Fl_Window_Driver::set_popup_window() is to be used to declare a window should be
positioned relatively to a previously mapped other window. This allows a platform
to process such windows differently from other windows if needed.
Menu and tooltip windows are so declared.
A call to Fl_Window_Driver::set_popup_window() also allows to distinguish a real
menu or tooltip window from a window marked by Fl_Window::set_menu_window()
or by Fl_Window::set_tooltip_window() but that's not a real menu or tooltip.
New member function bool Fl_Screen_Driver::screen_boundaries_known() returns
true by default. A platform where the position of windows inside a screen is hidden
(e.g., Wayland) returns false. This allows FLTK to refrain from trying to make sure
a computed position is inside a screen.
This addresses some issues pointed out by GitHub Issue #875.
Documentation lacked details about Fl_Multi_Label assignment and
correct memory handling.
The new methods
- Fl_Menu_Item::image_label(const Fl_Image *) and
- Fl_Menu_Item::multi_label(const Fl_Multi_Label *)
provide a cleaner interface to assign images and Fl_Multi_Label's
to menu items.
examples/howto-menu-with-images.cxx: carify some issues, fix leak,
and use new Fl_Menu_Item::multi_label(const Fl_Multi_Label *).
This library is no longer needed in FLTK itself. There is only one
demo program (test/forms.cxx) that uses it if it is built. The demo
program displays a message if fltk_forms is not available.
The default is 'enabled' for backwards compatibility but this may
be changed to 'disabled' in a future version.
- the current UI for fallback/default/original shortcut was
confusing, so I remove it until we find something better. I
kept the values so we can reinstate a better interface without
changing the API.
- add fl_draw_radio(...) to standardize radio button drawing
- src/Fl_Light_Button.cxx: use fl_contrast() to determine color of
radio button and check (light) button check marks, and use
new fl_draw_radio() method
- src/Fl_Menu.cxx: same as src/Fl_Light_Button.cxx and use
fl_draw_check() instead of "manually" drawing the check mark
(forgotten in an earlier update)
- add Fl::args_to_utf8() to convert commandline arguments to UTF-8
This new function closes the gap that previously only Visual Studio
applications converted their commandlines to UTF-8.
Tested with MinGW, MSYS2/MinGW-w64, and Visual Studio (2019).
- some documentation missing
- Fl_Tile::resize() not satisfying yet
- minimums work, maximums currently ignored
- 0 size children may make program hang
Although this was not strictly necessary I decided to implement the
proposed patch, but in a slightly different way.
This adds a static public method for internal use only but it wouldn't
do any harm if a user called it.
New public methods:
void clear(void);
void clear(Fl_Color val);
old protected methods made public:
void clear_screen(bool scroll_to_hist=true); // ESC [ 2 J
void clear_screen_home(bool scroll_to_hist=true); // ESC [ H ESC [ 2 J
void cursor_home(void); // ESC [ 0 H
test/terminal modified to test these, and added separate tests
for both the API and ANSI code ways to do these ops.
textcolor() needed for consistency, color() behavior documented.
Both added to the test/terminal app.
Elaborated on the special background "see through" color value + behavior,
tested with color() in test/terminal app.