bundles it creates. This makes these apps support retina displays, because
the file contains
<key>NSHighResolutionCapable</key>
<true/>
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+[NSWindow frameRectForContentRect:styleMask:] message
(checked on 10.11 and 10.3). Therefore fluid -c will run without
opening the display.
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without waiting for the next event to come, because AppleScript does not break the
event loop.
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1) Changed the way fluid attaches images to widgets and menu items so
it is compatible with running fluid-generated code containing such images
in a static initializer. Images are now attached calling a function:
widget->image( image_function_name() );
and this function is defined before in fluid-generated code as:
static Fl_Image *image_function_name() {
static Fl_Image *image = new image_type(......);
return image;
}
2) Changed src/Fl_File_Chooser.fl so the source code generate by fluid
from it is compatible with running in a static initializer.
3) Changed src/Fl_File_Chooser.cxx and FL/Fl_File_Chooser.H
to the result of running fluid on src/Fl_File_Chooser.fl
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To make sure that fl_graphics_driver is initialized, it is enough to test whether it is null.
This saves the memory cost of a static variable.
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the static method Fl_Surface_Device::surface() can be called before main() starts.
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Fl_Browser::add(), Fl_Browser::insert(), and Fl_Browser::text() didn't
test if the provided text argument was NULL, although this was explicitly
allowed in the documentation.
Also applied some minor documentation fixes.
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Mac OS: a more convenient position where to initialize the fl_fonts global variable.
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On the Mac platform, it is also necessary to change the initialization of
the macKeyLookUp array for keyboard events to work in a static
initializer.
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On the Mac platform, it's also necessary to initialize the fl_fonts
global variable.
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(which run before main() begins in an uncontrolled order). This was failing because
calls to drawing functions (e.g., fl_font(f,s);) crashed due to uninitialized fl_graphics_driver
global variable.
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Improved handling of the situations where a subwindow is created,
hidden, the parent window resized, and the subwindow shown,
with a new size. This change no longer sends setFrame: or setFrameOrigin:
messages to hidden subwindows. Instead, subwindows acquire their correct
size and position when they are shown again and Fl_X::map() is called.
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and builds itself the image when a window with subwindow is miniaturized. That is mostly OK, but it fails when a window
containing a subwindow is miniaturized (a mini image is computed), deminiaturized, the subwindow is removed
or hidden, and the window is miniaturized again: the old mini image is used, and that is not appropriate.
The solution is to remove the FLTK-computed mini image when a window with subwindow is deminiaturized.
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Fl_X::create_GLcontext_for_window() where it is directly relevant.
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Moved the docs up (before #ifdef ...) so they are also generated on
Mac OS X platforms.
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
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dynamically adjust to windows moved between high and low resolution displays.
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Fl::event_x_pixel(), and Fl::event_y_pixel() functions.
Also, put tab at start of lines, as required.
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in pixel units that differ from FLTK units for OpenGL windows mapped to a retina display.
On non Mac OS platforms, these are synonyms of Fl::event_x() and Fl::event_y().
The example/OpenGL3test demo program is modified to call these new functions.
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that allows customization of the application menu on the Mac platform.
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