ocornut
4c2c09450a
Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. ( #456 )
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Amend d10641b
2024-01-22 18:26:45 +01:00
ocornut
5b5e9bd0cb
Internals: Tweak shallow compaction as Clang complains about MS ABI signage of enums.
2024-01-22 17:43:58 +01:00
ocornut
7c3fa7d049
Refactor: moved section in imgui_internal.h
2024-01-22 17:42:00 +01:00
ocornut
595eb86624
Changelog, comment, minor data compaction
2024-01-22 15:27:36 +01:00
ocornut
c7edb446ca
Shortcut(): always test ownership.
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- It doesn't sense to test route without ownership (which may be overrided by code not using routing)
- It also wouldn't be possible to call Shortcut() with _None anyway, since successful routing sets ownership.
Tangential to experiments for #7237
2024-01-19 16:40:24 +01:00
ocornut
33fabdf392
Scrollbar() doesn't forcefully mark itself as hovered when held.
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Weirdly as old as when dinosaurs roamed earth, aka first commit (per-1.0).
+ Minor alignment in both sense of the term :) Reduce padding in ImGuiNextItemData.
2024-01-17 15:47:14 +01:00
ocornut
d431d85839
Internals: removed obsolete ImPool::GetSize() (last used by implot 0.10, changed in implot 0.11)
2024-01-17 15:33:12 +01:00
ocornut
f0d1f61fa5
Internals: commented out long-time obsoleted FocusableItemRegister()/FocusableItemUnregister() documentaton-only leftovers. +
2024-01-17 15:23:30 +01:00
ocornut
5fdcdf7080
Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. ( #456 )
2024-01-16 17:51:14 +01:00
ocornut
80d5cb1ab1
Comments around ImGuiInputFlags.
2024-01-16 16:25:08 +01:00
ocornut
1cc0eb4d32
Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning.
2024-01-16 12:32:00 +01:00
ocornut
46e5f44ec8
Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. ( #6798 , #2637 , #456 )
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Amend d474836
Begin: tweak clearing of CurrentWindow as FocusWindow() relies on it now.
Addded SetWindowParentWindowForFocusRoute() helper.
2024-01-16 11:39:41 +01:00
ocornut
e0c8c80ada
Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. ( #6798 , #2637 , #456 )
2024-01-15 17:33:47 +01:00
ocornut
4b20a0217e
Internals: add window to FocusScopeStack. ( #6798 )
2024-01-15 17:33:47 +01:00
ocornut
2156db7a07
Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). ( #6798 , #2637 , #456 )
2024-01-15 17:33:23 +01:00
ocornut
8a3dfda8d0
Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
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Amend 3a90dc38
(#2589 , #2598 , #3108 , #3113 , #3653 , #4642 )
2024-01-15 11:30:52 +01:00
ocornut
29809d7220
Version 1.90.2 WIP
2024-01-11 14:37:13 +01:00
ocornut
d6cb3c923d
Version 1.90.1
2024-01-10 18:00:57 +01:00
ocornut
fdf8d02be1
Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. ( #2673 )
2024-01-10 17:33:19 +01:00
ocornut
788bb58b6b
Metrics: Tweak, reorganize tools menu.
2024-01-10 15:12:24 +01:00
ocornut
a5dec42866
Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. ( #5855 )
2024-01-10 15:12:24 +01:00
ocornut
fc2e532f99
Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. ( #456 , #2637 )
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Took a while to come to this design, but it is flexible and lightweight and allow all decision to be taken a polling location. All three policies are useful.
2024-01-09 15:54:12 +01:00
ocornut
8323a06e6d
Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
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Will make extra sense with next commit where we add ImGuiInputFlags_RepeatUntil options.
2024-01-09 12:09:42 +01:00
ocornut
58261dbe9a
Internals: alter ImGuiInputFlags values to leave room + indent.
2024-01-09 12:06:58 +01:00
ocornut
0000739c08
Internals: Fixed function name typo.
2023-12-19 20:32:09 +01:00
ocornut
6cfe3ddf52
InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. ( #3092 , #5759 , #787 )
2023-12-14 17:15:43 +01:00
ocornut
54c1bdeceb
Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. ( #4449 )
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Amend 1a7526d
2023-12-14 16:45:40 +01:00
ocornut
aaf157cfdd
Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
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Amend 9499afdf
and 72de6f336
2023-12-05 17:04:19 +01:00
ocornut
7965494ff3
Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
2023-11-28 19:40:38 +01:00
ocornut
bce4db00bc
Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. ( #7049 , #4281 , #3272 )
2023-11-22 19:30:16 +01:00
ocornut
61b8197942
Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
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Bitting the bullet, as we rarely update this (and it is rarely updated) and it we may replace it anyhow.
2023-11-22 14:12:31 +01:00
ocornut
3d083dbe1a
Version 1.90.1 WIP
2023-11-15 23:53:58 +01:00
ocornut
b81bd7ed98
Version 1.90.0
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w/ Changelog tweaks.
2023-11-15 15:56:05 +01:00
ocornut
5170a9d6dc
Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.
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Followup to fea52e2
2023-11-09 12:22:35 +01:00
ocornut
fea52e29aa
Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents.
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Amend 088ddef
2023-11-09 12:19:52 +01:00
ocornut
561af15d67
Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
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Amend 4448d97
. Note that functions entry points will eventually be merged into one, so this is not a problem.
2023-11-06 14:09:35 +01:00
ocornut
1ab63d925f
Undid some of the changes done by c95fbb4
because they are not compatible with docking code.
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(Will cherry-pick this from docking to master)
# Conflicts:
# imgui.cpp
2023-11-02 18:08:39 +01:00
ocornut
f1d1a8d32b
Windows: use relative mouse movement for border resize when the border geometry has moved. ( #1710 )
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(e.g. resizing a child window triggering parent scroll) to avoid resizing feedback loop.
2023-11-02 17:34:49 +01:00
ocornut
9235352400
BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. ( #1710 )
2023-11-02 17:34:49 +01:00
ocornut
34a0bc456e
BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. ( #462 , (toward #1666 , #1496 , #1395 , #1710 )
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(bonus: will also eventually free a window flag)
2023-11-02 17:26:23 +01:00
ocornut
7713c29258
BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666 , #1496 , #1395 , #1710 )
2023-11-02 17:26:05 +01:00
ocornut
c95fbb4464
Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
2023-10-19 16:19:29 +02:00
ocornut
1b9cb52d7b
BeginChild(): rename parameters to reduce diff of upcoming patches.
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Should be a no-op.
2023-10-18 19:41:51 +02:00
ocornut
56f7e853be
Demo: expose more Combo flags + misc tidying up.
2023-10-18 17:48:33 +02:00
ocornut
99913b5051
Internals: added IsKeyChordPressed() for consistency.
2023-10-16 22:21:29 +02:00
ocornut
0b8c6b9bce
Internals: removed seemingly unused AutoFitChildAxises.
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The clamp was done on BeginChild(). Amend 2545d75c
2023-10-13 14:52:08 +02:00
ocornut
32228d8add
Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. ( #2957 )
2023-10-12 19:21:02 +02:00
ocornut
9f851ebfe4
Tables: added ImGuiTableFlags_HighlightHoveredColumn.
2023-10-12 19:15:17 +02:00
ocornut
5053d79a24
Tables: Internal: rework so stacked headers height may be used.
2023-10-11 17:28:07 +02:00
ocornut
0312a29e4c
ImageButton(): clarify purpose of size. ( #6901 , #5533 , #4471 , #2464 , #1390 ).
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Amend 4a2ae06ca
2023-10-05 18:51:45 +02:00