCode) != 0;
|
||||
const bool focus_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
|
||||
const bool input_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
|
||||
const bool input_requested_by_nav = (g.ActiveId != id) && ((g.NavActivateInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard));
|
||||
|
||||
const bool user_clicked = hovered && io.MouseClicked[0];
|
||||
const bool user_nav_input_start = (g.ActiveId != id) && (g.NavActivateInputId == id || g.NavActivateId == id);
|
||||
const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y);
|
||||
const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y);
|
||||
|
||||
bool clear_active_id = false;
|
||||
bool select_all = (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline);
|
||||
bool select_all = false;
|
||||
|
||||
float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX;
|
||||
|
||||
const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline);
|
||||
const bool init_make_active = (user_clicked || user_scroll_finish || user_nav_input_start || focus_requested_by_code || focus_requested_by_tabbing);
|
||||
const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav || input_requested_by_tabbing);
|
||||
const bool init_state = (init_make_active || user_scroll_active);
|
||||
if ((init_state && g.ActiveId != id) || init_changed_specs)
|
||||
{
|
||||
@ -4074,13 +4072,20 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
state->ID = id;
|
||||
state->ScrollX = 0.0f;
|
||||
stb_textedit_initialize_state(&state->Stb, !is_multiline);
|
||||
if (!is_multiline && focus_requested_by_code)
|
||||
}
|
||||
|
||||
if (!is_multiline)
|
||||
{
|
||||
if (flags & ImGuiInputTextFlags_AutoSelectAll)
|
||||
select_all = true;
|
||||
if (input_requested_by_nav && (!recycle_state || !(g.NavActivateFlags & ImGuiActivateFlags_TryToPreserveState)))
|
||||
select_all = true;
|
||||
if (input_requested_by_tabbing || (user_clicked && io.KeyCtrl))
|
||||
select_all = true;
|
||||
}
|
||||
|
||||
if (flags & ImGuiInputTextFlags_AlwaysOverwrite)
|
||||
state->Stb.insert_mode = 1; // stb field name is indeed incorrect (see #2863)
|
||||
if (!is_multiline && (focus_requested_by_tabbing || (user_clicked && io.KeyCtrl)))
|
||||
select_all = true;
|
||||
}
|
||||
|
||||
if (g.ActiveId != id && init_make_active)
|
||||
@ -4214,7 +4219,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
|
||||
if (io.InputQueueCharacters.Size > 0)
|
||||
{
|
||||
if (!ignore_char_inputs && !is_readonly && !user_nav_input_start)
|
||||
if (!ignore_char_inputs && !is_readonly && !input_requested_by_nav)
|
||||
for (int n = 0; n < io.InputQueueCharacters.Size; n++)
|
||||
{
|
||||
// Insert character if they pass filtering
|
||||
|
Loading…
Reference in New Issue
Block a user