mirror of https://github.com/ocornut/imgui
Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.
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@ -51,6 +51,11 @@ Other Changes:
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to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
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- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
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the NavEnableSetMousePos config flag is set.
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- Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when
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activated with mouse. More specifically: BeginTabItem(), the scrolling arrows of BeginTabBar(),
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the arrow section of TreeNode(), the +/- buttons of InputInt()/InputFloat(), Selectable() with
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ImGuiSelectableFlags_SelectOnRelease. More generally: any direct use of ButtonBehavior() with
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the PressedOnClick/PressedOnDoubleClick/PressedOnRelease button policy.
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- Menus: Adjust closing logic to accomodate for varying font size and dpi.
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- Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510).
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- Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)
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2
imgui.h
2
imgui.h
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@ -64,7 +64,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.85 WIP"
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#define IMGUI_VERSION_NUM 18413
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#define IMGUI_VERSION_NUM 18414
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -1170,7 +1170,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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KeepAliveID(column_id);
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bool hovered = false, held = false;
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bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick);
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bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus);
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if (pressed && IsMouseDoubleClicked(0))
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{
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TableSetColumnWidthAutoSingle(table, column_n);
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@ -571,6 +571,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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ClearActiveID();
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else
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SetActiveID(id, window); // Hold on ID
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if (!(flags & ImGuiButtonFlags_NoNavFocus))
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SetFocusID(id, window);
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g.ActiveIdMouseButton = mouse_button_clicked;
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FocusWindow(window);
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}
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@ -581,6 +583,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay;
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if (!has_repeated_at_least_once)
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pressed = true;
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if (!(flags & ImGuiButtonFlags_NoNavFocus))
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SetFocusID(id, window);
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ClearActiveID();
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}
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