Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
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Creating the basic structure for a screen driver system.
OS X works X11 and WinAPI are in limbo and will be fixed in the next hour or so.
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This is part of r.10990 committed to the 1.3 branch, still to be replicated
in this branch.
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This commit is the accumulated patch introduced in branch 1.3
in svn r 11094, 11095, and 11096.
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that triggers a warning when FL_PORTING is ON and with a default platform-neutral
implementation.
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and whether we are printing: virtual int Fl_Graphics_Driver::has_feature(driver_feature feature)
This is also because it is not convenient to derive a printer-specific driver with its own
implementation of virtual functions when this implementation differs only in one line of code.
2) Solved the problem of inclusion of non public header by the public header FL/Fl_Device.H:
bracket this with #if FL_LIBRARY / #endif so this non public header is included only when building
FLTK itself.
3) Removed several (but not all) of the FLTK_ABI_VERSION guards that are no longer
useful for code targeting FLTK 1.4.
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2) Advance branch-1.3-porting with new function Fl_X::capture_titlebar_and_borders()
that contains all the platform-specific code of all operations related to drawing
window borders and title bars. What is platform-specific and what is not
is therefore much clearer, to ease porting.
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+[NSWindow frameRectForContentRect:styleMask:] message
(checked on 10.11 and 10.3). Therefore fluid -c will run without
opening the display.
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without waiting for the next event to come, because AppleScript does not break the
event loop.
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On the Mac platform, it is also necessary to change the initialization of
the macKeyLookUp array for keyboard events to work in a static
initializer.
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Improved handling of the situations where a subwindow is created,
hidden, the parent window resized, and the subwindow shown,
with a new size. This change no longer sends setFrame: or setFrameOrigin:
messages to hidden subwindows. Instead, subwindows acquire their correct
size and position when they are shown again and Fl_X::map() is called.
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and builds itself the image when a window with subwindow is miniaturized. That is mostly OK, but it fails when a window
containing a subwindow is miniaturized (a mini image is computed), deminiaturized, the subwindow is removed
or hidden, and the window is miniaturized again: the old mini image is used, and that is not appropriate.
The solution is to remove the FLTK-computed mini image when a window with subwindow is deminiaturized.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10953 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Fl_X::create_GLcontext_for_window() where it is directly relevant.
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
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in pixel units that differ from FLTK units for OpenGL windows mapped to a retina display.
On non Mac OS platforms, these are synonyms of Fl::event_x() and Fl::event_y().
The example/OpenGL3test demo program is modified to call these new functions.
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that copies a window to the clipboard together with its title bar and borders.
This requires very little new code because the capture of window decorations
is shared with the Fl_Paged_Device::print window() method.
The device test program is changed to call the new method.
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altogether for subwindows; keep it unchanged for windows.
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it covers the dock and the system menu bar. The default behavior of a subwindow of such
a fullscreen window is to be prevented to cover the menu bar (which makes not much sense
because this bar is covered by the main window). If the location of the subwindow within
its parent window expected by FLTK would have it cover the menu bar, Mac OS moves
it down. The subwindow therefore does not lie where FLTK wants it.
This patch overrides the adequate method of the NSWindow class to prevent this bad behavior.
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as child of an FLTK window when turning a window full-screen.
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whereas OpenGL window capture returns RGBA as before. Capturing a window with subwindow(s)
requires ARGB <--> RGBA conversion when Quartz and OpenGL windows are mixed.
The OpenGL-inside-Quartz case was taken care of before.
Here, the Quartz-inside-OpenGL case is properly handled.
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enclosing window when they are programmatically resized or moved.
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Allow proper initial display of a subwindow-containing window in iconized state
(previously, the subwindow was not displayed in the icon).
Also fixes a problem with subwindows when the screen resolution was changed
while the window was iconized.
Tested with Mac OS 10.11, 10.6 and 10.3.
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On the X11/MSWindows platforms, this requires external installation of the GLEW library.
This fixes STR#3198 and STR#3257.
Added two new examples programs.
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when an ARGB system image is converted to the RGBA format.
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2) improved window creation in iconized state (child windows still don't show in icon, though).
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