Define GLDEMO_LIBS and GLDEMO_SHARED: these definitions can be used
to build OpenGL demo programs that can also be built w/o OpenGL
Examples: fullscreen, handle_events, unittests
- FL/Fl_Grid.H: header file
- src/Fl_Grid.cxx: implementation
- examples/grid-simple.cxx: simple example program
- test/cube.cxx: use Fl_Grid for layout
- test/grid_alignment.cxx: test cell alignment and other functions
- test/grid_buttons.cxx: demo program as discussed in fltk.general
- test/grid_login.cxx: like test/flex_login.cxx but with Fl_Grid
- test/flex_login.cxx: modified to match test/grid_login.cxx
... "when there's no current window".
Silently ignore GLUT function calls that need a current window if the
current window is NULL, return 0 from functions that return an 'int'.
Check if window is shown in Fl_X11_Gl_Window_Driver::swap_buffers().
This would issue "XRequest.nnn: GLXBadDrawable 0x0" on X11 otherwise.
Note: the chosen implementation to ignore GLUT calls silently appears
to be compatible with GLUT (3.7) whereas FreeGLUT 3.0 would issue error
messages and exit. The latter could be implemented as well but would
be much more work.
Todo: fluid-shared can't (yet) be built agains the shared fltk lib
because of some linker errors. Needs investigation.
Note: fluid-shared is basically a test program to demonstrate linking
against the shared FLTK libs but doesn't work yet using VS (MSVC).
This is no problem for the functionality.
- remove separate libfltk_cairo to avoid cyclic dependencies, but
- keep a dummy libfltk_cairo in 1.4.0 for backwards compatibility
- move cairo/Fl_Cairo.cxx to src/Fl_Cairo.cxx
- add preliminary Cairo support for Visual Studio (MSVC)
Static linking is not affected by this change, but users building
with hand-made Makefiles will have to remove libfltk_cairo starting
with FLTK 1.4.0. The dummy library can be linked for backwards
compatibility but it will be removed later (in 1.4.x or 1.5.0).
The shared FLTK library libfltk.{so|dylib|dll|..} depends on libcairo
if and only if FLTK is built with one of the Cairo options. This has
always been the case for OPTION_CAIROEXT but is now also true if only
OPTION_CAIRO is selected, i.e. FLTK programs linked with a Cairo
enabled shared FLTK library will also be linked with libcairo. The same
is true for configure options --enable-cairo and --enable-cairoext,
respectively.
Preliminary Cairo support for MSVC now detects a Cairo installation
using the CMake variable FLTK_CAIRO_DIR which must be set by the user.
Note that this feature is temporary and may be changed in the future
for a better and more comfortable version.
- add true unittest and Fl_String testing
- interface and printout are similar to gtest
without requiring external linkage.
just run `unittest --core`.
- new Fl_String API
- extended API to fl_input_str and fl_password_str
- co-authored-by: Albrecht Schlosser <albrechts.fltk@online.de>
- Add internal fl_contrast_cielab() as the new default.
- Keep old function as internal fl_contrast_legacy().
- Add fl_contrast_mode() to switch between fl_contrast() functions.
- Add fl_contrast_level() to fine tune fl_contrast() per mode.
- Add option to register and use a custom contrast function.
- Add test/contrast.cxx test program.
- Move all fl_contrast() related code to a new file src/fl_contrast.cxx.
- Add fl_lightness() convenience function for perceived lightness.
- Add fl_luminance() convenience function for physical luminance.
This test helps check for issues with multiline widgets
drawing text properly.
The README-unittests.txt was added to help developers
add new unit tests easily.
This work is based on the repository and latest commit:
https://github.com/osen/FL_Flex.git
commit 36e4ed75a00daac825b87e81295818b4650991f5
Author: Karsten Pedersen <...>
Date: Fri Apr 23 12:06:16 2021 +0000
Added Fltk (LGPL) license.
This widget is similar to Fl_Pack and supports either one row or one
column of widgets but has some more features. Test and demo programs
are included:
test/flex_login.cxx: simple "login window" demo program
test/flex_demo.cxx: slightly more complex demo program
The original demo programs can still be compiled and built with
the new widget provided you '#include <FL/Fl_Flex.H>'.
Backwards compatible methods are included (except debug()).
The original widget has been modified to match FLTK standards and
enhanced in several ways, including:
- support box frames
- add HORIZONTAL and VERTICAL enum values (as in Fl_Pack)
- add horizontal() method (as in Fl_Pack)
- use type() rather than internal 'direction' variable
- add standard widget constructor (x, y, w, h, label)
- add margin and gap accessors rather than hard coding constants
- improve test and demo programs
- add documentation
- replace <vector> with array as required by FLTK CMP
- rename camelCase method names, keeping old names for compatibility:
- change 'setSize(Fl_Widget*, int)' to 'set_size(Fl_Widget*, int)'
- change 'bool isSetSize(Fl_Widget*)' to 'int set_size(Fl_Widget*)'
- remove debug() method
- add a way to "unset" fixed size: set_size(Fl_Widget *, 0)
- add layout() method to force recalculation of children
- unify resizeRow() and resizeCol() methods to avoid code duplication
- improve widget size calculation.
- set variables UNITTEST_LIBS and UNITTEST_LIBS_SHARED appropriately
- use these variables in build instructions
This includes normal and shared builds with and w/o OpenGL.
* Fix build system for unites,
* Updated unittest to check OpenGL drawing.
Making sure that OpenGL drawing is exactly the same
as native drawing to make FLTK widget rendering
look the same in GL windows.
* Make OpenGL optional.
* Implemented clipping in OpenGL
* unites drawing fast shapes
* Fixed CMake
* Updating unittest.
Added tests for fl_pi and fl_arc (int)
Renamed tab to render complex shapes.
* Improved OpenGL FLTK drawing emulation.
* Fixed GTK ROUND DOWN BOX
* Fixing Makefile for unittest
* Correctly aligning OpenGL text.
* Fixed text alignment in GL windows.
Explained the "FLTK over GL " example in Cube.
* Overlapping test.
* Better GL graphics alignment.
* Drawing the focus rect.
* Adding Alpha Channel support for GL.
* Added FLTK-on-GL documentation.
Add coordinates and layout section to user manual
add section to user manual to clarify the use of window-relative
coordinates in both Fl_Group and Fl_Window containers, and include
brief descriptions of current layout manager widgets in one place.
add test/coordinates.cxx, test/wizard.cxx and related screenshots
under documentation/src.
update CMakeLists.txt, Makefile and .gitignore for new files.
Co-authored-by: Albrecht Schlosser <albrechts.fltk@online.de>
add example(s) showing Albrecht's innovative overlap resizable
technique to the "How does resizing work?" documentation and tests
See "resizable question" original discussion thread under:
https://www.fltk.org/newsgroups.php?gfltk.general+v:39635
The intention is to make it more convenient for developers to add
one or more test programs for their tests by editing only one
variable (extra_tests).
- add missing dependencies to build the shared libfltk_cairo(.dylib)
- remove incorrect dependency on cairo from libfltk
- add cairo_test-shared demo (linked with shared libs)
macOS Big Sur 11.3 introduced a new "security feature" such that
app bundles created from existing bundle templates in downloaded
files (tar distibutions, expanded) could no longer be executed
without unsetting the "quarantine" attribute. This commit fixes
this by creating all bundles from scratch.
Known *workaround* for older tarballs and snapshots:
$ xattr -d -r com.apple.quarantine xxx.app
This is intended to be used as
(a) an example of event handling and
(b) a test program to visualize many event related variables
This first version is compatible with FLTK 1.3.x but lacks the screen
scaling factor under 1.3.x (which is always assumed to be 100%).
Note: this does not reflect any system or monitor related settings.
- create subdir test/images
- copy images used by test/help_dialog to this subdir
- fix image URL's in test/help_dialog.html accordingly
CMake: copy the entire test/images folder to the <build>/data folder
This enables the demo test/help_dialog.cxx to find its images.
Resources like demo.menu and help_dialog.html are no longer read
from the bundle directory on macOS. They are read from the build
folder build/data or in case of classic autoconf/make builds from
the source directory. We don't need to copy the files into the
bundle folder, they are copied to the build/data folder on all
platforms anyway.
This is an attempt to unify the code for all build systems (CMake,
autotools with make), platforms (operating systems) and toolchains
(make + gcc/clang, Visual Studio IDE, Xcode ...) to avoid duplicate
code and clarify the differences for future devs and to simplify
maintenance.
The goal is to minimize the platform specific code.
Much of the new code are comments to describe the different situations.
The main program does now all the "hard work" to construct the paths
necessary to access the other applications and data files.
Use macOS specific code to determine the application path (app_path)
in main() instead of function dobut(), when test apps are activated.
Remove obsolete comments and dead code.
Tested on Windows and Linux with both autotools/configure/make
and CMake with make (Linux + MinGW), Visual Studio.
- move target (demo) specific code from macro to CMakeLists.txt
- refactor macOS specific code for a cleaner structure
- improve documentation
Note: CMake ignores platform specific code like creating bundles on
other platforms, hence the entire code could be simplified (less
conditional code)
The changes proposed by Tadej Panjtar (tpanj) were obsolete WRT
current Git repo. Thanks to tpanj anyway, I did also apply the
simplifications of sudoku.rc.
- raise minimum CMake version from 2.6.3 to 3.2.3 (Jun 01, 2015)
- indent all CMake files according to the CMP (2 col.)
- refactor FLTK version number definitions and usage
- unify CMake and autoconf/configure variable names:
- FL_VERSION -> FLTK_VERSION
- FL_MAJOR_VERSION -> FLTK_VERSION_MAJOR
- etc. for _MINOR_ and _PATCH_, respectively
- note: this does not affect FL_VERSION etc. in source code
- generate "export headers" for all libraries (experimental: OFF)
- port some forgotten goodies from branch-1.3 to master
- merge and improve macro 'create_example' (WIP)
- remove "temporary" options and code for older CMake versions
- include and use 'GenerateExportHeader' (experimental, WIP: OFF)
- note: created header files are not yet used
- build only *one* DLL with Visual Studio (tested, works)
- similar to the bundled IDE projects in 1.3.x
- add some dynamically linked test/demo programs ('*-shared')
if shared libraries are built (WIP)
- split 'macros.cmake': use one file per macro
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
Test programs device and pixmap_browser use these new classes.
Class Fl_SVG_File_Surface can be optionally made non functional using the
--disable-svg configure option or turning off OPTION_USE_SVG in CMake.
Class Fl_EPS_File_Surface can be optionally made non functional using the
--disable-print configure option or turning off OPTION_PRINT_SUPPORT in CMake.
Some of the test programs were linked with libfltk_forms which was
unnecessary. The only one requiring this is the forms demo.
[CMake] reordered linked FLTK libs in dependency order.
Clean up library and variable names.
Remove '_SHARED' suffix from library (output) filenames.
This commit was inspired by David Runge ('dvzrv'), thanks.
See PR #21.
Fixes#21
MacOS uses bundles instead of executables. CMake creates those bundles in various locations, depending on the generator used (Xcode or Makefiles). I tried to fix all instances where demo apps did not find the resources they needed. This probably must be done for Linux and MSWindows as well.
OP noticed our one-bit xbm images demonstrated an X11 driver bug
on certain hardware. While it's good that our test programs show the bug
(e.g. test/bitmap), it's bad that our games do.
Removed the 16 xbm files used by checkers which simulated transparency
with dithered images, and replaced with 4 "hexdump" png files that are
cleaner/simpler looking for such lores pieces (46x46 pixels).
Will follow up with a separate commit for the source .png and gimp .xcf
file I used for making the pieces.
The Cairo demo program (test/cairo_test.cxx) can and should be built
even if Cairo is not configured with CMake as it is done with
autotools (configure/make).
The message window shown when Cairo support is not available has been
improved (is more explicit and has a window title).