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//
// Widget header file for the Fast Light Tool Kit (FLTK).
//
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// Copyright 1998-2020 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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/** \file
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Fl_Widget , Fl_Label classes . */
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# ifndef Fl_Widget_H
# define Fl_Widget_H
# include "Enumerations.H"
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# include "Fl.H"
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class Fl_Widget ;
class Fl_Window ;
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class Fl_Group ;
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class Fl_Image ;
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/** Default callback type definition for all fltk widgets (by far the most used) */
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typedef void ( Fl_Callback ) ( Fl_Widget * , void * ) ;
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/** Default callback type pointer definition for all fltk widgets */
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typedef Fl_Callback * Fl_Callback_p ; // needed for BORLAND
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/** One parameter callback type definition passing only the widget */
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typedef void ( Fl_Callback0 ) ( Fl_Widget * ) ;
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/** Callback type definition passing the widget and a long data value */
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typedef void ( Fl_Callback1 ) ( Fl_Widget * , long ) ;
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/** This struct stores all information for a text or mixed graphics label.
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\ todo There is an aspiration that the Fl_Label type will become a widget by itself .
That way we will be avoiding a lot of code duplication by handling labels in
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a similar fashion to widgets containing text . We also provide an easy
interface for very complex labels , containing html or vector graphics .
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However , this re - factoring is not in place in this release .
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*/
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struct FL_EXPORT Fl_Label {
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/** label text */
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const char * value ;
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/** optional image for an active label */
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Fl_Image * image ;
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/** optional image for a deactivated label */
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Fl_Image * deimage ;
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/** label font used in text */
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Fl_Font font ;
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/** size of label font */
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Fl_Fontsize size ;
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/** text color */
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Fl_Color color ;
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/** alignment of label */
Fl_Align align_ ;
/** type of label. \see Fl_Labeltype */
uchar type ;
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/** Draws the label aligned to the given box */
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void draw ( int , int , int , int , Fl_Align ) const ;
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void measure ( int & w , int & h ) const ;
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} ;
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/** Fl_Widget is the base class for all widgets in FLTK.
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You can ' t create one of these because the constructor is not public .
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However you can subclass it .
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All " property " accessing methods , such as color ( ) , parent ( ) , or argument ( )
are implemented as trivial inline functions and thus are as fast and small
as accessing fields in a structure . Unless otherwise noted , the property
setting methods such as color ( n ) or label ( s ) are also trivial inline
functions , even if they change the widget ' s appearance . It is up to the
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user code to call redraw ( ) after these .
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*/
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class FL_EXPORT Fl_Widget {
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friend class Fl_Group ;
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friend void Fl : : focus ( Fl_Widget * ) ;
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Fl_Group * parent_ ;
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Fl_Callback * callback_ ;
void * user_data_ ;
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int x_ , y_ , w_ , h_ ;
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Fl_Label label_ ;
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unsigned int flags_ ;
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Fl_Color color_ ;
Fl_Color color2_ ;
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uchar type_ ;
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uchar damage_ ;
uchar box_ ;
uchar when_ ;
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const char * tooltip_ ;
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/** unimplemented copy ctor */
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Fl_Widget ( const Fl_Widget & ) ;
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/** unimplemented assignment operator */
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Fl_Widget & operator = ( const Fl_Widget & ) ;
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protected :
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/** Creates a widget at the given position and size.
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The Fl_Widget is a protected constructor , but all derived widgets have a
matching public constructor . It takes a value for x ( ) , y ( ) , w ( ) , h ( ) , and
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an optional value for label ( ) .
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\ param [ in ] x , y the position of the widget relative to the enclosing window
\ param [ in ] w , h size of the widget in pixels
\ param [ in ] label optional text for the widget label
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*/
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Fl_Widget ( int x , int y , int w , int h , const char * label = 0L ) ;
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/** Internal use only. Use position(int,int), size(int,int) or resize(int,int,int,int) instead. */
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void x ( int v ) { x_ = v ; }
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/** Internal use only. Use position(int,int), size(int,int) or resize(int,int,int,int) instead. */
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void y ( int v ) { y_ = v ; }
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/** Internal use only. Use position(int,int), size(int,int) or resize(int,int,int,int) instead. */
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void w ( int v ) { w_ = v ; }
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/** Internal use only. Use position(int,int), size(int,int) or resize(int,int,int,int) instead. */
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void h ( int v ) { h_ = v ; }
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/** Gets the widget flags mask */
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unsigned int flags ( ) const { return flags_ ; }
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/** Sets a flag in the flags mask */
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void set_flag ( unsigned int c ) { flags_ | = c ; }
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/** Clears a flag in the flags mask */
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void clear_flag ( unsigned int c ) { flags_ & = ~ c ; }
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/** flags possible values enumeration.
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See activate ( ) , output ( ) , visible ( ) , changed ( ) , set_visible_focus ( )
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*/
enum {
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INACTIVE = 1 < < 0 , ///< the widget can't receive focus, and is disabled but potentially visible
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INVISIBLE = 1 < < 1 , ///< the widget is not drawn, but can receive a few special events
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OUTPUT = 1 < < 2 , ///< for output only
NOBORDER = 1 < < 3 , ///< don't draw a decoration (Fl_Window)
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FORCE_POSITION = 1 < < 4 , ///< don't let the window manager position the window (Fl_Window)
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NON_MODAL = 1 < < 5 , ///< this is a hovering toolbar window (Fl_Window)
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SHORTCUT_LABEL = 1 < < 6 , ///< the label contains a shortcut we need to draw
CHANGED = 1 < < 7 , ///< the widget value changed
OVERRIDE = 1 < < 8 , ///< position window on top (Fl_Window)
VISIBLE_FOCUS = 1 < < 9 , ///< accepts keyboard focus navigation if the widget can have the focus
COPIED_LABEL = 1 < < 10 , ///< the widget label is internally copied, its destruction is handled by the widget
CLIP_CHILDREN = 1 < < 11 , ///< all drawing within this widget will be clipped (Fl_Group)
MENU_WINDOW = 1 < < 12 , ///< a temporary popup window, dismissed by clicking outside (Fl_Window)
TOOLTIP_WINDOW = 1 < < 13 , ///< a temporary popup, transparent to events, and dismissed easily (Fl_Window)
MODAL = 1 < < 14 , ///< a window blocking input to all other winows (Fl_Window)
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NO_OVERLAY = 1 < < 15 , ///< window not using a hardware overlay plane (Fl_Menu_Window)
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GROUP_RELATIVE = 1 < < 16 , ///< Reserved, not implemented. DO NOT USE.
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COPIED_TOOLTIP = 1 < < 17 , ///< the widget tooltip is internally copied, its destruction is handled by the widget
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FULLSCREEN = 1 < < 18 , ///< a fullscreen window (Fl_Window)
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MAC_USE_ACCENTS_MENU = 1 < < 19 , ///< On the Mac OS platform, pressing and holding a key on the keyboard opens an accented-character menu window (Fl_Input_, Fl_Text_Editor)
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// (space for more flags)
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NEEDS_KEYBOARD = 1 < < 20 , ///< set this on touch screen devices if a widget needs a keyboard when it gets Focus. @see Fl_Screen_Driver::request_keyboard()
// a tiny bit more space for new flags...
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USERFLAG3 = 1 < < 29 , ///< reserved for 3rd party extensions
USERFLAG2 = 1 < < 30 , ///< reserved for 3rd party extensions
USERFLAG1 = 1 < < 31 ///< reserved for 3rd party extensions
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} ;
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void draw_box ( ) const ;
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void draw_box ( Fl_Boxtype t , Fl_Color c ) const ;
void draw_box ( Fl_Boxtype t , int x , int y , int w , int h , Fl_Color c ) const ;
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void draw_backdrop ( ) const ;
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/** draws a focus rectangle around the widget */
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void draw_focus ( ) { draw_focus ( box ( ) , x ( ) , y ( ) , w ( ) , h ( ) ) ; }
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void draw_focus ( Fl_Boxtype t , int x , int y , int w , int h ) const ;
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void draw_label ( ) const ;
void draw_label ( int , int , int , int ) const ;
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public :
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/** Destroys the widget.
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Destroying single widgets is not very common . You almost always want to
destroy the parent group instead , which will destroy all of the child widgets
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and groups in that group .
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\ since FLTK 1.3 , the widget ' s destructor removes the widget from its parent
group , if it is member of a group .
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*/
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virtual ~ Fl_Widget ( ) ;
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/** Draws the widget.
Never call this function directly . FLTK will schedule redrawing whenever
needed . If your widget must be redrawn as soon as possible , call redraw ( )
instead .
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Override this function to draw your own widgets .
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If you ever need to call another widget ' s draw method < I > from within your
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own draw ( ) method < / I > , e . g . for an embedded scrollbar , you can do it
( because draw ( ) is virtual ) like this :
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\ code
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Fl_Widget * s = & scrollbar ; // scrollbar is an embedded Fl_Scrollbar
s - > draw ( ) ; // calls Fl_Scrollbar::draw()
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\ endcode
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*/
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virtual void draw ( ) = 0 ;
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/** Handles the specified event.
You normally don ' t call this method directly , but instead let FLTK do
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it when the user interacts with the widget .
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When implemented in a widget , this function must return 0 if the
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widget does not use the event or 1 otherwise .
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Most of the time , you want to call the inherited handle ( ) method in
your overridden method so that you don ' t short - circuit events that you
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don ' t handle . In this last case you should return the callee retval .
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\ param [ in ] event the kind of event received
\ retval 0 if the event was not used or understood
\ retval 1 if the event was used and can be deleted
\ see Fl_Event
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*/
virtual int handle ( int event ) ;
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/** Returns whether the current label was assigned with copy_label().
This can be useful for temporarily overwriting the widget ' s label
and restoring it later .
\ retval 0 current label was assigned with label ( ) .
\ retval 1 current label was assigned with copy_label ( ) .
*/
int is_label_copied ( ) const { return ( ( flags_ & COPIED_LABEL ) ? 1 : 0 ) ; }
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/** Returns a pointer to the parent widget.
Usually this is a Fl_Group or Fl_Window .
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\ retval NULL if the widget has no parent
\ see Fl_Group : : add ( Fl_Widget * )
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*/
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Fl_Group * parent ( ) const { return parent_ ; }
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/** Internal use only - "for hacks only".
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It is \ em \ b STRONGLY recommended not to use this method , because it
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short - circuits Fl_Group ' s normal widget adding and removing methods ,
if the widget is already a child widget of another Fl_Group .
Use Fl_Group : : add ( Fl_Widget * ) and / or Fl_Group : : remove ( Fl_Widget * ) instead .
*/
void parent ( Fl_Group * p ) { parent_ = p ; } // for hacks only, use Fl_Group::add()
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/** Gets the widget type.
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Returns the widget type value , which is used for Forms compatibility
and to simulate RTTI .
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\ todo Explain " simulate RTTI " ( currently only used to decide if a widget
is a window , i . e . type ( ) > = FL_WINDOW ? ) . Is type ( ) really used in a way
that ensures " Forms compatibility " ?
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*/
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uchar type ( ) const { return type_ ; }
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/** Sets the widget type.
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This is used for Forms compatibility .
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*/
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void type ( uchar t ) { type_ = t ; }
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/** Gets the widget position in its window.
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\ return the x position relative to the window
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*/
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int x ( ) const { return x_ ; }
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/** Gets the widget position in its window.
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\ return the y position relative to the window
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*/
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int y ( ) const { return y_ ; }
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/** Gets the widget width.
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\ return the width of the widget in pixels .
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*/
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int w ( ) const { return w_ ; }
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/** Gets the widget height.
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\ return the height of the widget in pixels .
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*/
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int h ( ) const { return h_ ; }
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/** Changes the size or position of the widget.
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This is a virtual function so that the widget may implement its
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own handling of resizing . The default version does \ e not
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call the redraw ( ) method , but instead relies on the parent widget
to do so because the parent may know a faster way to update the
display , such as scrolling from the old position .
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Some window managers under X11 call resize ( ) a lot more often
than needed . Please verify that the position or size of a widget
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did actually change before doing any extensive calculations .
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position ( X , Y ) is a shortcut for resize ( X , Y , w ( ) , h ( ) ) ,
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and size ( W , H ) is a shortcut for resize ( x ( ) , y ( ) , W , H ) .
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\ param [ in ] x , y new position relative to the parent window
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\ param [ in ] w , h new size
\ see position ( int , int ) , size ( int , int )
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*/
virtual void resize ( int x , int y , int w , int h ) ;
/** Internal use only. */
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int damage_resize ( int , int , int , int ) ;
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/** Repositions the window or widget.
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position ( X , Y ) is a shortcut for resize ( X , Y , w ( ) , h ( ) ) .
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\ param [ in ] X , Y new position relative to the parent window
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\ see resize ( int , int , int , int ) , size ( int , int )
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*/
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void position ( int X , int Y ) { resize ( X , Y , w_ , h_ ) ; }
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/** Changes the size of the widget.
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size ( W , H ) is a shortcut for resize ( x ( ) , y ( ) , W , H ) .
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\ param [ in ] W , H new size
\ see position ( int , int ) , resize ( int , int , int , int )
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*/
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void size ( int W , int H ) { resize ( x_ , y_ , W , H ) ; }
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/** Gets the label alignment.
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\ return label alignment
\ see label ( ) , align ( Fl_Align ) , Fl_Align
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*/
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Fl_Align align ( ) const { return label_ . align_ ; }
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/** Sets the label alignment.
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This controls how the label is displayed next to or inside the widget .
The default value is FL_ALIGN_CENTER , which centers the label inside
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the widget .
\ param [ in ] alignment new label alignment
\ see align ( ) , Fl_Align
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*/
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void align ( Fl_Align alignment ) { label_ . align_ = alignment ; }
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/** Gets the box type of the widget.
\ return the current box type
\ see box ( Fl_Boxtype ) , Fl_Boxtype
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*/
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Fl_Boxtype box ( ) const { return ( Fl_Boxtype ) box_ ; }
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/** Sets the box type for the widget.
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This identifies a routine that draws the background of the widget .
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See Fl_Boxtype for the available types . The default depends on the
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widget , but is usually FL_NO_BOX or FL_UP_BOX .
\ param [ in ] new_box the new box type
\ see box ( ) , Fl_Boxtype
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*/
void box ( Fl_Boxtype new_box ) { box_ = new_box ; }
/** Gets the background color of the widget.
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\ return current background color
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\ see color ( Fl_Color ) , color ( Fl_Color , Fl_Color )
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*/
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Fl_Color color ( ) const { return color_ ; }
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/** Sets the background color of the widget.
The color is passed to the box routine . The color is either an index into
an internal table of RGB colors or an RGB color value generated using
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fl_rgb_color ( ) .
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The default for most widgets is FL_BACKGROUND_COLOR . Use Fl : : set_color ( )
to redefine colors in the color map .
\ param [ in ] bg background color
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\ see color ( ) , color ( Fl_Color , Fl_Color ) , selection_color ( Fl_Color )
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*/
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void color ( Fl_Color bg ) { color_ = bg ; }
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/** Gets the selection color.
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\ return the current selection color
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\ see selection_color ( Fl_Color ) , color ( Fl_Color , Fl_Color )
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*/
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Fl_Color selection_color ( ) const { return color2_ ; }
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/** Sets the selection color.
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The selection color is defined for Forms compatibility and is usually
used to color the widget when it is selected , although some widgets
use this color for other purposes . You can set both colors at once
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with color ( Fl_Color bg , Fl_Color sel ) .
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\ param [ in ] a the new selection color
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\ see selection_color ( ) , color ( Fl_Color , Fl_Color )
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*/
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void selection_color ( Fl_Color a ) { color2_ = a ; }
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/** Sets the background and selection color of the widget.
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The two color form sets both the background and selection colors .
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\ param [ in ] bg background color
\ param [ in ] sel selection color
\ see color ( unsigned ) , selection_color ( unsigned )
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*/
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void color ( Fl_Color bg , Fl_Color sel ) { color_ = bg ; color2_ = sel ; }
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/** Gets the current label text.
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\ return a pointer to the current label text
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\ see label ( const char * ) , copy_label ( const char * )
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*/
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const char * label ( ) const { return label_ . value ; }
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/** Sets the current label pointer.
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The label is shown somewhere on or next to the widget .
See \ ref common_labels for details about what can be put in a label .
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The passed pointer is stored unchanged in the widget ( the string is \ em not copied ) , so if
you need to set the label to a formatted value , make sure the buffer is
static , global , or allocated . The copy_label ( ) method can be used
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to make a copy of the label string automatically .
\ param [ in ] text pointer to new label text
\ see copy_label ( )
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*/
void label ( const char * text ) ;
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/** Sets the current label.
Unlike label ( ) , this method allocates a copy of the label
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string instead of using the original string pointer .
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The internal copy will automatically be freed whenever you assign
a new label or when the widget is destroyed .
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\ param [ in ] new_label the new label text
\ see label ( )
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*/
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void copy_label ( const char * new_label ) ;
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/** Shortcut to set the label text and type in one call.
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\ see label ( const char * ) , labeltype ( Fl_Labeltype )
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*/
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void label ( Fl_Labeltype a , const char * b ) { label_ . type = a ; label_ . value = b ; }
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/** Gets the label type.
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\ return the current label type .
\ see Fl_Labeltype
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*/
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Fl_Labeltype labeltype ( ) const { return ( Fl_Labeltype ) label_ . type ; }
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/** Sets the label type.
The label type identifies the function that draws the label of the widget .
This is generally used for special effects such as embossing or for using
the label ( ) pointer as another form of data such as an icon . The value
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FL_NORMAL_LABEL prints the label as plain text .
\ param [ in ] a new label type
\ see Fl_Labeltype
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*/
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void labeltype ( Fl_Labeltype a ) { label_ . type = a ; }
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/** Gets the label color.
The default color is FL_FOREGROUND_COLOR .
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\ return the current label color
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*/
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Fl_Color labelcolor ( ) const { return label_ . color ; }
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/** Sets the label color.
The default color is FL_FOREGROUND_COLOR .
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\ param [ in ] c the new label color
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*/
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void labelcolor ( Fl_Color c ) { label_ . color = c ; }
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/** Gets the font to use.
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Fonts are identified by indexes into a table . The default value
uses a Helvetica typeface ( Arial for Microsoft & reg ; Windows & reg ; ) .
The function Fl : : set_font ( ) can define new typefaces .
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\ return current font used by the label
\ see Fl_Font
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*/
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Fl_Font labelfont ( ) const { return label_ . font ; }
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/** Sets the font to use.
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Fonts are identified by indexes into a table . The default value
uses a Helvetica typeface ( Arial for Microsoft & reg ; Windows & reg ; ) .
The function Fl : : set_font ( ) can define new typefaces .
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\ param [ in ] f the new font for the label
\ see Fl_Font
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*/
void labelfont ( Fl_Font f ) { label_ . font = f ; }
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/** Gets the font size in pixels.
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The default size is 14 pixels .
\ return the current font size
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*/
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Fl_Fontsize labelsize ( ) const { return label_ . size ; }
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/** Sets the font size in pixels.
\ param [ in ] pix the new font size
\ see Fl_Fontsize labelsize ( )
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*/
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void labelsize ( Fl_Fontsize pix ) { label_ . size = pix ; }
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/** Gets the image that is used as part of the widget label when in the active state.
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\ return the current image
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*/
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Fl_Image * image ( ) { return label_ . image ; }
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/** Gets the image that is used as part of the widget label when in the active state.
\ return the current image
*/
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const Fl_Image * image ( ) const { return label_ . image ; }
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/** Sets the image to use as part of the widget label when in the active state.
\ param [ in ] img the new image for the label
\ note The caller is responsible for making sure \ p img is not deleted while it ' s used by the widget ,
and , if appropriate , for deleting it after the widget ' s deletion .
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*/
void image ( Fl_Image * img ) { label_ . image = img ; }
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/** Sets the image to use as part of the widget label when in the active state.
\ param [ in ] img the new image for the label
\ see void image ( Fl_Image * img )
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*/
void image ( Fl_Image & img ) { label_ . image = & img ; }
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/** Gets the image that is used as part of the widget label when in the inactive state.
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\ return the current image for the deactivated widget
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*/
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Fl_Image * deimage ( ) { return label_ . deimage ; }
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/** Gets the image that is used as part of the widget label when in the inactive state.
\ return the current image for the deactivated widget
*/
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const Fl_Image * deimage ( ) const { return label_ . deimage ; }
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/** Sets the image to use as part of the widget label when in the inactive state.
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\ param [ in ] img the new image for the deactivated widget
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\ note The caller is responsible for making sure \ p img is not deleted while it ' s used by the widget ,
and , if appropriate , for deleting it after the widget ' s deletion .
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*/
void deimage ( Fl_Image * img ) { label_ . deimage = img ; }
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/** Sets the image to use as part of the widget label when in the inactive state.
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\ param [ in ] img the new image for the deactivated widget
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\ see void deimage ( Fl_Image * img )
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*/
void deimage ( Fl_Image & img ) { label_ . deimage = & img ; }
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/** Gets the current tooltip text.
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\ return a pointer to the tooltip text or NULL
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\ see tooltip ( const char * ) , copy_tooltip ( const char * )
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*/
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const char * tooltip ( ) const { return tooltip_ ; }
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void tooltip ( const char * text ) ; // see Fl_Tooltip
void copy_tooltip ( const char * text ) ; // see Fl_Tooltip
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/** Gets the current callback function for the widget.
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Each widget has a single callback .
\ return current callback
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*/
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Fl_Callback_p callback ( ) const { return callback_ ; }
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/** Sets the current callback function for the widget.
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Each widget has a single callback .
\ param [ in ] cb new callback
\ param [ in ] p user data
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*/
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void callback ( Fl_Callback * cb , void * p ) { callback_ = cb ; user_data_ = p ; }
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/** Sets the current callback function for the widget.
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Each widget has a single callback .
\ param [ in ] cb new callback
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*/
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void callback ( Fl_Callback * cb ) { callback_ = cb ; }
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/** Sets the current callback function for the widget.
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Each widget has a single callback .
\ param [ in ] cb new callback
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*/
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void callback ( Fl_Callback0 * cb ) { callback_ = ( Fl_Callback * ) cb ; }
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/** Sets the current callback function for the widget.
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Each widget has a single callback .
\ param [ in ] cb new callback
\ param [ in ] p user data
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*/
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void callback ( Fl_Callback1 * cb , long p = 0 ) {
callback_ = ( Fl_Callback * ) cb ;
user_data_ = ( void * ) ( fl_intptr_t ) p ;
}
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/** Gets the user data for this widget.
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Gets the current user data ( void * ) argument that is passed to the callback function .
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\ return user data as a pointer
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*/
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void * user_data ( ) const { return user_data_ ; }
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/** Sets the user data for this widget.
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Sets the new user data ( void * ) argument that is passed to the callback function .
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\ param [ in ] v new user data
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*/
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void user_data ( void * v ) { user_data_ = v ; }
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/** Gets the current user data (long) argument that is passed to the callback function.
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\ note On platforms with < tt > sizeof ( long ) \ < sizeof ( void * ) < / tt > , particularly
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on Windows 64 - bit platforms , this method can truncate stored addresses
\ p ( void * ) to the size of a \ p long value . Use with care and only
if you are sure that the stored user_data value fits in a \ p long
value because it was stored with argument ( long ) or another method
using only \ p long values . You may want to use user_data ( ) instead .
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\ see user_data ( )
\ todo [ Internal ] The user_data value must be implemented using
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\ p fl_intptr_t or similar to avoid 64 - bit platform incompatibilities .
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*/
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long argument ( ) const { return ( long ) ( fl_intptr_t ) user_data_ ; }
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/** Sets the current user data (long) argument that is passed to the callback function.
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\ see argument ( )
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*/
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void argument ( long v ) { user_data_ = ( void * ) ( fl_intptr_t ) v ; }
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/** Returns the conditions under which the callback is called.
You can set the flags with when ( uchar ) , the default value is
FL_WHEN_RELEASE .
\ return set of flags
\ see when ( uchar )
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*/
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Fl_When when ( ) const { return ( Fl_When ) when_ ; }
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/** Sets the flags used to decide when a callback is called.
This controls when callbacks are done . The following values are useful ,
the default value is FL_WHEN_RELEASE :
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\ li 0 : The callback is not done , but changed ( ) is turned on .
\ li FL_WHEN_CHANGED : The callback is done each time the text is
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changed by the user .
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\ li FL_WHEN_RELEASE : The callback will be done when this widget loses
the focus , including when the window is unmapped . This is a useful
value for text fields in a panel where doing the callback on every
change is wasteful . However the callback will also happen if the
mouse is moved out of the window , which means it should not do
anything visible ( like pop up an error message ) .
You might do better setting this to zero , and scanning all the
items for changed ( ) when the OK button on a panel is pressed .
\ li FL_WHEN_ENTER_KEY : If the user types the Enter key , the entire
text is selected , and the callback is done if the text has changed .
Normally the Enter key will navigate to the next field ( or insert
a newline for a Fl_Multiline_Input ) - this changes the behavior .
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\ li FL_WHEN_ENTER_KEY | FL_WHEN_NOT_CHANGED : The Enter key will do the
callback even if the text has not changed . Useful for command fields .
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Fl_Widget : : when ( ) is a set of bitflags used by subclasses of
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Fl_Widget to decide when to do the callback .
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If the value is zero then the callback is never done . Other values
are described in the individual widgets . This field is in the base
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class so that you can scan a panel and do_callback ( ) on all the ones
that don ' t do their own callbacks in response to an " OK " button .
\ param [ in ] i set of flags
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*/
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void when ( uchar i ) { when_ = i ; }
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/** Returns whether a widget is visible.
\ retval 0 if the widget is not drawn and hence invisible .
\ see show ( ) , hide ( ) , visible_r ( )
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*/
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unsigned int visible ( ) const { return ! ( flags_ & INVISIBLE ) ; }
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/** Returns whether a widget and all its parents are visible.
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\ retval 0 if the widget or any of its parents are invisible .
\ see show ( ) , hide ( ) , visible ( )
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*/
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int visible_r ( ) const ;
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/** Makes a widget visible.
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An invisible widget never gets redrawn and does not get keyboard
or mouse events , but can receive a few other events like FL_SHOW .
The visible ( ) method returns true if the widget is set to be
visible . The visible_r ( ) method returns true if the widget and
all of its parents are visible . A widget is only visible if
visible ( ) is true on it < I > and all of its parents < / I > .
Changing it will send FL_SHOW or FL_HIDE events to the widget .
< I > Do not change it if the parent is not visible , as this
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will send false FL_SHOW or FL_HIDE events to the widget < / I > .
redraw ( ) is called if necessary on this or the parent .
\ see hide ( ) , visible ( ) , visible_r ( )
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*/
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virtual void show ( ) ;
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/** Makes a widget invisible.
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\ see show ( ) , visible ( ) , visible_r ( )
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*/
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virtual void hide ( ) ;
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/** Makes the widget visible.
You must still redraw the parent widget to see a change in the
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window . Normally you want to use the show ( ) method instead .
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*/
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void set_visible ( ) { flags_ & = ~ INVISIBLE ; }
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/** Hides the widget.
You must still redraw the parent to see a change in the window .
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Normally you want to use the hide ( ) method instead .
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*/
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void clear_visible ( ) { flags_ | = INVISIBLE ; }
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/** Returns whether the widget is active.
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\ retval 0 if the widget is inactive
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\ see active_r ( ) , activate ( ) , deactivate ( )
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*/
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unsigned int active ( ) const { return ! ( flags_ & INACTIVE ) ; }
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/** Returns whether the widget and all of its parents are active.
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\ retval 0 if this or any of the parent widgets are inactive
\ see active ( ) , activate ( ) , deactivate ( )
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*/
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int active_r ( ) const ;
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/** Activates the widget.
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Changing this value will send FL_ACTIVATE to the widget if
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active_r ( ) is true .
\ see active ( ) , active_r ( ) , deactivate ( )
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*/
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void activate ( ) ;
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/** Deactivates the widget.
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Inactive widgets will be drawn " grayed out " , e . g . with less contrast
than the active widget . Inactive widgets will not receive any keyboard
or mouse button events . Other events ( including FL_ENTER , FL_MOVE ,
FL_LEAVE , FL_SHORTCUT , and others ) will still be sent . A widget is
only active if active ( ) is true on it < I > and all of its parents < / I > .
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Changing this value will send FL_DEACTIVATE to the widget if
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active_r ( ) is true .
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Currently you cannot deactivate Fl_Window widgets .
\ see activate ( ) , active ( ) , active_r ( )
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*/
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void deactivate ( ) ;
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/** Returns if a widget is used for output only.
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output ( ) means the same as ! active ( ) except it does not change how the
widget is drawn . The widget will not receive any events . This is useful
for making scrollbars or buttons that work as displays rather than input
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devices .
\ retval 0 if the widget is used for input and output
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\ see set_output ( ) , clear_output ( )
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*/
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unsigned int output ( ) const { return ( flags_ & OUTPUT ) ; }
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/** Sets a widget to output only.
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\ see output ( ) , clear_output ( )
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*/
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void set_output ( ) { flags_ | = OUTPUT ; }
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/** Sets a widget to accept input.
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\ see set_output ( ) , output ( )
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*/
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void clear_output ( ) { flags_ & = ~ OUTPUT ; }
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/** Returns if the widget is able to take events.
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This is the same as ( active ( ) & & ! output ( ) & & visible ( ) )
but is faster .
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\ retval 0 if the widget takes no events
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*/
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unsigned int takesevents ( ) const { return ! ( flags_ & ( INACTIVE | INVISIBLE | OUTPUT ) ) ; }
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/**
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Checks if the widget value changed since the last callback .
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" Changed " is a flag that is turned on when the user changes the value
stored in the widget . This is only used by subclasses of Fl_Widget that
store values , but is in the base class so it is easier to scan all the
widgets in a panel and do_callback ( ) on the changed ones in response
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to an " OK " button .
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Most widgets turn this flag off when they do the callback , and when
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the program sets the stored value .
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\ note do_callback ( ) turns this flag off after the callback .
\ retval 0 if the value did not change
\ see set_changed ( ) , clear_changed ( )
\ see do_callback ( Fl_Widget * widget , void * data )
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*/
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unsigned int changed ( ) const { return flags_ & CHANGED ; }
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/** Marks the value of the widget as changed.
\ see changed ( ) , clear_changed ( )
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*/
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void set_changed ( ) { flags_ | = CHANGED ; }
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/** Marks the value of the widget as unchanged.
\ see changed ( ) , set_changed ( )
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*/
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void clear_changed ( ) { flags_ & = ~ CHANGED ; }
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/** Marks the widget as inactive without sending events or changing focus.
This is mainly for specialized use , for normal cases you want deactivate ( ) .
\ see deactivate ( )
*/
void clear_active ( ) { flags_ | = INACTIVE ; }
/** Marks the widget as active without sending events or changing focus.
This is mainly for specialized use , for normal cases you want activate ( ) .
\ see activate ( )
*/
void set_active ( ) { flags_ & = ~ INACTIVE ; }
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/** Gives the widget the keyboard focus.
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Tries to make this widget be the Fl : : focus ( ) widget , by first sending
it an FL_FOCUS event , and if it returns non - zero , setting
Fl : : focus ( ) to this widget . You should use this method to
assign the focus to a widget .
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\ return true if the widget accepted the focus .
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*/
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int take_focus ( ) ;
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/** Enables keyboard focus navigation with this widget.
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Note , however , that this will not necessarily mean that the widget
will accept focus , but for widgets that can accept focus , this method
enables it if it has been disabled .
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\ see visible_focus ( ) , clear_visible_focus ( ) , visible_focus ( int )
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*/
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void set_visible_focus ( ) { flags_ | = VISIBLE_FOCUS ; }
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/** Disables keyboard focus navigation with this widget.
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Normally , all widgets participate in keyboard focus navigation .
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\ see set_visible_focus ( ) , visible_focus ( ) , visible_focus ( int )
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*/
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void clear_visible_focus ( ) { flags_ & = ~ VISIBLE_FOCUS ; }
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/** Modifies keyboard focus navigation.
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\ param [ in ] v set or clear visible focus
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\ see set_visible_focus ( ) , clear_visible_focus ( ) , visible_focus ( )
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*/
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void visible_focus ( int v ) { if ( v ) set_visible_focus ( ) ; else clear_visible_focus ( ) ; }
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/** Checks whether this widget has a visible focus.
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\ retval 0 if this widget has no visible focus .
\ see visible_focus ( int ) , set_visible_focus ( ) , clear_visible_focus ( )
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*/
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unsigned int visible_focus ( ) { return flags_ & VISIBLE_FOCUS ; }
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/** The default callback for all widgets that don't set a callback.
This callback function puts a pointer to the widget on the queue
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returned by Fl : : readqueue ( ) . This is the default for all widgets
if you don ' t set a callback .
You can avoid the overhead of this default handling if you set the
callback to \ p NULL explicitly .
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Relying on the default callback and reading the callback queue with
Fl : : readqueue ( ) is not recommended . If you need a callback , you should
set one with Fl_Widget : : callback ( Fl_Callback * cb , void * data )
or one of its variants .
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\ param [ in ] widget the Fl_Widget given to the callback
\ param [ in ] data user data associated with that callback
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\ see callback ( ) , Fl : : readqueue ( )
\ see do_callback ( Fl_Widget * widget , void * data )
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*/
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static void default_callback ( Fl_Widget * widget , void * data ) ;
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/** Calls the widget callback function with default arguments.
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This is the same as calling
\ code
do_callback ( this , user_data ( ) ) ;
\ endcode
\ see callback ( )
\ see do_callback ( Fl_Widget * widget , void * data )
*/
void do_callback ( ) { do_callback ( this , user_data_ ) ; }
/** Calls the widget callback function with arbitrary arguments.
\ param [ in ] widget call the callback with \ p widget as the first argument
\ param [ in ] arg call the callback with \ p arg as the user data ( second ) argument
\ see callback ( )
\ see do_callback ( Fl_Widget * widget , void * data )
*/
void do_callback ( Fl_Widget * widget , long arg ) {
do_callback ( widget , ( void * ) ( fl_intptr_t ) arg ) ;
}
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// Causes a widget to invoke its callback function with arbitrary arguments.
// Documentation and implementation in Fl_Widget.cxx
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void do_callback ( Fl_Widget * widget , void * arg = 0 ) ;
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/* Internal use only. */
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int test_shortcut ( ) ;
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/* Internal use only. */
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static unsigned int label_shortcut ( const char * t ) ;
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/* Internal use only. */
static int test_shortcut ( const char * , const bool require_alt = false ) ;
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/* Internal use only. */
void _set_fullscreen ( ) { flags_ | = FULLSCREEN ; }
void _clear_fullscreen ( ) { flags_ & = ~ FULLSCREEN ; }
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/** Checks if w is a child of this widget.
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\ param [ in ] w potential child widget
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\ return Returns 1 if \ p w is a child of this widget , or is
equal to this widget . Returns 0 if \ p w is NULL .
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*/
int contains ( const Fl_Widget * w ) const ;
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/** Checks if this widget is a child of \p wgt.
Returns 1 if this widget is a child of \ p wgt , or is
equal to \ p wgt . Returns 0 if \ p wgt is NULL .
\ param [ in ] wgt the possible parent widget .
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\ see contains ( )
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*/
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int inside ( const Fl_Widget * wgt ) const { return wgt ? wgt - > contains ( this ) : 0 ; }
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/** Schedules the drawing of the widget.
Marks the widget as needing its draw ( ) routine called .
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*/
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void redraw ( ) ;
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/** Schedules the drawing of the label.
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Marks the widget or the parent as needing a redraw for the label area
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of a widget .
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*/
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void redraw_label ( ) ;
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/** Returns non-zero if draw() needs to be called.
The damage value is actually a bit field that the widget
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subclass can use to figure out what parts to draw .
\ return a bitmap of flags describing the kind of damage to the widget
\ see damage ( uchar ) , clear_damage ( uchar )
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*/
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uchar damage ( ) const { return damage_ ; }
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/** Clears or sets the damage flags.
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Damage flags are cleared when parts of the widget drawing is repaired .
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The optional argument \ p c specifies the bits that < b > are set < / b >
after the call ( default : 0 ) and \ b not the bits that are cleared !
\ note Therefore it is possible to set damage bits with this method , but
this should be avoided . Use damage ( uchar ) instead .
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\ param [ in ] c new bitmask of damage flags ( default : 0 )
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\ see damage ( uchar ) , damage ( )
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*/
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void clear_damage ( uchar c = 0 ) { damage_ = c ; }
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/** Sets the damage bits for the widget.
Setting damage bits will schedule the widget for the next redraw .
\ param [ in ] c bitmask of flags to set
\ see damage ( ) , clear_damage ( uchar )
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*/
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void damage ( uchar c ) ;
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/** Sets the damage bits for an area inside the widget.
Setting damage bits will schedule the widget for the next redraw .
\ param [ in ] c bitmask of flags to set
\ param [ in ] x , y , w , h size of damaged area
\ see damage ( ) , clear_damage ( uchar )
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*/
void damage ( uchar c , int x , int y , int w , int h ) ;
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void draw_label ( int , int , int , int , Fl_Align ) const ;
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/** Sets width ww and height hh accordingly with the label size.
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Labels with images will return w ( ) and h ( ) of the image .
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This calls fl_measure ( ) internally . For more information about
the arguments \ p ww and \ p hh and word wrapping
\ see fl_measure ( const char * , int & , int & , int )
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*/
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void measure_label ( int & ww , int & hh ) const { label_ . measure ( ww , hh ) ; }
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Fl_Window * window ( ) const ;
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Fl_Window * top_window ( ) const ;
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Fl_Window * top_window_offset ( int & xoff , int & yoff ) const ;
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/** Returns an Fl_Group pointer if this widget is an Fl_Group.
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Use this method if you have a widget ( pointer ) and need to
know whether this widget is derived from Fl_Group . If it returns
non - NULL , then the widget in question is derived from Fl_Group ,
and you can use the returned pointer to access its children
or other Fl_Group - specific methods .
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Example :
\ code
void my_callback ( Fl_Widget * w , void * ) {
Fl_Group * g = w - > as_group ( ) ;
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if ( g )
printf ( " This group has %d children \n " , g - > children ( ) ) ;
else
printf ( " This widget is not a group! \n " ) ;
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}
\ endcode
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\ retval NULL if this widget is not derived from Fl_Group .
\ note This method is provided to avoid dynamic_cast .
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\ see Fl_Widget : : as_window ( ) , Fl_Widget : : as_gl_window ( )
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*/
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virtual Fl_Group * as_group ( ) { return 0 ; }
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/** Returns an Fl_Window pointer if this widget is an Fl_Window.
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Use this method if you have a widget ( pointer ) and need to
know whether this widget is derived from Fl_Window . If it returns
non - NULL , then the widget in question is derived from Fl_Window ,
and you can use the returned pointer to access its children
or other Fl_Window - specific methods .
\ retval NULL if this widget is not derived from Fl_Window .
\ note This method is provided to avoid dynamic_cast .
\ see Fl_Widget : : as_group ( ) , Fl_Widget : : as_gl_window ( )
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*/
virtual Fl_Window * as_window ( ) { return 0 ; }
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/** Returns an Fl_Gl_Window pointer if this widget is an Fl_Gl_Window.
Use this method if you have a widget ( pointer ) and need to
know whether this widget is derived from Fl_Gl_Window . If it returns
non - NULL , then the widget in question is derived from Fl_Gl_Window .
\ retval NULL if this widget is not derived from Fl_Gl_Window .
\ note This method is provided to avoid dynamic_cast .
\ see Fl_Widget : : as_group ( ) , Fl_Widget : : as_window ( )
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*/
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virtual class Fl_Gl_Window * as_gl_window ( ) { return 0 ; }
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/** Returns non zero if MAC_USE_ACCENTS_MENU flag is set, 0 otherwise.
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*/
int use_accents_menu ( ) { return flags ( ) & MAC_USE_ACCENTS_MENU ; }
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/** For back compatibility only.
\ deprecated Use selection_color ( ) instead .
*/
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Fl_Color color2 ( ) const { return ( Fl_Color ) color2_ ; }
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/** For back compatibility only.
\ deprecated Use selection_color ( unsigned ) instead .
*/
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void color2 ( unsigned a ) { color2_ = a ; }
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/** Sets whether the widget's label uses '&' to indicate shortcuts.
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By default , all objects of classes Fl_Menu_ ( and derivatives ) , Fl_Button ( and derivatives ) ,
Fl_Text_Display , Fl_Value_Input , and Fl_Input_ ( and derivatives )
use character ' & ' in their label , unless ' & ' is repeated ,
to indicate shortcuts : ' & ' does not appear in the drawn label ,
the next character after ' & ' in the label is drawn underlined , and typing this character
triggers the corresponding menu window , button , or other widget . If the label contains 2 consecutive ' & ' ,
only one is drawn and the next character is not underlined and not used as a shortcut .
If \ p value is set to 0 , all these labels don ' t process character ' & ' as indicating a shortcut :
' & ' is drawn in the label , the next character is not underlined and does not define a shortcut .
*/
void shortcut_label ( int value ) {
if ( value )
set_flag ( SHORTCUT_LABEL ) ;
else
clear_flag ( SHORTCUT_LABEL ) ;
}
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/** Returns whether the widget's label uses '&' to indicate shortcuts.
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\ see void shortcut_label ( int value ) */
int shortcut_label ( ) const { return flags_ & SHORTCUT_LABEL ; }
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} ;
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/**
Reserved type numbers ( necessary for my cheapo RTTI ) start here .
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Grep the header files for " RESERVED_TYPE " to find the next available
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number .
*/
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# define FL_RESERVED_TYPE 100
# endif