Undid some of the changes done by c95fbb4
because they are not compatible with docking code.
(Will cherry-pick this from docking to master) # Conflicts: # imgui.cpp
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c0bc43ccff
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1ab63d925f
20
imgui.cpp
20
imgui.cpp
@ -1107,8 +1107,8 @@ static void UpdateKeyRoutingTable(ImGuiKeyRoutingTable* rt);
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// Misc
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static void UpdateSettings();
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static int UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_hovered, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect);
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static void RenderWindowOuterBorders(ImGuiWindow* window, int border_hovered, int border_held);
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static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size, int border_hovered, int border_held);
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static void RenderWindowOuterBorders(ImGuiWindow* window);
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static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size);
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static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open);
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static void RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col);
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static void RenderDimmedBackgrounds();
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@ -6089,7 +6089,7 @@ static inline void ClampWindowPos(ImGuiWindow* window, const ImRect& visibility_
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window->Pos = ImClamp(window->Pos, visibility_rect.Min - size_for_clamping, visibility_rect.Max);
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}
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static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window, int border_hovered, int border_held)
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static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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float rounding = window->WindowRounding;
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@ -6097,12 +6097,12 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window, int border_hove
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if (border_size > 0.0f && !(window->Flags & ImGuiWindowFlags_NoBackground))
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window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
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if (border_hovered != -1 || border_held != -1)
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if (window->ResizeBorderHovered != -1 || window->ResizeBorderHeld != -1)
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{
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const int border_n = (border_held != -1) ? border_held : border_hovered;
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const int border_n = (window->ResizeBorderHeld != -1) ? window->ResizeBorderHeld : window->ResizeBorderHovered;
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const ImGuiResizeBorderDef& def = resize_border_def[border_n];
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const ImRect border_r = GetResizeBorderRect(window, border_n, rounding, 0.0f);
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const ImU32 border_col = GetColorU32((border_held != -1) ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered);
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const ImU32 border_col = GetColorU32((window->ResizeBorderHeld != -1) ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered);
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window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle);
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window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f);
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window->DrawList->PathStroke(border_col, 0, ImMax(2.0f, border_size)); // Thicker than usual
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@ -6116,7 +6116,7 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window, int border_hove
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// Draw background and borders
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// Draw and handle scrollbars
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void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size, int border_hovered, int border_held)
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void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size)
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{
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ImGuiContext& g = *GImGui;
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ImGuiStyle& style = g.Style;
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@ -6199,7 +6199,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
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// Borders
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if (handle_borders_and_resize_grips)
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RenderWindowOuterBorders(window, border_hovered, border_held);
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RenderWindowOuterBorders(window);
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}
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}
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@ -6742,6 +6742,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (auto_fit_mask & (1 << ImGuiAxis_Y))
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use_current_size_for_scrollbar_y = true;
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}
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window->ResizeBorderHovered = (signed char)border_hovered;
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window->ResizeBorderHeld = (signed char)border_held;
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// SCROLLBAR VISIBILITY
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@ -6856,7 +6858,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow;
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const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight);
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const bool handle_borders_and_resize_grips = true; // This exists to facilitate merge with 'docking' branch.
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RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, handle_borders_and_resize_grips, resize_grip_count, resize_grip_col, resize_grip_draw_size, border_hovered, border_held);
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RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, handle_borders_and_resize_grips, resize_grip_count, resize_grip_col, resize_grip_draw_size);
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if (render_decorations_in_parent)
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window->DrawList = &window->DrawListInst;
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@ -2436,6 +2436,8 @@ struct IMGUI_API ImGuiWindow
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bool IsFallbackWindow; // Set on the "Debug##Default" window.
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bool IsExplicitChild; // Set when passed _ChildWindow, left to false by BeginDocked()
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bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
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signed char ResizeBorderHovered; // Current border being hovered for resize (-1: none, otherwise 0-3)
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signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3)
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short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
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short BeginCountPreviousFrame; // Number of Begin() during the previous frame
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short BeginOrderWithinParent; // Begin() order within immediate parent window, if we are a child window. Otherwise 0.
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