ocornut
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21fc57f2cf
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Merge branch 'master' into docking
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2022-07-08 16:09:30 +02:00 |
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ocornut
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8b8a61bdf9
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Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. (#4921, #4858, #787, #1599, #323)
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2022-07-08 16:02:07 +02:00 |
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ocornut
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a7a25ee19d
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Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. (#2673)
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2022-07-07 14:18:08 +02:00 |
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ocornut
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92d0924b82
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Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight().
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2022-07-06 20:58:20 +02:00 |
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ocornut
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4711b9b05a
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Add trailing commas to enum (to simplify the diff/patch of further additions) (#4537)
Possible since we are now C++11 + fix warning in GetNavInputAmount().
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2022-07-06 20:39:39 +02:00 |
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ocornut
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90ef327882
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Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724)
Amended to avoid static analysis false positive.
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2022-07-06 17:48:01 +02:00 |
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ocornut
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f9ccdba352
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Nav: Fix regression 93f02ee + Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
Toward using keys.
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2022-07-06 17:03:50 +02:00 |
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ocornut
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93f02ee0c6
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Nav: Fixed moving window with gamepad or keyboard when running at very high framerate + removed ImGuiNavDirSourceFlags_RawKeyboard.
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2022-07-06 16:46:57 +02:00 |
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luigifcruz
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82e10f1b61
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Backends: Metal: Add dispatch synchronization. (#5447)
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2022-07-05 15:24:37 +02:00 |
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ocornut
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0b2da67912
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Internals: clarified that GetInputTextState(0) can not return a pointer. Replaced a use of __APPLE__ with io.ConfigMacOSXBehaviors.
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2022-07-05 14:40:09 +02:00 |
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ocornut
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467a1cd4a5
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Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
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2022-07-01 17:09:58 +02:00 |
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Stephen H. Gerstacker
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ad5aa54166
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Backends, Viewport: Metal: Pull format from shared context. (#5403, #5437)
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2022-06-30 20:19:27 +02:00 |
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ocornut
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5d0deebba4
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
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2022-06-30 20:17:48 +02:00 |
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Stephen H. Gerstacker
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67410d53f7
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Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403)
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2022-06-30 20:16:45 +02:00 |
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ocornut
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609b935a8c
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InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text.
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2022-06-30 15:47:54 +02:00 |
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ocornut
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0afc6cd310
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Internals: InputTextEx() renames for correctness. enter_pressed -> validated, is_validate_enter -> is_enter_pressed
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2022-06-30 15:31:42 +02:00 |
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Runik
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58eb40db76
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Backends: GLFW: Fixed leftover static variable preventing from changing or reinitializing backend while application is running. (#4616, #5434)
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2022-06-29 15:47:37 +02:00 |
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ocornut
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873e9d35ac
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Internals: renamed TreeNodeBehaviorIsOpen() to TreeNodeUpdateNextOpen(). Added internal TreeNodeSetOpen(id). (#5423)
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2022-06-28 16:11:31 +02:00 |
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ocornut
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24dfe6db8a
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Version 1.89 WIP
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2022-06-27 16:55:55 +02:00 |
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ocornut
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088ddef98a
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Tables: extracted some code into TableBeginContextMenuPopup() for easier reuse for appending into context menu.
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2022-06-27 16:51:08 +02:00 |
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ocornut
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9cd9c2eff9
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_widgets.cpp
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2022-06-21 18:28:33 +02:00 |
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ocornut
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9aae45eb4a
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Version 1.88
(fix "Show Debug Log" checkbox in Metrics window)
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2022-06-21 18:11:50 +02:00 |
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ocornut
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d51e5d2898
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TabItem: revert support for SetNextItemOpen(true) at it creates too much ambiguity with p_open/close button vs Selected state. (#5262)
Revert a small part of 4b97296 .
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2022-06-21 17:20:06 +02:00 |
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ocornut
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c4b9101759
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TabBar: Tweak shrinking policy so that while resizing tabs that don't need shrinking keep their initial width more precisely.
Has been the case before but adding support for SetNextItemWidth() #5262 made this more noticeable.
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2022-06-21 17:13:13 +02:00 |
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ocornut
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4b97296148
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TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). (#5262)
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2022-06-21 17:13:12 +02:00 |
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ocornut
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d3fd2630b7
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Sliders: An initial click within the knob/grab doesn't shift its position. (#1946, #5328) + Adjust default GrabMinSize.
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2022-06-20 18:13:10 +02:00 |
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ocornut
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f27af1b20a
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Internals: SliderBehaviorT: Minor refactor, clearer 0.0/1.0 early out. Should be no-op from user's point of view.
ScaleValueFromRatioT() had early 0.0/1.0 ratio tests, shifting most of function by one indent.
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2022-06-20 16:57:04 +02:00 |
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omar
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90e8404a77
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Update README.md
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2022-06-20 15:35:48 +02:00 |
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ocornut
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9764adc7bb
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Docking: Amend 24dfebf . Fixed incorrect focus highlight on docking node with nested hierarchies.
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2022-06-17 17:11:23 +02:00 |
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Rokas Kupstys
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37a07858a9
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Nav: Fixed inability to cancel nav in modal popups. (#5400)
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2022-06-17 14:58:26 +02:00 |
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ocornut
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506717390f
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Docking, Modal: Fixed a crash when opening popup from a parent which is being docked on the same frame. (#5401)
Ideally we should untangle the purpose of parent_window_in_stack / ParentWindowInBeginStack better.
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2022-06-16 18:43:33 +02:00 |
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rokups
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101aec95d9
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Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend.
Fixes #5392 + alignment fixes and removed static_cast<> + Amended with fix.
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2022-06-16 13:12:54 +02:00 |
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ocornut
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07efd7cc20
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Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
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2022-06-15 16:02:55 +02:00 |
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ocornut
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e135cdbc24
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Merge branch 'master' into docking + update for IMGUI_DEBUG_LOG calls.
# Conflicts:
# backends/imgui_impl_dx12.cpp
# imgui.cpp
# imgui_internal.h
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2022-06-15 15:39:23 +02:00 |
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ocornut
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08572189f0
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MovingWindow auto-cancelled if active id is stolen (instead of ill-defined bahavior + assert in docking).
Followup to 27343ef
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2022-06-15 15:25:21 +02:00 |
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ocornut
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27343efb0b
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Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx()
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2022-06-15 15:25:07 +02:00 |
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ocornut
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ddcff10343
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Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
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2022-06-15 14:30:20 +02:00 |
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ocornut
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6cac48df32
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Drag, Slider: rework slightly or CTRL+Click or SetKeyboardFocusHere() will show 1 change of active id in the log (rather than a set,clear,set sequence)
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2022-06-15 11:52:46 +02:00 |
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ocornut
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dd28500835
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Debug: Add more log. Reworked IMGUI_DEBUG_PRINT IMGUI_DEBUG_PRINTF. Added internal IsDragDropActive() helper.
DebugLog() output to TTY by default.
Amend 1d6e34f .
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2022-06-15 11:31:19 +02:00 |
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ocornut
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24dfebf455
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Docking: Fixed incorrect focus highlight on docking node when focusing empty central node or a child window which was manually injected into a dockspace window.
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2022-06-13 20:19:33 +02:00 |
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ocornut
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2ed9e21eba
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Nav, Internals: wrap changes to g.NavWindow into a helper function to help track/log changes.
Amend 076d8fc . Eventually we should REALLY clean up the SetNavWindow SetNavID SetFocusID FocusWindow fiasco.
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2022-06-13 19:05:55 +02:00 |
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ocornut
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1d6e34f3f9
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Debug: Added ShowDebugLogWindow().
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
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2022-06-13 19:05:55 +02:00 |
|
Jack Knobel
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ec2c805e48
|
Backends: support for unity builds for dx10/dx11/dx12 backends (#5387)
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2022-06-11 12:52:27 +02:00 |
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ocornut
|
e900ca355e
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui.h
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2022-06-10 19:29:17 +02:00 |
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ocornut
|
076d8fc868
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Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. (#4449)
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2022-06-10 19:25:53 +02:00 |
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Rokas Kupstys
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0b1bcfcc20
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Menus: Separate menu sets by nav layer. (#3496, #4797) + Demo: Remove incorrect and useless suggestion to use PushID().
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
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2022-06-08 17:17:54 +02:00 |
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ocornut
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a35e876978
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InputText: Amends and tidying up: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949)
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2022-06-08 15:27:36 +02:00 |
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Joshua Webb
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530332dfbc
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InputText: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949)
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2022-06-08 15:27:10 +02:00 |
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ocornut
|
23a785aeb3
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Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
This leaves us room for growing the buffer if needed, and gives us a resizable buffer available for other work.
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2022-06-07 19:20:03 +02:00 |
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ocornut
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64d6c30562
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InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. (#4947) + Metrics: Added "InputText" section.
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2022-06-07 15:34:21 +02:00 |
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