Backends: Metal: Add dispatch synchronization. (#5447)
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@ -12,6 +12,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-07-05: Metal: Add dispatch synchronization.
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// 2022-06-30: Metal: Use __bridge for ARC based systems.
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// 2022-06-01: Metal: Fixed null dereference on exit inside command buffer completion handler.
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// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
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// 2022-01-03: Metal: Ignore ImDrawCmd where ElemCount == 0 (very rare but can technically be manufactured by user code).
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@ -296,8 +298,11 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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if (bd != NULL)
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{
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[bd->SharedMetalContext.bufferCache addObject:vertexBuffer];
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[bd->SharedMetalContext.bufferCache addObject:indexBuffer];
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@synchronized(bd->SharedMetalContext.bufferCache)
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{
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[bd->SharedMetalContext.bufferCache addObject:vertexBuffer];
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[bd->SharedMetalContext.bufferCache addObject:indexBuffer];
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}
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}
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});
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}];
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@ -440,28 +445,31 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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{
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uint64_t now = GetMachAbsoluteTimeInSeconds();
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// Purge old buffers that haven't been useful for a while
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if (now - self.lastBufferCachePurge > 1.0)
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@synchronized(self.bufferCache)
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{
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NSMutableArray* survivors = [NSMutableArray array];
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// Purge old buffers that haven't been useful for a while
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if (now - self.lastBufferCachePurge > 1.0)
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{
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NSMutableArray* survivors = [NSMutableArray array];
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for (MetalBuffer* candidate in self.bufferCache)
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if (candidate.lastReuseTime > self.lastBufferCachePurge)
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[survivors addObject:candidate];
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self.bufferCache = [survivors mutableCopy];
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self.lastBufferCachePurge = now;
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}
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// See if we have a buffer we can reuse
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MetalBuffer* bestCandidate = nil;
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for (MetalBuffer* candidate in self.bufferCache)
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if (candidate.lastReuseTime > self.lastBufferCachePurge)
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[survivors addObject:candidate];
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self.bufferCache = [survivors mutableCopy];
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self.lastBufferCachePurge = now;
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}
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if (candidate.buffer.length >= length && (bestCandidate == nil || bestCandidate.lastReuseTime > candidate.lastReuseTime))
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bestCandidate = candidate;
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// See if we have a buffer we can reuse
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MetalBuffer* bestCandidate = nil;
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for (MetalBuffer* candidate in self.bufferCache)
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if (candidate.buffer.length >= length && (bestCandidate == nil || bestCandidate.lastReuseTime > candidate.lastReuseTime))
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bestCandidate = candidate;
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if (bestCandidate != nil)
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{
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[self.bufferCache removeObject:bestCandidate];
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bestCandidate.lastReuseTime = now;
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return bestCandidate;
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if (bestCandidate != nil)
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{
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[self.bufferCache removeObject:bestCandidate];
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bestCandidate.lastReuseTime = now;
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return bestCandidate;
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}
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}
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// No luck; make a new buffer
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@ -43,6 +43,7 @@ Other Changes:
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Enter keep the input active and select all text.
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- Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
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- Backends: Metal: Use __bridge for ARC based systems. (#5403) [@stack]
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- Backends: Metal: Add dispatch synchronization. (#5447) [@luigifcruz]
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- Backends: OSX: Fixes to support full app creation in C++. (#5403) [@stack]
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